luj1
You're all shills
He's one of the last big names in game development
AHAHHAHAHAH
Yeah he is. In your fanboy head where he lives rent free
He's one of the last big names in game development
Why is this fruitcake doing so many interviews? What the fuck has he done
I'd rather see him eaten by a deadfire shark
If Swen had waited around for someone to call him with $120 million BG3 would never have been made either.Waiting for Xbox to call and tell me they want Pillars 3 with a $120M budget.
Any day now, I’m sure.
He's one of the last big names in game development
AHAHHAHAHAH
Yeah he is. In your fanboy head where he lives rent free
The guy you want to be mad at is Feargus Urquhart.Yeah honestly fuck those people. They could have done any project they wanted and choose to screw the fans that kept them afloat and Avowed, a game nobody asked for. But now that BG3 broke the box office they suddenly want to make a cRPG again.
GS: Are games that feature only turn-based combat "dead"? Do you think any RPG you produce will need some form of real-time combat, at least as an option (in spite of the fact that a lot of fans of the Fallout series loved the turn-based combat)?
FU: Dead? I think that has to do with the available time people have, more than any other reason. People need to get through combat quickly, and turn-based combat can drag things along. Turn-based combat is fine if there are three turns. I get frustrated in Wizardry 8, spending four turns just to get to the creatures I want to fight and then spending a long time in battle--sad to say, I just don't feel like I have time for all that, and I think a lot of gamers feel the same way.
GS: And yet turn-based strategy games, like Civilization III, still seem to have a viable market.
FU: That's true because you're not waiting. Except for very short periods of time, you're always in control of the game. In a role-playing game, since you're playing the heroes, your party members will typically be fighting twice as many monsters, and you'll have to wait for all of those enemies to take their turns.
http://www.gamasutra.com/view/feature/5 ... allout.php
What did you personally think of Fallout 3?
FU: I don't want to just say that I really enjoyed it, because that feels like I'm just kissing ass: "It was a wonderful experience!" But I am not a guy who was caught up in the notion that Fallout had to be an isometric, turn-based experience. To me, Fallout was always just the feeling of the world.
http://www.gamebanshee.com/interviews/9 ... uhart.html
GB: Did you ever try to convince them that you should do an isometric turn-based Fallout after Fallout 3?
Feargus: [laughter]
My main issue with that direction was that if we show a little character on the screen, it’s going to look too much like a PC game – and I’m not saying I hate PC games - but it’s going to look too much like a last-gen game. And that means we’re screwed. We’re just screwed. With modern games, you have to have people say how pretty the game is and it is one a real expectation. That probably sounds bad to say, but it's what even most of us expect.
Sawyer had to threaten to quit to get him to agree to the Project Eternity kickstarter, these were not games he was excited about.Doesn't Feargus have like 5 million hours played on X-com? It's a 2004 interview, things change.
Sawyer had to threaten to quit to get him to agree to the Project Eternity kickstarter, these were not games he was excited about.Doesn't Feargus have like 5 million hours played on X-com? It's a 2004 interview, things change.
Sawyer had to threaten to quit to get him to agree to the Project Eternity kickstarter, these were not games he was excited about.Doesn't Feargus have like 5 million hours played on X-com? It's a 2004 interview, things change.
Most people don't get a say about what projects they get to make. Deadfire's turn-based mode was something a couple of people made in their spare time.Well turns out none of them were excited about it, that's why they jumped the ship first chance they got and moved onto 3D popamole.
Especially when Starfield is playing second fiddle to BG3. I've seen media outlets claiming that Starfield is the XBOX game of the year, which helps when you're "the" game released for the xbox this year.There has to be severe marketing/sales whiplash swerving from cRPG to FPS with swords and then seeing a turn-based BG3 blow the brakes off.
Yes. Pillars 3 should be with RTwP system but upgraded for better control.I just hope we don't burry ourselves in Turn Based combat the next few years. RTwP might not be perfect but it's a rewarding to learn system that can flow pretty great once you get the hang of it.
Name one good jap game made in the last 10 years that wasn't made by from soft. I'll wait.you know why most western studios turn to shit sooner or later while most japanese studios maintain quality? Arrogance. Once western studios grt big they start thinking they’re the shit. They stop playing video games and start spending more time on cocaine and hookers… or riding your bike if you’re gay. Japs stay humble and continue to play games and listen to feedback that’s why they don’t forget how to make good games.
The worst part is that they want to make a CRPG without learning from their errors and without understanding the reasons behind BG3's true success and POE's failure. Larian's philosophy is to ensure their players, their customers, have fun and to produce something that pleases their customers. They likely have read Bioware forums thoroughly, including everything, and have also taken into account tabletop book critiques with extreme attention to detail.Yeah honestly fuck those people. They could have done any project they wanted and choose to screw the fans that kept them afloat and Avowed, a game nobody asked for. But now that BG3 broke the box office they suddenly want to make a cRPG again.
mario and zelda have been going strong since the 80s with the recent zelda game being a strong contender for game of the yearName one good jap game made in the last 10 years that wasn't made by from soft. I'll wait.you know why most western studios turn to shit sooner or later while most japanese studios maintain quality? Arrogance. Once western studios grt big they start thinking they’re the shit. They stop playing video games and start spending more time on cocaine and hookers… or riding your bike if you’re gay. Japs stay humble and continue to play games and listen to feedback that’s why they don’t forget how to make good games.
They only know how to make cringe anime garbage.