Vault Dweller said:
Because placeholders -- in art, balance, the script -- are all just as common and just as necessary, for similiar reasons.
They are. What you failed to understand, despite my many attempts to explain it, is that what I saw didn't look like a placeholder.
It looked like placeholder text to me. Sure, I'm just one of your readers. But does the opinion of the reader matter or not?
It looked, at first glance, like placeholder text to me.
Turns out it was.
Why defend not catching it?
deadairis said:
So here's my core issue: it's not his opinion. That is, or is not, placeholder text. Claiming its opinion is like claiming that its my opinion that my keyboard is a keyboard or not. That's not opinion; it's a basic existential description.
Vault Dweller said:
You should put more efforts into your analogies. Your keyboard is a keyboard by any definition. Placeholder text is a different story. It *is* a matter of its author opinion at the moment. For example, right now you are attacking my choice of a word ("opinion"). Well, guess what, it was a placeholder in my previous post. According to your logic, I win by default.
Sure. It was placeholder -- as any game producer will pay someone to write for their. And then pay someone to write final text for the, well, final text. I mean, you get different rates for it and everything. It's a clearly defined thing, seperate from final text. But, okay, sure it was placeholder.
I'm not going to call you a liar.
Are you lying?
deadairis said:
Now, he may know that that placeholder text will never go away and be lying by not mentioning it -- that's unethical and would be reallly unusual (since it's so easy to get caught), but what the heck.
Vault Dweller said:
Unusual? You can make a book out of Bethesda quotes that turned out to be complete and utter bullshit. You are either naive or... Well, let's hope that you are naive.
Bethesda, you know, isn't the only dev in town.
Even in DC.
The industry standard is not to lie, straight faced, to press. Because then they call you on it, or fans do if the press doesn't catch it. Honestly, like moneyhats, this is one of those great myths that I just don't see validated actually working in the industry. I get quotes. I get what devs are willing to say. In general, they won't lie -- they'll just refuse to comment.
deadairis said:
But there's one thing I want to really address, and it's the funny word once more: technicalities.
Here's what I wrote:
"the best combat system the series has seen, and one of the best combat systems in any RPG."
Here's what you quoted:
"the best combat system in any RPG"?
Between what I actually, technically wrote and what you quoted me! as writing, the game has gone from being previewed as the best combat the elder scrolls series game has seen and one of the best RPG combat systems to:
the best combat system in any RPG.
Vault Dweller said:
English is my third language, unfortunately, so I must claim that I'm unable to decipher the meaning. Pray tell, what is the REAL difference between "the best combat system in any RPG" and "...one of the best combat systems in any RPG". It must be very significant indeed.
Really? Holy shite.
Your English is awesome.
Okay, then with no sarcasm, here's the difference:
the best is #1.
One of the best is not.
Does this matter? Depends. Are you competing for one job position with a bunch of other people? Well, do you want to be the best, or just "one of the best" -- but not the one who gets the job?
deadairis said:
In addition, it's version of the Elder Scrolls real-time combat managed to draw in a lot more "action" for people who wanted that while still being build and gear dependant enough that it wasn't truly an "action" game.
Vault Dweller said:
That's what the "... one of the best combat system in any
RPG" is based on?
That's one part -- as mentioned it's really the integration of the combat into the experience. It wasn't as meaty as something turn-based, which are my cup of tea systems (but, you know. Run d20 every Tuesday. I like turns), and it wasn't as good an action game as a real action game.
But everyone I know who picked it up enjoyed it for at least a few hours, and usually a few dozen hours, across a spread of people who like RPGs, don't, like video games, don't, like the 360, don't.
And there's plenty of meat in the system for building and tweaking the character, which I enjoyed.
But, really, it's the fact that the combat is part of the experience, not dominating it. Which I realize is an unpopular thing to want from an RPG.
Hah, I'm unpopular!
As for coverage, can you ping me privately?
PM'ed. Surprise me.
Edit:
Dark Underlord said:
I like how you weasel arguments around. I really do.
Vault Dweller said:
Sure...can you guys get ones for misquoting me and calling me a weasel for correcting you?
Something like "liars," something like that?
I mean, Vault, you didn't meant to -- third language -- but it was the effect you had.
And if I'm going to get a tag based on effect, not intent...
Anyways. Technicalities and precision -- they're not fun, but they're imporant.