Monte Carlo said:Happily, I love H&S dungeon crawls. I think we'd all move on a lot happier if we accepted that people cut Troika slack that nobody else would get.
I'd say BioWare gets more slack than any other developer, considering how pitiful NWN was and how many awards and great reviews it got. They basically made Vampire: the Masquerade - Redemption in Forgotten Realms with a much larger budget, more time, and a hell of a lot more people. Redemption also requires much more art content given two eras as well. I didn't see Nihilistic get rave reviews and gobs of awards for what they did versus Bioware.
Don't get me wrong, I didn't care much for Redemption, but if BioWare got fellaciated for NWN, Nihilistic should have gotten just as much, if not more, for being there first.
Deus Ex with fangs. A FPS is a FPS. This ain't gonna be Buffy meets Morrowind, despite the exhortations of the Troika faithful.
About the only thing you can back this statement up with is that Bloodlines has guns because it takes place in the Modern Nights Era. Not having the linear mission progression based on a map cycle alone pushes it closer to Morrowind than Deus Ex.
I could do without the first person perspective. I'd much prefer an isometric viewpoint.
I think somebody should give credit where credit is due for the amazing McGuyvering of an old engine that was done with IWD2. I agree with the AoO issue, but nonetheless the IWD2 engine was pretty good given the limitations the developers were working under.
You'd think this argument would apply to Troika for Bloodlines. After all, they're dealing with the Vampire license, someone else's intellectual property. Using an intellectual property that's not your own is a limitation.
Of course, you could fault BIS for using the old Infinity Engine, which was never a good engine to begin with, for so long rather than developing an engine for themselves. Basically, making a clean engine that was suited for what they need now and in the future, like they're finally doing. Relying on it for four years is basically like painting yourself in the corner.