Sol Invictus
Erudite
GameSpy's resident cynic, Chris Buecheler <a href=http://www.gamespy.com/articles/592/592496p1.html?fromint=1>shares his condolences</a> and provides input on what he thinks about the loss of Troika in GameSpy's latest edition of their "Resident Cynic" editorial, which is a refreshing difference to the usual spiel at the website.
<blockquote>I'm bummed because I liked its games, flawed though they were, and because I think that Troika had the opportunity to be something more than what it was. The talent was there, the creativity was there ... so what happened?
For once I'm not going to heap the blame mostly on publishers. Mark this down on your calendars, kids, because as you well know I am typically much more forgiving of developers than publishers. In this instance, though, the publishers are only part of the problem, and perhaps not even a major part.
Quite simply, Troika was never able to capitalize on its talent because of a lack of quality control.
Three games, three collections of UI bugs, scripting errors, spelling and grammar issues, and even an occasional show-stopper (like the mid-game crash bug in Bloodlines). I understand that part of a publisher's job is quality assurance, and that there's really no excuse for missing major bugs like that ... but sooner or later a developer needs to sit back and go "why does this keep happening?" </blockquote>
It keeps happening because the industry, both developers and publishers, allow it to keep happening, especially when they manage to get away with it ever so often. I wouldn't placce the blame solely on Troika for the quality of their titles, for it is the publisher's decision to publish the buggy title in the first place. The burden should be carried by both developer, and publisher.
Perhaps Troika's demise should be marked as an example to every other developer, and publisher, on the importance of quality control. Activision no doubt lost money on their investment in the Source Engine along with the development of Bloodlines and its advertising. Ultimately, however, Troika paid the bigger price.
<blockquote>I'm bummed because I liked its games, flawed though they were, and because I think that Troika had the opportunity to be something more than what it was. The talent was there, the creativity was there ... so what happened?
For once I'm not going to heap the blame mostly on publishers. Mark this down on your calendars, kids, because as you well know I am typically much more forgiving of developers than publishers. In this instance, though, the publishers are only part of the problem, and perhaps not even a major part.
Quite simply, Troika was never able to capitalize on its talent because of a lack of quality control.
Three games, three collections of UI bugs, scripting errors, spelling and grammar issues, and even an occasional show-stopper (like the mid-game crash bug in Bloodlines). I understand that part of a publisher's job is quality assurance, and that there's really no excuse for missing major bugs like that ... but sooner or later a developer needs to sit back and go "why does this keep happening?" </blockquote>
It keeps happening because the industry, both developers and publishers, allow it to keep happening, especially when they manage to get away with it ever so often. I wouldn't placce the blame solely on Troika for the quality of their titles, for it is the publisher's decision to publish the buggy title in the first place. The burden should be carried by both developer, and publisher.
Perhaps Troika's demise should be marked as an example to every other developer, and publisher, on the importance of quality control. Activision no doubt lost money on their investment in the Source Engine along with the development of Bloodlines and its advertising. Ultimately, however, Troika paid the bigger price.