Sarvis said:
Maybe if you have a shitty DM who forces you along a narrow path it wouldn't work.
What would be the point of opening up a store in a PnP game while the rest of the players go on a quest or explore a dungeon? To make a statement that you can?
Why should the game REQUIRE anything unless you are in a situation where you are being hunted or something? Why can't I play a Neitzchean type character who just sends a message back to the vault saying the surface is livable, and anyone who doesn't leave the vault to live on land is too weak to survive. No reason at all. Except that the designers didn't want to present that kind of option.
Why would they? No, seriously? You are playing a game that has a story and goals. If you don't like to follow the story, than you are playing the wrong game - get MW or a MMORPG where you can just hang around doing nothing but punching people who walks nearby.
So no one has ever gotten sick of their job and opened up a small business instead? You should have told Bush, it seemed to be the key aspect of his jobs plan last November!
That's the equivalent of uninstalling PST and getting a MMORPG, that's the choice that's always with you. My point was that when you are offered a job, you are offered one position with duties already defined. If you like it, you accept it, if not, you go and look for something else. Same with games. You get what you want. If you like trading games, you get a trading game. You don't expect to save the world from someone or something, because that's not what the game is about. You only hope that the game gives you enough trading options to play as you want.
Once again, if the setting and the situation support it, by all fucking means, kill your character. If you are playing Fallout, it doesn't have a place for a samurai or honor, and killing yourself doesn't progress the main plot or affect the game.
True, but so what?
So, there is no need to provide such an option just like there is no need to provide an option to battle aliens in space because that's not that kinda game
Actually you can roleplay two characters... a rogue or a warrior. Ok, I'll even give you diplomat since they CAN be seperate from rogues in a non-D&D system.
But come on, the Witcher game showed more options for that situation in their demo movie!
Can you list them? As for your reply, before you were talking about being able to do anything, and even listed all the possible websites as individual choices. Why grouping all the actions now then? Why not go even further and play one character called Teh Gate Passer? Nice try.
Probably in your previous post somewhere. Pretty sure you said that getting your character arrested or having them commit suicide would be pointless options.
Well, commiting suicide is pointless as it ends the game in most cases, getting arrested isn't.
ONly got 5 minutes before I need to start working though...
What happened with all the gazillion of choices? Looks like the only choice now is get back to work.
Oh I see, the ONLY choices that should be available are ones that have dramatic impact on your life. Unless they mean getting arrested or dying.
Not dramatic, but some impacts. Providing a choice between reading Morning Star and Morning Sun in a game is a waste of time unless the game is aimed at anal-retentive audience.
Well, sorry but the goal of the game of life is to make lots of money. That's why I have to be career oriented and seek that promotion right?
Depends on a game, doesn't it?
Yes, and? NOT from the developer making an arbitrary list.
If the setting and the situation are logical, the list is defined by them, not by developers who are making some shit up.
Not in Fallout there aren't. Another choice they take away from you is to travel outside the game's area. Why couldn't I just go north across the desert or whatever looking for a water chip? Why do I HAVE to go east and south just because that's where the developer decided to define the map?
That's the story. The story guides and tells you the best places to look for a water chip, and considering that water chips aren't household items that could be found elsewhere, I don't really see a reason why anyone would go north.
I fucking explained how a crime organization would help. You fucking have the fucking henchmen look for fucking water chips for you.
There, did we use the word "fuck" enough yet?
No, you missed the spot before "crime organization". Or between crime and organization, but that's a matter of taste.
Anyway, that crime organization doesn't fit for many reasons. Doesn't fit the setting, lack of motivation for the henchmen to look for the chip, lack of motivation for you to care about the chip since you are all busy running that organization, etc
So as long as you can play one of three characters who are on their own rails you can call it roleplaying? Bullshit. If you play the same type of character twice you would have the same game both times, and it would be just like final fantasy. Being able to choose between two or three character types, then following their paths is no better than having one character unless you play the game through three times.
Ok, thief's ways:
1) steal the key
2) steal the pass (different NPCs would carry the pass and the key, obviously)
3) sneak
4) climb the wall
5) pick the lock
Diplomat's:
1) Talk his way through without the pass
2) Convince the NPC with the pass to give it to him
Fighter's:
1) Fight his way through
2) Kill the guy with the key
3) Kill the guy with the pass
Needless to say, in a skill-based system, more options are available to all characters, i.e. a fighter can climb the wall, etc. So, it's far from there are 3 options, one for each character scenario
But in your game, going to Venezuala probably wouldn't have been an option right? That wouldn't be a logical choice would it?
Depends on what the game is all about. If the game is about developing a business, then no, because he's left that game.