Butter
Arcane
- Joined
- Oct 1, 2018
- Messages
- 7,761
I'm not convinced anyone at Obsidian is competent to direct a $120 million game, and Sawyer has demonstrated over the past decade that he's happiest when he's designing for himself rather than for a wide audience. But it's all moot because nobody is going to offer Obsidian $120 million for any project, let alone another Pillars, and no game should cost that much anyway. Nearly every discussion on this forum is about how games were better when they were made by small teams with unified visions (and more importantly, creativity-promoting constraints).