JanC said:BG2??????!!!!! What a mistake! That was a really fun game! You are missing out on a real treat if you have never played that. Don't tar it with the same brush as IWD - that was a truly drab and lackluster game. It was also a lot better than NWN which suffered from an extremely shallow plot. How can you call yourself a hardcore RPG fan and never have played BG2?????
PST is a real sacred cow round here isn't it? I'll admit it is one of my favourite games ever, maybe my absolute favourite ever, but get a bit of perspective - it had its faults too. Remember the really boring guy in the Burning Corpse that practically read out the manual of the Planes to you? The repetitive series of fights in Curst? The errand-boy quests? The lack of any really exciting combats?
And as for Fallout, it had bugs everywhere, and stupid followers that shoot you in the back and have no personality. Ian or Sulik are not to be compared to Minsc or Jan Jansen or Edwin in terms of personality (or even AI ;-) ). And yeah, I like the Fallouts better than BG2, but that *still* doesn't mean that the BG series are not enjoyable to play.
Role-Player said:If you play BG1, there's a sense of achievement when you found magical weapons. Could be that they were less in amount and far apart. BG2 is too condensed - even if you don't think there's too much loot, the problem is that most areas have high-end loot everywhere in it. There can obviously be loot as reward - but high-end loot in multiple instances in the same area? *engages in Latin mode* Role-Player thinks not. Role-Player knows not.
Saint_Proverbius said:How about NWN's third act, where you start in this tiny speck of a town where all the shops have +3 weapons and armor?
If ADOM takes an item from you, you know it's YOUR fault, and not the game's, and that's why it's right. Didn't wear the ring of ice while battling a red dragon? Should've fled. Didn't put all your possesions in a waterproof blanket before swimming? Didn't use an oil of rust removal on your favourite weapon, and now it's too late? Didn't think that putting your scrolls on the ground of the Tower of Eternal Flames might be a bad idea? Silly you. Didn't detect the acid trap and now you don't have any wands? Your PC is lame and that's all.Role-Player said:[Because the sense of achievement is somewhat gone. [cut]
Overall taking items from the player kind of ruins the experience. I mean, what's the point in arming myself in BG1 if all i fought for, from a gear-related side, is gone?
For me EOB2 was still hard (I took my party from EOB1).I understand the balance part, but it wasn't addressed. Played EotB? From 1 to 3 your party was able to be exported with all their gear. This lead to the follow-ups being extremely easy, as you acumulated items and levels. .
Well, Sulik did charge the Enclave patrols armed only with his hammer.Saint Proverbius said:Fallout had friendly fire, it has nothing to do with the followers being stupid. It has to do with their lack of skills with a weapon.
Elwro said:If ADOM takes an item from you, you know it's YOUR fault, and not the game's, and that's why it's right. Didn't wear the ring of ice while battling a red dragon? Should've fled. Didn't put all your possesions in a waterproof blanket before swimming? Didn't use an oil of rust removal on your favourite weapon, and now it's too late? Didn't think that putting your scrolls on the ground of the Tower of Eternal Flames might be a bad idea? Silly you. Didn't detect the acid trap and now you don't have any wands? Your PC is lame and that's all.
ADOM never takes anything from you "because you would be too powerful".
Elwro said:Well, Sulik did charge the Enclave patrols armed only with his hammer.Saint Proverbius said:Fallout had friendly fire, it has nothing to do with the followers being stupid. It has to do with their lack of skills with a weapon.
*looks for "imo" disclaimer, finds nothing and sighs mutterng something about hypocrisy*Volourn said:Turn base vs. Real Time debate has NOTHING to do with role-playing. Thsoe effect combat,a nd that's it.
You pause the game, you issue commands, and then you unpause back to total chaos. (Disclaimer: I never had any problems controlling IE combat, so don't assume that I sucked at it and was unable to play. If anything it was too easy.) The pause thing good for simplistic commands: attack, cast a spell, disrupt a spell, etc. Anything more complex looses in comparison to TB for obvious reasons.Volourn said:In the IE games, all you'd have to do is pause the game.
Well, role-playing your character combat built is role-playing nonetheless. One of my fav rpg characters is a thaumaturgist from Prelude, who lacked concentration to learn more then one spell, but had a good arm, so he used one to augment the other: charged throwing knives with electricity and wreaked havoc Granted, this is a simplistic example, but if you take something more complex like DnD and even SPECIAL, there are plenty of builts that requires more then a pause.Still, what youd escribe is tataics and strategy; not roel-playing.
Agree, so let me make a correction, "TB and RT solo"Well,... you can do a lot of special attacks in NWN and that game is RT.. then again.. you only control one character there as well.
So...why wasn't it done? It seems to me that IWD2 would have been much better with ToEE selection of feats and actions. I'm not saying that it's impossible as everything is possible theoretically, but some things just wouldn't work. Like I said before, actions that require your prolonged attention would be taken at the expense of other characters' abilities, if you automate the actions it would be like DS which is a screensaver.Of cours,e anyone who knows anything also knows that it wouldn't be that hard to give warriors more options in the IE combat - from trip to disarm; it can be all there.
You give an order to perform an action, the execution will be carried after you unpause, in the middle of a combat in real time, subject to every whim of AI. Here is another example, have you ever cast Blade Barrier in IE games? You never know what path your cleric of walking doom would take unless you are monitoring his every step thus abandoning other characters. Same goes for many other things that require close supervision.Volourn said:when paused in the IE; you have unlimited time to choose your next action just like in tb so nothing needs to be that complicated.
Your example is irrelevant, it's a delayed action that doesn't require your supervision after the order is given, even in TB aoo occurs automatically.Example, let's talk about a nice D&D option that TOEE has that is - hold an attck for when an enemy approaches - that would eb very simple to add to an IE type engine - just have character select hold for approach and boom chaarcter waits, enem approaches, attack of oppurtunity occurs.
There were some random encounters which could happen quite early in the game and contain Enclave Patrols armed with rocket launchers - and they would fire first. It was a sure death situation, but even if you miraculously survived the first shots, Sulik would charge the guys. I know that Melee skill is great, but not early in the game against Enclave patrols.Saint_Proverbius said:Elwro said:Well, Sulik did charge the Enclave patrols armed only with his hammer.Saint Proverbius said:Fallout had friendly fire, it has nothing to do with the followers being stupid. It has to do with their lack of skills with a weapon.
So did I.
Melee in Fallout/Fallout 2 is the best skill, IMHO. The super sledgehammer is a hell of a nice weapon.
Edit: That's the whole point. TB is better because in a TB game you are the AI, and there is no doubt that an average human being can outhink generic AI and respond to evolving situation accordingly. TB gives you a turn to act for every character while the rest are waiting, RT allows you to plan your actions, if you execute them step by step, you are leaving other characters at the mercy of AI, and therein lies the problemVolourn said:Um.. You have to watch your characters every move in a tb game as well. Not like the AI is any better so your example is irrelevant.
You don't really believe that you have the same control over your party members in TB mode as in RT mode, do you? Why then you said that TB is more tactical if you can do all these things in RT?Volourn said:Umm... in the IE, youa re the AI as well since you control the characters just like in TOEE.
Not really. It's a tough issue, and depends entirely on implementation. I like Fallout's system a lot, it's nearly perfect. Arcanum, on the other hand, had this annoying thing with Virgil trying to heal my uber-tech character. ToEE has some interesting npcs, but the loot thingy, although realistic, is annoying too. If it's a dungeon crawler, I want full control. If it's a classic RPG like Fallout I want true npcs.You seem to be arguing in favor of player controlled PCs over uncontrolled npc party members.
You are on a roll today. First, you assume that I'm in favour of controllable npcs, then that I hate something in Fallout. Do you really need me to have a conversation with me, you seem to be doing great by yourself :wink:Which means you hate that aspect of FO. That's odd. It'sone of the things I like about FO. Hmmm..
Not gone gone, logged out.Gone? Why would I leave?
I find tatically, NWN and the IE games are almsot as good.