Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
http://www.elderscrolls.com/forums/inde ... pic=155861
So what is roleplaying? I know it's like taking on the role of your character, acting and thinking how you would want them to if they were real or you were them. But how do you do it in a game singleplayer game, such as Morrowind or Oblivion? I know this question may seem abit out of topic, but to put it back in topic, how do/will you roleplay in Oblivion.
Like, You would make your character eat meals every day. You would always stick to character, you would make sure to get rest, etc..
As you can see, this is unnecessary, but many people enjoy playing a character, even if no one ever sees what they do or how they do it since it is a singleplayer game. It's just fun for them.
(when i stay stick to character, if your character is evil, he will always kill civilians, if he is fearless, you will always attack, no matter what, etc. )
Oh, so I could go to a tavern, have a beer and meal and read a nice book. Sounds like fun.
It can be done in different ways. Some people go hardcore and make themselves mealks and stuff.
Roleplaying in a singleplayer game, to me, is immersing myself in the game, widening my imagination by pretending the be the character I;m playing, maiing decisions like he would wondering how he would feel when presented with certain information and reacting in consequence.
my role play was mostly staying in character goin to sleep at least once every night or 2. if i was drinkin a coke or somethin or doin home work and had my game on i might take my char to the inn just small stuff it adds to the fun
I'm all for staying in character, I sleep once a day (sometimes only for 6 hours, but that happens in real life as well) I eat twice a day, once when I wake up, and once in the evening when the sun sets and I have found a tavern to spend the night. When I do need to be somewhere 'tavernless' for an important quest, I take my job seriously thus not sleeping at all because a quest needs to be solved.