Yeah, like it a bunch.
Being an avid "World of Darkness" cat, and played the p&p for a number of years, I'll tell ya a few things.
The strife and politics of the game are very true to the original designs of the sourcebooks, I dig that a lot. Especially how they represent this through playing a certain clan and having new dialogue options based on your/their clan and inherent merits/flaws ("Haha, ratsucker!", "Aw, does the Toreador not want to get his hands dirty?)
As a nosferatu, I have no lack of dialogue- in fact, the dialogue is hilarious. I've given two people heart attacks, been called a crack-addled test tube baby, been mistaken for the victim of a butchering sociopath, and had pretty much everyone recoil in horror allowing for fun quips on my part ("What? Why are you running- Oh, right..the ugliness.")
About the combat, yes it does seem a bit lacking. The ranged combat is rather anti-climactic requiring skill to determine how well your shots fire, and the melee (when buffed especially) sends everyone spinning through the air like an ice skater. You can quick select your already equipped weapons using number keys ((F1/2 to cycle and select if you wish to change, by default whatever is equipped can be switched to with regular 1 and 2 for melee and ranged respectively.)
Overall, the game is VERY enjoyable due to the dialogue and storyline alone. As Exitium said, you can get by through distraction abilities/quick finishes in most conflicts, but I want to add there are some required tussles (when a quest is to kill someone, there is often little choice in the matter, more choices to kill when it isn't necessary.)