- Joined
- Jun 18, 2002
- Messages
- 28,361
Doomsayer deserved to be attacked and it's about fucking time too. Everyone knows that we he says is pure shit. I skip over his posts when I'm reading a thread, and THEN I have to skip the 5 or 6 following that deal with how much shit he has to say. It pisses me off when I read his shit and see a whole thread go to shit because of it. My personal opinion is that he's an attention seeker and should be banned. He seems to make attempts at making arguments but when the pure stupidity is pointed out, he makes some half-arsed joke. He can't debate for shit and he should stop trying.
We also have no guarantee that this less buggy build was better. If it is, it'll come out as a patch. However, from Atari's point of view, they had a game that had been tested and believed to work sufficiently. Getting the later build out would have resulted in more testing and a delay, and potentially add nothing overall to the final product. We don't even know WHAT bugs were fixed in this later build either.
Going on the basis that Troika now have:
- An RPG engine that's worked for 2 games now (Arcanum & ToEE).
- A turn-based combat system that is widely accepted as great.
- An excellent dialogue system that's being used in 3 games (Arcanum, ToEE and Bloodlines).
- 3D graphics capabilty with features like cloth and so on.
- An experienced team of people THAT AREN'T LEAVING THE COMPANY LIKE RATS.
- Seemingly good management (The men in charge are game programmers and artists).
Unless some cataclysmic event conspires against them, I'd say Troika's next offer will be to die for. Hell, give them another 18 months and let them do another D&D module with 3.5 edition rules. Same system, engine, let them work from the beginning towards a T rating (so content isn't cut) and you'll get a solid game. Provided they don't try too much, the time and capability is there to have good story AND good combat.
Game companies exist to make games. I am a consumer. I don't exist to buy shit. I want to buy GOOD computer games. If you make shit, I'm not going to buy it hoping your next offering will be better. As far as I'm concerned, you can go to hell. If you can't make GOOD GAMES ALL THE TIME, then get the fuck out of the industry. id software's first offerings were good. Commander Keen wasn't shit. Wolfenstein wasn't shit. Hell, Myst was made by a bunch of inexperienced computer first-timer dodo's and that was GREAT! How come some companies out there can make good stuff ALL THE TIME yet others can do nothing but create shit? More importantly, why should I have to buy that shit?
They're trying to sell us the promise that they DO have the capability to make great games. To date, I haven't seen anything that even remotely backs up that claim, especially considering the shit that BiS keeps shovelling. Can a company that's used to producing so much shit, still produce something that's worth buying?
JE is right. I'm aware of other game houses that have been in the same situation. One situation I vaguely recall even had people reporting bugs which the developers had already fixed well before the game hit the shelves. As they say, games are never finished, they're shipped! (I believe that's a phrase stolen from the movie industry.)JE Sawyer said:A developer can keep submitting less and less buggy versions of games for months and months and months and the publisher could waste a bunch of time past when the developer, who signed a contract with the company, promised to have the game finished.
We also have no guarantee that this less buggy build was better. If it is, it'll come out as a patch. However, from Atari's point of view, they had a game that had been tested and believed to work sufficiently. Getting the later build out would have resulted in more testing and a delay, and potentially add nothing overall to the final product. We don't even know WHAT bugs were fixed in this later build either.
Misconception. Troika came through with a game and going by the Circle of Eight's forum count alone, a SHIT LOAD of people like it, a lot more people than Arcanum. We've all played worse (not that I've played ToEE yet, the goddamned Australian release is still another month away). I'm not excusing Troika, obviously I want a bug-free game as much as anyone and I WISH the industry didn't work via 'The Way of the Patch', but it does. The point is, from what I've read, ToEE works for the most part and other than Volourn (who must really be jinxed with the copy from hell) and a few others, I haven't read of many major game-stopping issues.Gromnir said:nobody forced timmy to K for an 18 month development cycle. atari even gave'em 2 more months. troika still couldn't come through with a game.
Arcanum showed that Troika has the ability to make a game with a great story and exceptional interaction via dialogue, but at the price of having a shitty combat system. ToEE, from what I've read, has a fanastic combat system but shitty story.Briosafreak said:What do you guys think of this? Is Troika unable to do a good game even if they are experienced,
Going on the basis that Troika now have:
- An RPG engine that's worked for 2 games now (Arcanum & ToEE).
- A turn-based combat system that is widely accepted as great.
- An excellent dialogue system that's being used in 3 games (Arcanum, ToEE and Bloodlines).
- 3D graphics capabilty with features like cloth and so on.
- An experienced team of people THAT AREN'T LEAVING THE COMPANY LIKE RATS.
- Seemingly good management (The men in charge are game programmers and artists).
Unless some cataclysmic event conspires against them, I'd say Troika's next offer will be to die for. Hell, give them another 18 months and let them do another D&D module with 3.5 edition rules. Same system, engine, let them work from the beginning towards a T rating (so content isn't cut) and you'll get a solid game. Provided they don't try too much, the time and capability is there to have good story AND good combat.
No. I am SICK AND TIRED of the "We have to make shit before we can make great games" argument. JE and various BiS company people have said time and time again that most of the games made between Fallout 2 and Fallout 3 are "shit that has to be made". We've all heard the "what if you had to make shit before you got to make the game you wanted, would you quit then?" line that BiS pulls out of its arse all the time. It doesn't cut it.Briosafreak said:and can BIS and Bioware be acquitted of all the blames because they were inexperienced and had other problems during development?
Game companies exist to make games. I am a consumer. I don't exist to buy shit. I want to buy GOOD computer games. If you make shit, I'm not going to buy it hoping your next offering will be better. As far as I'm concerned, you can go to hell. If you can't make GOOD GAMES ALL THE TIME, then get the fuck out of the industry. id software's first offerings were good. Commander Keen wasn't shit. Wolfenstein wasn't shit. Hell, Myst was made by a bunch of inexperienced computer first-timer dodo's and that was GREAT! How come some companies out there can make good stuff ALL THE TIME yet others can do nothing but create shit? More importantly, why should I have to buy that shit?
They're trying to sell us the promise that they DO have the capability to make great games. To date, I haven't seen anything that even remotely backs up that claim, especially considering the shit that BiS keeps shovelling. Can a company that's used to producing so much shit, still produce something that's worth buying?
*cough* Since when did we care about the feelings of game developers? Considering all the bad feelings Chucky Ceuvas has right now about his soon to be released Fallout title. Better not burden him with stress, huh? Doesn't exactly help him to make a batter game does it? Seriously, if Volourn has unplayable game stopping bugs, he should list them all up, dot point them, then detail what occurs in each one and when it occurs, detail the system he's running and then let Troika fix them.Exitium said:Don't complain so much. It solves nothing and only serves to burden the Troika guys with stress and other sorts of bad feelings. How does that help them make a patch, tell me.
It depends on the game Chris. Real-time Quake will beat turn-based Quake any day of the week. Believe it or not, the combat system is a vital component to a lot of games. Pure combat games rely on it. Make Diablo turn-based and it'd fall over because the game's not designed for a turn-based system. As a real-time game, it works wonderfully. If Arcanum had a better combat system, I'm certain it would have sold better. Likewise one could argue that ToEE's doing great even though the dialogue is lame. Therefore dialogue must be a small part and not worth the effort.ChrisBeddoes said:That the choice of turn based versus real time based will effect only in a minor degree The quality and sales of the game because there are so many other unrelated factors?