Pink Eye
Monk
He would later make Age of Decadence and Colony Ship. What a legend.
Compared to Baldur's Gate and Diablo (the often cited saviors of the genre), Fallout was as hardcore as it gets.lol shoot eyes win game. "hardcore" indeedFallout demonstrated that there is a demand for hardcore RPGs
Because it was a role-playing game with multiple quest solutions, dialogues that served a purpose, stat- and skill-checks, etc. Unlike BG.Because it's TB?
During the worst RPG decade when every studio was busy pumping out action RPGs and Diablo knock offs?So yours "hardcore" means "good RPG"?
This is also why Dragon Age is better than BG.Because it was a role-playing game with multiple quest solutions, dialogues that served a purpose, stat- and skill-checks, etc. Unlike BG.
I am surrounded by storyfags.This is also why Dragon Age is better than BG.Because it was a role-playing game with multiple quest solutions, dialogues that served a purpose, stat- and skill-checks, etc. Unlike BG.
I played it vanilla without even any graphical mods fairly recently. it's you who need to play it, without playing it with scs, and without any memories, and 20 years of rpg experience, to make any statements on its difficulty. but at this point you can't.There's nothing hardcore about BG. Go back and play it without SCS again to remember.
This doesn't seem like a reasonable definition of "hard core." Fallout was (and remains) one of the most approachable RPGs out there. Stats are pretty easy to understand, game isn't too hard, tons of stuff is put in just for "fun" reasons, and while there may be trickier systems under the hood, you don't really need to understand them to do just fine.Because it was a role-playing game with multiple quest solutions, dialogues that served a purpose, stat- and skill-checks, etc. Unlike BG.Because it's TB?
improvedThis is why Dragon Age: Origins is RPGCodex GOTY 2009.Because it was a role-playing game with multiple quest solutions, dialogues that served a purpose, stat- and skill-checks, etc. Unlike BG.
Because it was a role-playing game with multiple quest solutions, dialogues that served a purpose, stat- and skill-checks, etc. Unlike BG.
FO was the better RPG....
... but BG was more fun!