Krafter
Scholar
Great stuff, Fez. It's substance like that which keeps me here and away from IGN, Gamespot, ect. This thread has been a great read.
Fez said:deadairis said:So, what would you prefer from that preview? I'm really curious.
A rehash of the review of the last game?
Might be better than a rehash of the company's PR statement. Probably just as useful. Silly. The article you linked to already pointed out the flaws in it. Are you going to flip-flop on that now and say it is a bad article? There's no point to your previews when every one is gushing hype or points out nonsense such as how promising it is, despite the fact it has the stink of failure from all the games that came before it from that studio. He's clearly stating there is a fundamental problem with the previews as they are with these places. If you don't even understand that basic element of the article then why did you link to it?
deadairis said:These cutting insights you're hoping for from talking to the devs, or the PR people -- how do you suggest we get them. I'm welcome to suggestions. There's a reason PR people make lots of money, and that's because they control information.
Your incompetence at your job is your own problem. Other journalists and reporters mange to do their job in other fields without me holding their hands and drying their eyes, despite formidable barriers. The lack of any balance to the hype by even mentioning that the rest of the studio's games were were turds and so on is bad enough that you should realise it, especially after that article has pointed it out to you. How about more real opinions? More tips and info based on past experience, things like every other game they made was shit, would be damned useful to know. Saying "it has lots of promise" is useless and not informative or critical. It's as generic and meaningless as the "EXCLUSIVE!!!!!" on the cover of a magazine. I don't know if you and the others really get so giddy with excitement each and every time, but it'd be nice if it could be tempered somewhat.
deadairis said:I mean, what do you want? I was honest about what I saw; honest about its implications; honest about how far implications are from finished product. What should the preview have been? A rant against EA? Why bother talking about the game at all, huh? It sounds like you don't want a preview, just slams.
Strawman nonsense, no one mentioned a rant against EA. I already mentioned problems with it and so did he. The article you linked to criticised it, but you're not even going to admit or accept it now? Are you going to sulk and say "YOU JUST WANT SLAMS " because I agree with what you linked to? The omissions are where the dishonesty comes in. You can make almost anything sound good by omitting or glossing over the bad. The time and effort you spend on balancing it is where the tone of the preview or review comes.
No, I want a critic. You are not a critic or critical when you act in such a manner. You are a mouth for the PR agents and nothing more when you fail to use your knowledge and position properly. What's the point of you rehashing the PR statement and blurb? You may as well just link to the official website, but then Google does the job better if I'm looking for that and you wouldn't get any revenue that way. Reviews and previews should be critical of the product and mention concerns or flaws in what you've seen so far. Make some real dammed predictions from your knowledge, personal experience and opinions.
Why are gaming journalists such whipped dogs? I've never seen such weak reporters in any other industry. If you don't have anything to add to the press statement that goes with your preview then why bother at all? A preview and even the press release info can show problems ahead on the horizon, plenty of stinkers have been predicted by looking at what the developers and publishers are putting out before release. Previews don't have to look like you are hoping one day to get head-hunted as a PR agent.
deadairis said:"Very misleading, confusing and dishonest." (regarding 8 being average -- which, at gamespy, it isn't). Really? Is that because you didn't read the review scale?
Because we publish ours, right by our scores, with a link to the full explanation.
RottenTomatoes and other metacritic sites disagree with that sentiment. At Rotten Tomatoes they've made it clear that due to the blatant and over the top hype of gaming critics they need 80%+ for it to get a Fresh rating. It's a symptom of the rating inflation. Anything above 50% should be above average if people were honest, not 80%. Intuitively people will expect halfway to be average, but you and I know that the little lies and pushing up of scores is easy to live with when you can just blame the customer for being wilfully ignorant or saying "Too bad". This feat of gymnastics to fudge the data is their only way of trying to cope with the mainstream gaming industries flawed system. A system that you defend by saying "Too bad" and adding to with yet more hype and inflated scores to keep the publishers happy. This is to not only make the scores and reviews usable to the average Joe, but to try and make it more like all the rest of the industries which have a more honest and critical system in place. The fact they have to do that at all gives everyone a showing up.
RottenTomatoes said:Although most publishers rate games on a 1-10 scale, it is a rarity for a game to get a score below 6. Because game reviews are mostly positive (a very high majority fall in the 7-10 range), the cutoff for a Fresh Tomato is raised to 8/10. This higher cutoff actually produces a wider spread of Tomatometer scores that is equivalent to movies; otherwise, almost all games are recommended!
"Almost all games are recommended!" That is the impression that is given to the average reader. The ones who aren't huge nerds who simply find out for themselves because they know not to trust your misleading scores. If you don't see anything wrong with someone having to do that to make your scores actually mean something then there is something seriously wrong with you.
So what in your opinion is average at GameSpy then because I'd love to know? So 3/5 for the ultimate stink fest that was Fallout: Brotherhood of Steel seems reasonable? What about Daiktana, a legendary bad game, which got 74% and a lovely quote to go on the box "The graphics may be dated, but it's the most fun I've had in a single-player first person shooter since Half-Life." They must have loved that little quote and score to slap on the box. "MOST FUN I'VE HAD SINCE HALF LIFE!!!". I've played that game and when I read that I thought: What did you do to him since Half-Life? Lock him in a box full of rats? Poor bastard.
deadairis said:In both cases -- people not reading a review and getting burned, or people not bothering to click the "what does this review score mean" -- right or wrong, it's because those people are being willfully ignorant.
Or it's because your reviews are too positive in tone, giving the impression of a much better game while you gloss over problems and rarely go in depth into them. It isn't all the customers who are wrong, it's you. Other industries manage to do it properly and keep the customers right. They don't resort to going in a huff and blaming the customer with "Too bad" when scores and reviews are misleading. The customers aren't "willfully ignorant". They simply lack the time and devotion that extreme nerds like us poor fools have to spend on games. That doesn't make them a lesser person, not everyone can be an expert on everything, it only means they are more vulnerable to the dishonest. Try taking some responsibility with your job. Dust off those ethics and have some care for the readers rather than not giving a shit and saying "too bad FUCKA SUCKA" every time you fail.
deadairis said:Don't realize that Madden 08 might be related to Madden 07? Don't bother to check the review score, and join the hordes of Madden fans who buy it every year -- regardless?.
GameSpy has given the Madden games 80%+ scores for years now, which means it is great and you totally recommend it to the customers. What are you on about? Are your customers all a horde of mindless scum to you because they take what you say at face value rather than having to read between the lines? They should know better than to accept years worth of writing saying how AWESOME they all are? If you are hyping the hell out of a game and giving it top marks all over the place again and again then you should expect people to buy it as they are assuming that you are honest and upfront when you recommend a product. Breaking their trust and brushing it off with a "TOO BAD SUCKA; I GOT PAID" only shows someone up as a careless hack rather than the guardian that is meant to help them avoid the minefield of awful games out there.
deadairis said:People who see a review score and are mislead or confused when the scale is right there to understand, and conforms to the (right or wrong) widely-known standard?
The problem is that it isn't as "widely-known" as you might expect. While you are I know about the ridiculous scoring system that most (not all) so-called critics use to keep the gaming publishers happy, the average Joe tends not to be as savvy about these things and it is he who is most likely to need a good and critical review to make up for the knowledge he does not have, not the gaming nerds that make up the writers or fans "in the know". You or I know better than to trust your previews and reviews and to read between the lines, but poor old Joe believes in you and doesn't realise that you don't care about him and are happy to perpetuate the system of skewed reviews and hyped previews.
The huge gaming nerds who follow it on the net will know it's a stinker by following it in the same way as the nerds for any game or medium. Most people will assume that 4/5 means its almost certainly worth spending money on to see or reading if it was movies, shows or books. With games it is totally different from the accepted practice of all other industries and therefore bound to be misleading. Who in their right mind would spend money on Daikatana when they could spend it on any number of better games or products? Instead I'm told it's the most fun ever since Half-Life so I should totally spend my money on that instead of other games or anything else.
Perhaps if you made some attempt to change the obviously wrong "standard" (only a standard for shameless money-grubbing sources like IGN and so on, why follow that lead when you know yourself it is wrong?) of hype and inflated scores your industry wouldn't be considered so pathetic by other professionals. To scared to do your own thing?
You aren't the worst (and this rant isn't aimed directly at you but rather the fetid carcass of gaming journalism) IGN and co. have done as bad or worse in their time (such as what you pointed out earlier), but then it's like saying the rapist who didn't kill the kid afterwards isn't as bad. They're still all shitty. Shamelessly pouting your lip and saying "Too bad" when you fail your customers, dance to the PR and publishers tune and make no attempt at serious journalism is why gaming journalism is a joke and seen as generally dishonest or ridiculous by anyone in the know.
Wouldn't you rather have an industry that didn't use such dishonest methods of carefully omitting facts? GameSpy gave IGN a showing up with that preview as IGN didn't even mention the source at all, giving a very different impression. Don't you see anything wrong with the industry when that is what people in the know come to expect from the mainstream? It is probably the least professional and ethical branch of journalism. It's mostly rotten and it is a damned shame.
Like I said, don't take this personally. You're just the only one decent or daft enough to hang around and argue it out. :wink:
deadairis said:You've got a very funny view of how journalists -- gaming or not -- work. I don't think I've argued against sourcing, or against fact-checking. But you seem to make my point for me: "EVERYONE is too stupid to do that."
galsiah said:Until you remedy this situation (not being omniscient), you ought to include quotes/references/sources.
And here's where your thesis is fucked. The CONSUMERS DON'T PAY YOU. The developers do, through adds on your site. Mainstream gaming "reviews" are the equivalent of an infomercial, as long as it's flashy, interesting, and upbeat, enough people will take a look-see to keep the add revenue flowing. the system you describe, where consumers find value in your crap and pay for it, is SIMPLY NOT EXISTENT. Your shit-shovelling has to appease the developers more than serve the customers, something you've already admitted to many times on pages 3-7. I'll try to summarize the problem with your position, with exaggeration for clarity:deadairis said:Modern news systems have worked -- by which I mean, fostered services that the consumer felt worth their wages -- for so long because they manage to create information in a manageable way for people. I'm sorry you don't think it's right, but I still think that its centuries of managing to get the word out to a number of people that makes the effort worthwhile outweighs your estrangement from the system.
Mr Professional Gamespy Editor lecturing us said:]Actually, there is a choice four.
Get your comments right, and don't screw up what you've been told.
Write information, not misinformation.
The writer's purpose, in this sense, is not to misinform, but to deliver information correctly and artistically.
Modern news systems have worked -- by which I mean, fostered services that the consumer felt worth their wages -- for so long because they manage to create information in a manageable way for people. I'm sorry you don't think it's right, but I still think that its centuries of managing to get the word out to a number of people that makes the effort worthwhile outweighs your estrangement from the system.
deadairis said:I think this is the core of where we disagree: I think an outlet has a responsability to not publish errors. Even if the dev is right there to correct them, especially then -- because he's a biased party. An error gives him a chance to spin things further his way.
As for not wanting "style," but "substance," bad writing takes away from the substance. Recording film doesn't make what you make a movie; chopping out what you want to say doesn't make you a writer. The medium is the message, blah blah blah.
I think it's wonderful that you want previews, reviews, and news that requires you to perform expert analysis of each topic you read. But if you think that you can't trust someone who spends their entire life -- or a lot of free time -- performing that analysis before they present the information to you, how are you going to find the time to be well-informed enough to perform expert analysis on every single thing you read or view that's informative? I think your ideal of these "forcing the reader to dissect the article" style of presentation is charming...but it presumes that your only audience are experts. Which is, if not bad business, bad writing.
What you want, it sounds like, is a forum with industry access. I respect your lofty goals, and I think it's a neat idea, but do you really think an outlet that demands expert analysis of every piece that it puts up of its readers -- that is, an outlet that fails to provide one of the basic services an outlet can, that of expert analysis -- is a good idea?
Honestly, it sounds like what you're describing to me isn't a way to write previews/reviews/whatever so much as a type of public forum.
My point is that I want you to present the direct information (as much as will reasonably fit) with your conclusions about it. How hard is that to understand?deadairis said:Me: I don't think I've argued against sourcing, or against fact-checking.
You: Until you remedy this situation (not being omniscient), you ought to include quotes/references/sources.
Yeah, so, what's your point? Did you really build to this whole point to agree with me in the most roundabout way possible?
No. It's that the way most news is presented (there is good stuff out there) is targeted at getting sales/ratings by preferring style over content, speed over thought, what most people want to know now, over what they'll be glad to have known tomorrow, Paris Hilton over [insert something less pathetic here].Well, no because your thesis statement is that the entire way news is disseminated and published is wrong and it should be done your way -- which sounds a lot like academic discussion, which works great if everyone involved is an expert.
Yes - it's clear that that's what you mean. Note that this definition says precisely nothing about the actual purpose of the enterprise - beyond being value for money. If that's your only criterion for success, there's no incentive to produce quality news - you can scrap the news for chocolate, DVDs and pornography if that seems "worth their wages" (and don't accuse me of hyperbole until you've seen a copy of The Sun - complete with occasional free chocolate bar, DVD on the front, and naked woman on page 3).Modern news systems have worked -- by which I mean, fostered services that the consumer felt worth their wages...
No - because they manage to make money. There's a difference.for so long because they manage to create information in a manageable way for people.
What word? That something happened to Paris Hilton? That Oblivion will be the best game ever? You get no points for getting "the word out" if that word is often irrelevant, dumbed down, unsupported, and targeted at ratings.I'm sorry you don't think it's right, but I still think that its centuries of managing to get the word out to a number of people
Can you seriously not think of some path between accepting every assurance you hear at face value, and coming out and saying "Those damned dirty Madden devs are liars!"? Seriously?Do you want a preview that says "Those damned dirty Madden devs are liars! Don't trust them!"? Fair enough. It's irresponsible reporting, and that's that, unless you can point to something they said and show where it isn't true.
I'm not sure what you mean here, but anyone with an internet connection is "privy" to our rating scale -- http://www.gamespy.com/reviews/ratingsystem2/
Right under all of our scores is a link to that page, explaining our review scale and how it works.
It's a good list, but what you wrote isn't a preview; it's an editorial. "This is what I, the writer, hope for from Fallout 3. Will it be there? Won't it? Who knows, who cares, it's what I'm interested in seeing!"
There's a few issues:
a) it's a year+ from release. Be surprised they had anything to show, honestly.
b) previews need to cover what the reader didn't get to see, but we did. There was plenty of content in the hands-on time our previewer got to fill four pages without getting into editoralizing.
Finally, Bethesda has not only premiered a teaser trailer that demonstrates that Fallout 3 still maintains the spirit and atmosphere of the Fallout franchise
Spiffy: Great-looking graphics and atmosphere; promising gameplay; looks like a good compromise between Fallout and Oblivion.
Iffy: It's more than a year away; we haven't had hands-on; we've only seen the beginning.
Sure, lots of people might be reading every single preview and picking apart each detail to get a better picture, but we need to write on the assumption that some part of our audience is turning to solely us for their info. So, would I rather have a writer do a preview that spent his entire word count talking about where the game is, not where he hopes it goes? Certainly yes, this early in the game; and
c) the perfect place for stuff like what you're discussing is podcasts and editorials. Part of the reason we do our podcast is so we can insure that the core audience gets the key information, and if the hardcore want to listen in and get an uncensored (as we've found out) look at this sort of opinion-based detail, they can.
Okay, all that noted, the closer you get to a game's release, the more flexability you have to really editorialize about it, because you're seeing something closer and closer to final code. Also, when you're doing a "blow out" -- a cover story, for example -- the expectation is for more of your own voice to show, since you should have seen enough to justify a cover.
And all that leads to: you've got excellent points there about Fallout, no question. As far as seeing a neutral quest, more development in weapons or combat, or more screamingly iconic enemies...it's way too early. I'm hoping for about everything you mentioned there, but it's way too early to really expect it.
You know, a side note -- the "party line" is usually because most previews are based on the same build/slideshow/hands on. Part of being a responsible member of the media -- any media -- is not abusing the position, and honestly, part of that is keeping your facts and your opinions as clear as possible. Are previews as they stand now perfect? No way. Would a Fallout 3 preview that really dug in the way you want one to (from your list) at this point be an appropriate preview? No way -- it simply isn't a preview. It's a forward-looking critique; it's a review.
But I'll probably steal from your list (with credit) on the next podcast, now that our Fallout embargo is up and we can talk about it, if you don't mind.
No, no it's not.Section8 said:Finally, Bethesda has not only premiered a teaser trailer that demonstrates that Fallout 3 still maintains the spirit and atmosphere of the Fallout franchiseSpiffy: Great-looking graphics and atmosphere; promising gameplay; looks like a good compromise between Fallout and Oblivion.
Iffy: It's more than a year away; we haven't had hands-on; we've only seen the beginning.
I like the way you went for the cute "the worst thing is we aren't playing it yet!" option. And since you clearly state "we've only seen the beginning" for anyone with an internet connection to be "privy" to, then surely that's license to express legitimate concerns as well as positive reflections.
Be nice if the reviewers outlined any conditions they were writing on, you know, in fairness and honesty.But when the press is shown a Preview or told we can write about a Beta, there are still many rules in place. These rules include:
(1) Always be positive
(2) Remember this is an early build
(3) Element X Y Z will be fixed and changed upon release
(4) Disobey any of the above and you will be banned
AnalogKid said:And here's where your thesis is fucked. The CONSUMERS DON'T PAY YOU. The developers do, through adds on your site.deadairis said:Modern news systems have worked -- by which I mean, fostered services that the consumer felt worth their wages -- for so long because they manage to create information in a manageable way for people. I'm sorry you don't think it's right, but I still think that its centuries of managing to get the word out to a number of people that makes the effort worthwhile outweighs your estrangement from the system.
galsiah said:My point is that I want you to present the direct information (as much as will reasonably fit) with your conclusions about it. How hard is that to understand?deadairis said:Me: I don't think I've argued against sourcing, or against fact-checking.
You: Until you remedy this situation (not being omniscient), you ought to include quotes/references/sources.
Yeah, so, what's your point? Did you really build to this whole point to agree with me in the most roundabout way possible?
I don't want to have to trust you, or trust that you've never misunderstood something a developer told you. I don't want to fall victim every time you parse something in a less-than-informative manner.
In particular, this means including (somewhere) every developer statement relevant to your analysis. I don't want your assurance that you've tried really, really hard to be really, really professional with your fact checking. As far as possible I want to be able to know that from what I read.
Mostly this is about disambiguation and misinterpretation anyway - not about checking facts. I guess you probably do check your facts, and that you probably don't directly lie in previews - that's nice. What you don't do is put over the full and clear meaning of every developer assurance/statement you paraphrase (because you can't possibly without quoting them all).
Most of the time that'll be fine, but sometimes it won't be - and when it isn't, you won't know it.
No. It's that the way most news is presented (there is good stuff out there) is targeted at getting sales/ratings by preferring style over content, speed over thought, what most people want to know now, over what they'll be glad to have known tomorrow, Paris Hilton over [insert something less pathetic here].Well, no because your thesis statement is that the entire way news is disseminated and published is wrong and it should be done your way -- which sounds a lot like academic discussion, which works great if everyone involved is an expert.
In short, most news is approached - whether consciously or otherwise - with the same goals as entertainment. It doesn't seek to inform, but rather to titillate. Again - if that's your goal, don't claim to be some wonderfully professional journalist: claim to be a pandering entertainer who happens to be writing something which could be confused with news.
Yes - it's clear that that's what you mean. Note that this definition says precisely nothing about the actual purpose of the enterprise - beyond being value for money. If that's your only criterion for success, there's no incentive to produce quality news - you can scrap the news for chocolate, DVDs and pornography if that seems "worth their wages" (and don't accuse me of hyperbole until you've seen a copy of The Sun - complete with occasional free chocolate bar, DVD on the front, and naked woman on page 3).Modern news systems have worked -- by which I mean, fostered services that the consumer felt worth their wages...
If you want to be a professional purveyor of quality news (rather than entertainment), you can't simply provide value-for-money, or tell people what they want to hear. You actually need some concept of what is news - and what is worthwhile, informative news.
No - because they manage to make money. There's a difference.for so long because they manage to create information in a manageable way for people.
What word? That something happened to Paris Hilton? That Oblivion will be the best game ever? You get no points for getting "the word out" if that word is often irrelevant, dumbed down, unsupported, and targeted at ratings.I'm sorry you don't think it's right, but I still think that its centuries of managing to get the word out to a number of people
The way you write might make sense from a business perspective, but that doesn't make it professional journalism - it simply makes it "professional" (like chocolate manufacture, prostitution, circus performance...).
Can you seriously not think of some path between accepting every assurance you hear at face value, and coming out and saying "Those damned dirty Madden devs are liars!"? Seriously?Do you want a preview that says "Those damned dirty Madden devs are liars! Don't trust them!"? Fair enough. It's irresponsible reporting, and that's that, unless you can point to something they said and show where it isn't true.
It's simplicity itself to praise their aspiration (where appropriate), yet question the likelihood of their fulfilling it.
For example:
In the preview build we saw [feature X] was a significant problem since [explanation]. We are told that this will be handled by [detail + relevant quote]. Though a worthy goal, frankly I'd be surprised if they pull it off. There's no doubting [developer Y]'s infectious enthusiasm to get the job done, but you have to look at the facts. Getting this right will be no easy task - many games, both in this series and elsewhere, have failed before. Neither was [developer Y] able to outline any clearly workable strategy.
We can only hope in this case that implementation matches aspiration. Our hopes are that we'll see something special on release, but for now we must remain sceptical.
How difficult is that?
The only problem I see with this approach is that it requires some awareness of the probable difficulty of fixing [feature X] - independent of what [developer Y] might hope/believe/tell you. Probably most game journalists don't have that awareness.
Do you? (honest question - I'm not expecting every game journalist to be an experienced developer)
If you don't, why not learn a bit more? That way you'll be able to question developer promises/assurances/aspirations by looking at the facts with a degree of expertise.
It might be harder for a game journalist to have detailed knowledge of game development than it is for a literary critic to know how to write literature. That doesn't make it any less useful. Naturally you couldn't hope to learn everything that it'd be helpful to know - but you could try, and get somewhere. If you're already trying, try harder. If you already think you know enough, then use that knowledge to tread a path between "[developer Y] told me this, and I believe him", and "[developer Y] is a nasty liar".
It's ok. Never claimed to be a professional journalist. I do what I like, the way I like. Seems to be working for me.deadairis said:Noted somewhere here that I've called VD's professionalism into question, which I can see.
Sorry, VD. Not my intention.
I gave the readers a choice. I pointed out some issues and let the readers know what the developer thinks of them. Whether or not they decide to trust the developer is up to them.The point of the edit was to make it read like the two of you were having a friendly conversation? Why? If he's not worth your trust, if he's not worth your time to check this facts with, why should I listen to him?
You know what I meant. If you want to win on technicality, be my guest.Right, but here you're claiming he "didn't add anything to the preview", emphasis mine. That seems...nonsensical.
No, the idea is to give options. Without the developer's responses, addressing the criticism, the preview would have been incomplete. In my humble, non-professional opinion, of course.The idea is I can't trust the person writing the preview -- either person?
Because that's the developer *opinion*, not a fact. As I explained, the quote in question didn't seem out of place and fit the overall writing style. It's like writing an Oblivion preview and complaining about idiotic one-liners that NPCs throw at each other, and then listening to Bethesda "Oh, these are just placeholders" and removing them from the preview. Maybe they are, maybe they aren't.Why not have your credibility be based on getting everything laid out correctly without relying on the dev to point out things like "that's a placeholder"?
It's not about having an opinion and liking Oblivion. It's about making unsupported, unexplained claims like "There's no question that this [Oblivion combat] is the best combat system the series has seen, and one of the best combat systems in any RPG."I'm sorry, I didn't think anyone had argued for unbiased reporting...was that the goal?
In which case, I suppose we should give your preview a very hard look -- it seems pretty biased to me. I mean, there's an opinion there...
No, that's not the goal. At least, I don't think it should be. Honesty is. You've outed me -- I like Oblivion. I like it less than Morrowind, but I think Oblivion did some amazing things. And I wrote a preview based on what I saw.
Like what?I think Oblivion did some amazing things...
You saw that it has "the best combat system in any RPG"? Do explain.And I wrote a preview based on what I saw.
sheek said:Modern news systems have worked -- by which I mean, fostered services that the consumer felt worth their wages -- for so long because they manage to create information in a manageable way for people. I'm sorry you don't think it's right, but I still think that its centuries of managing to get the word out to a number of people that makes the effort worthwhile outweighs your estrangement from the system.
Except the Free Market often fails. You are a prime example. You give one of the worst RPG franchises in gaming history consistent 85%+ ratings and reccomend everybody buy them. Based on what? On your 'feelings'...
It's fun, it's got an amazingly engrossing story/setting, you have total freedom, it's totally next-gen radical...
All subjective opinions which an five year old could give.
I did not go to journalism school (did you?) can show exactly why Oblivion is one of the worst RPGs ever made. With facts and arguments and comparisons with other games showing that apart from 'graphics' TES4 is a step back in every way from RPGs made 10 years ago.
It has little to do with my personal preferences. There are objective things you can say about games and Oblivion is objectively a bad game and a worse RPG.
Now, don't give in so easily. Clearly, even though the snippets were originally written by the developer, you added them to the review.Vault Dweller said:You know what I meant. If you want to win on technicality, be my guest.
You didn't debunk shit, oh slimy one. You failed to quote the rest of my paragraph and then restated exactly what I said in the portions you left out. Again with the summary since you seem to have selective reading disorder:deadairis said:<snip> Ad sales relies on traffic. Traffic relies on content...If you don't read the site, we don't get traffic... My job -- my stated task -- is to make GameSpy's content -- specifically console -- better. ...So, sorry to debunk that theory, but my job revolves around the consumer and the content the team I'm a part of creates.
deadairis said:I'm not sure what you mean here, but anyone with an internet connection is "privy" to our rating scale -- http://www.gamespy.com/reviews/ratingsystem2/
Right under all of our scores is a link to that page, explaining our review scale and how it works.
Section8 said:How many people bother to click that link? How many people read the score in somebody's newspost somewhere? How many people get the rating from GameRankings, or even better - Metacritic - where the other media reviewed functions on a less biased scale - for instance, a 92% would get an album into the "Top Ten Albums of All Time" (from around 3000) - while a quick search for Games with scores greater than 92% gives me over a hundred results, from a pool of 1500 titles.
<snip>
That came out fairly scathing, so I should note that it's not personal, but you still don't escape being painted with the same brush as your colleagues. We definitely appreciate you taking time to have a discussion with us, and any insults from myself are directed at your profession rather than yourself.
deadairis said:It's a good list, but what you wrote isn't a preview; it's an editorial. "This is what I, the writer, hope for from Fallout 3. Will it be there? Won't it? Who knows, who cares, it's what I'm interested in seeing!"
Honestly, it's still an editorial based an incredibly early hands-on.Section8 said:Right then, let me highlight the factual info for you:
- It's a shame Bethesda <s>couldn't</s> didn't show us an example of how a neutral quest might work. Most games come up short in this respect, and it's certainly a difficult to balance an indifferent response against the clear rewards of being exclusively good or evil. Few, if any developers succeed at this, let's hope Bethesda write themselves onto the tragically short list of those who have.
- With items like the "Rock-it Launcher" and the "Suck-o-tron", Bethesda run the risk of side-stepping Fallout's dark, ironic humour in favour of Fallout 2s novelty gags. Obviously, these are a better choice when "showing off", compared with conventional weapons, but as all Fallout fans know, a huge arsenal of both conventional and unusual weapons are the backbone of Fallout's combat. As self-professed Fallout fans, let's hope Bethesda show their chops in later previews.
- The fight against the Behemoth, while a solid example of an action-packed "boss fight", raises concerns that vastly destructive weapons like the Fat Man" are forced upon the player, rather than rewarding their character's skill development. With at least another year before the game is finalised, we can hope to see much more variety of gameplay than this one narrative segment.
- While they look very impressive, the supermutants are stylistically bland. They look as though they could belong in just about any next-gen game, and don't have anything that screams "Fallout" about them. There's nothing wrong with Bethesda putting their own stamp on the game, and we'd be disappointed if they didn't, but with one of gaming's most notorious fanbases peering over their shoulder the whole time, they must strike a careful balance between what they bring to the table and what they loving preserve from the originals. Given that we've seen the tiniest fraction of a preview build of the game, any alarm bells would of course be very premature until we see much more.
- Etc.
There's a few issues:
a) it's a year+ from release. Be surprised they had anything to show, honestly.
Section8 said:Que? If the game were on an 18 month schedule, you'd have a point. But this is a game that has been in full development for close to 18 months, with at least a year of pre-production beforehand. I'd be surprised if they didn't have anything to show.
Plus the whole - "hay guys in 30 days we're going to be showing u a teaser, and then after that a bunch of info about the game" kind of gives away any surprise attack they might have been planning.
deadairis said:b) previews need to cover what the reader didn't get to see, but we did. There was plenty of content in the hands-on time our previewer got to fill four pages without getting into editoralizing.
Section8 said:I'll cop that. You don't have to editorialise on everything, but it's basically expected for your introductory summary and your conclusions. For instance:
Finally, Bethesda has not only premiered a teaser trailer that demonstrates that Fallout 3 still maintains the spirit and atmosphere of the Fallout franchiseSpiffy: Great-looking graphics and atmosphere; promising gameplay; looks like a good compromise between Fallout and Oblivion.
Iffy: It's more than a year away; we haven't had hands-on; we've only seen the beginning.
I like the way you went for the cute "the worst thing is we aren't playing it yet!" option. And since you clearly state "we've only seen the beginning" for anyone with an internet connection to be "privy" to, then surely that's license to express legitimate concerns as well as positive reflections.
deadairis said:Sure, lots of people might be reading every single preview and picking apart each detail to get a better picture, but we need to write on the assumption that some part of our audience is turning to solely us for their info. So, would I rather have a writer do a preview that spent his entire word count talking about where the game is, not where he hopes it goes? Certainly yes, this early in the game; and
How do you get an objective review for a subjective thing? I gave Oblivion a (gasp!) 9 -- here, I'll make sure none of you have to hunt for it --http://www.1up.com/do/reviewPage?cId=3149203 .Section8 said:That's fair enough, because as you may have noticed, many of us have gleaned a lot from the factual portions of the Fallout 3 previews we've seen. If only your reviews could similarly refrain from editorialising and simply present the game as it is.
deadairis said:c) the perfect place for stuff like what you're discussing is podcasts and editorials. Part of the reason we do our podcast is so we can insure that the core audience gets the key information, and if the hardcore want to listen in and get an uncensored (as we've found out) look at this sort of opinion-based detail, they can.
Section8 said:Are your podcasts and editorials likely to featuring a differing view from the "at a glance" editorial content in the preview?
deadairis said:Okay, all that noted, the closer you get to a game's release, the more flexability you have to really editorialize about it, because you're seeing something closer and closer to final code. Also, when you're doing a "blow out" -- a cover story, for example -- the expectation is for more of your own voice to show, since you should have seen enough to justify a cover.
Section8 said:Do you honestly believe that Bethesda are going to discard so much of the hard work that has gone into this preview? I'd be willing to stake a lot on those Super Mutant models being ticked off as "feature complete" or something close to it in a milestone somewhere. I can't see any sweeping changes to rectify the idiocy behind Megaton and (at least) the associated "evil quest". There's a lot to be concerned about from the perspective of a devout Fallout fan, and someone who obsesses over game design. Can it change? Yes. Will it? Unlikely.
And, then you have a couple of other inferences. If Bethesda are willing to "update" the Supermutant design to better fit the expectations of those who prefer "scary and tough" over "unique and interesting", where do their priorities lie, and what other changes are they willing to make? Why show off thoughtless replication of other games (Half-Life 2, Bookworm Adventures) when putting your best foot forward? What does that imply about your creative abilities? At what point does VATS sound like a good idea?
deadairis said:And all that leads to: you've got excellent points there about Fallout, no question. As far as seeing a neutral quest, more development in weapons or combat, or more screamingly iconic enemies...it's way too early. I'm hoping for about everything you mentioned there, but it's way too early to really expect it.
Section8 said:Obviously. But since we have seen an inane quest devoid of moral thought, a bunch of gimmicky weapons lifted from contemporary games, and "reinvention" of the most screamingly iconic enemies fallout has - at what point do you start assuming they "accidentally" showed off a bunch of stuff that doesn't bode well for the future instead of the good stuff they're yet to implement?
deadairis said:You know, a side note -- the "party line" is usually because most previews are based on the same build/slideshow/hands on. Part of being a responsible member of the media -- any media -- is not abusing the position, and honestly, part of that is keeping your facts and your opinions as clear as possible. Are previews as they stand now perfect? No way. Would a Fallout 3 preview that really dug in the way you want one to (from your list) at this point be an appropriate preview? No way -- it simply isn't a preview. It's a forward-looking critique; it's a review.
Section8 said:It's funny, though your own (Gamespy's) preview was probably the best of the lot in terms of putting facts ahead of opinion and hearsay, you guys have all reached the same conclusions - it captures Fallout's atmosphere to a tee; the gameplay sounds promising; it fixes a lot of Oblivions glaring flaws that we failed to notice in our reviews; the future looks bright; Fallout fans ought to be happy.
Then you take a look at the other side of the fence, and Fallout fans aren't happy, and have brought forward plenty of well-reasoned arguments to illustrate why. Strange that not one single fucking one of you guys invited to watch the preview shares any of our concerns, and in fact take a contrary stance.
deadairis said:But I'll probably steal from your list (with credit) on the next podcast, now that our Fallout embargo is up and we can talk about it, if you don't mind.
Section8 said:Heh, go for it. Just don't mention that I'm a Fallout fan, or that "credit" will magically become a "discredit".
Again you go for the "Perfection is impossible, so don't even make an attempt in the right direction" argument. It sucked before and it sucks now.deadairis said:I think it's great that's what you want, but since no system in the world manages to meet your goal, I'm sorry, but maybe it's unreasonable, huh?
Most professional journalists can probably spell "sentence". You might like to join their ranks....sentance ...sentances
What exactly do you think I put [feature X]...[explanation]...[detail + relevant quote] in? Punctuation?? Clearly I'm not going to mention the specific games in a generic example.What is the reader actually getting from that? Where are these "facts" you're mentioning -- you need to mention the games. You need to mention how they failed to impl[e]ment the feature.
Wow - you really are pushing the boat out on insightful critique. Shitty, muddy textures - who else would have the expertise to point that out?There are hard calls with issues -- the shitty, muddy textures.
Life is subjective - deal with it. Again you're applying the pathetic, weasel "This can't be done perfectly, so we'll make absolutely no attempt..." approach.In a review, you're being told about how the entire gameplay experience comes together, and that's inherintly subjective.
Sure - but "what is in this game" shouldn't be limited to art assets, technology and isolated mechanics. Without making an attempt to tie it all together, you're not talking about a game at all.In a preview, that core information of "what is in this game" has to be there.
deadairis said:Noted somewhere here that I've called VD's professionalism into question, which I can see.
Sorry, VD. Not my intention.
Vault Dweller said:[It's ok. Never claimed to be a professional journalist. I do what I like, the way I like. Seems to be working for me.
deadairis said:Why not have your credibility be based on getting everything laid out correctly without relying on the dev to point out things like "that's a placeholder"?
Vault Dweller said:Because that's the developer *opinion*, not a fact.
I gave the readers a choice. I pointed out some issues and let the readers know what the developer thinks of them. Whether or not they decide to trust the developer is up to them.The point of the edit was to make it read like the two of you were having a friendly conversation? Why? If he's not worth your trust, if he's not worth your time to check this facts with, why should I listen to him?
You know what I meant. If you want to win on technicality, be my guest.Right, but here you're claiming he "didn't add anything to the preview", emphasis mine. That seems...nonsensical.
No, the idea is to give options. Without the developer's responses, addressing the criticism, the preview would have been incomplete. In my humble, non-professional opinion, of course.The idea is I can't trust the person writing the preview -- either person?
Because that's the developer *opinion*, not a fact. As I explained, the quote in question didn't seem out of place and fit the overall writing style. It's like writing an Oblivion preview and complaining about idiotic one-liners that NPCs throw at each other, and then listening to Bethesda "Oh, these are just placeholders" and removing them from the preview. Maybe they are, maybe they aren't.Why not have your credibility be based on getting everything laid out correctly without relying on the dev to point out things like "that's a placeholder"?
It's not about having an opinion and liking Oblivion. It's about making unsupported, unexplained claims like "There's no question that this [Oblivion combat] is the best combat system the series has seen, and one of the best combat systems in any RPG."I'm sorry, I didn't think anyone had argued for unbiased reporting...was that the goal?
In which case, I suppose we should give your preview a very hard look -- it seems pretty biased to me. I mean, there's an opinion there...
No, that's not the goal. At least, I don't think it should be. Honesty is. You've outed me -- I like Oblivion. I like it less than Morrowind, but I think Oblivion did some amazing things. And I wrote a preview based on what I saw.
Like what?I think Oblivion did some amazing things...
You saw that it has "the best combat system in any RPG"? Do explain.And I wrote a preview based on what I saw.
You should do that with every post. Before you hit the reply button. You are (besides robur) the only professional writer here but many of your posts are a bloody mess. Please - format them appropriate and I will consider to read them.deadairis said:Boy, I am formatting these like crap. Sorry guys.
deadairis said:I think it's great that's what you want, but since no system in the world manages to meet your goal, I'm sorry, but maybe it's unreasonable, huh?
galsiah said:Again you go for the "Perfection is impossible, so don't even make an attempt in the right direction" argument. It sucked before and it sucks now.
deadairis said:...sentance ...sentances
Really? You copy edit a lot of stuff for profesional journalists?galsiah said:Most professional journalists can probably spell "sentence". You might like to join their ranks.
What is the reader actually getting from that? Where are these "facts" you're mentioning -- you need to mention the games. You need to mention how they failed to impl[e]ment the feature.
galsiah said:What exactly do you think I put [feature X]...[explanation]...[detail + relevant quote] in? Punctuation?? Clearly I'm not going to mention the specific games in a generic example. In any case, you've totally avoided my point, which is that you can point out facts, then question the likelihood of successful implementation. You can do this without calling anyone liars, or incompetent.
Ah, if it can't be perfect, you're not interested, huh?galsiah said:I'm also somewhat lost on what exactly your "expertise" provides the reader. If you can only present facts, without any analysis, your job could be done by practically anyone. The only room for expertise is in analysis - which it seems you're not doing.
Wow - you really are pushing the boat out on insightful critique. Shitty, muddy textures - who else would have the expertise to point that out?[/quote]deadairis said:There are hard calls with issues -- the shitty, muddy textures.
deadairis said:In a review, you're being told about how the entire gameplay experience comes together, and that's inherintly subjective.
Man, there it is again! I knew you had mentioned that. But, I really don't even know what you're talking about here, for what it's worth. Are you...unhappy that reviews are subjective? Agreeing with me? I honestly don't know what your point is.galsiah said:Life is subjective - deal with it. Again you're applying the pathetic, weasel "This can't be done perfectly, so we'll make absolutely no attempt..." approach.
galsiah said:If you're not talking about the "entire gameplay experience" (or at least trying to shed light on it), you aren't previewing a game - you're previewing a load of technology and content.
deadairis said:In a preview, that core information of "what is in this game" has to be there.
galsiah said:Sure - but "what is in this game" shouldn't be limited to art assets, technology and isolated mechanics. Without making an attempt to tie it all together, you're not talking about a game at all.
Certainly you'd be making more educated (hopefully) guesses if you try to draw conclusions on how things will work together. You'd at least be talking about something worthwhile (though imperfectly - again, not a vice), rather than simply describing the bricks on a construction site.
deadairis said:Boy, I am formatting these like crap. Sorry guys.
Amasius said:You should do that with every post. Before you hit the reply button. You are (besides robur) the only professional writer here but many of your posts are a bloody mess. Please - format them appropriate and I will consider to read them.