Eldar said:For all of the vitriol around here, Baldur's Gate wasn't a bad game. It had decent gameplay and managed to represent Dungeons and Dragons on the computer. If it didn't accurately recreate every aspect of a pen and paper game, well, that's an accusation that can be leveled against every computer game I have ever played.
I couldn't stand it. I played Fallout, and then Fallout 2. I was expecting something similar in terms of how the world was handled to Fallout and Fallout 2. I was expecting an open ended CRPG with mutliple endings based on your actions, attributes that mattered beyond combat, quests that were presented realistically within the setting, ethical choices based on and so forth.
PlaneScape: Torment actually delivered on a lot of what I wanted, I just couldn't stomach the combat in it.
No, my personal beef is with NWN. Whatever failings the BG series had, NWN had and more besides. Multiplayer DnD? I would rather play with friends sitting around a table, eating chips, and enjoy a real game of role-playing. ...And my real beef is with the "revolution" that was supposed to be NWN. Sure, it's ridiculous for them to make such claims. It's a downright sin that I bought them.
I went in to NWN hoping it'd live up to the hype.. Just some of the hype. Unfortunately, NWN didn't come close to living up to any of it's hype. The design of that campaign is hideously bad, forcing you to either be a thief or have a thief handy because of all the traps everywhere. For a single character game, they designed it like a party based CRPG rather than having multiple methods based on the class abilities.
I also was pretty miffed when I discovered that while there was a speech skill, it was meaningless beyond getting some extra story. Even then, it wasn't used much.
udarnik said:wandering around those beautiful hand painted maps
They were pre-rendered.