ExMonk said:
For that, I'm called crazy and my religion is ridiculed. Real mature guys. Real mature.
Out of curiosity, how many people here have "ridiculed" your religion? 3? 4? 5? A small percentage. I know that I've never done that and not because I have nothing to say on the subject. So, why bringing it up?
I am defending games that are routinely raked over the coals as kind of a badge of honor
Why? Some kinda public defendant role? Anyone remembers Skorpio?
But apparently you're not supposed to do that. I didn't get the memo.
You are not? I didn't get the memo either then.
Was it not obvious that I was basing my argument not merely on what the devs said, but on what actually made it in the game? Of course it was. What made it into the game is a reasonable indication of what the goals were that the devs had for the game, no? You yourself said so. What made it into Morrowind? NPCs, quests, dungeons, and a world that were not randomly generated, but ones that were individually hand crafted.
A game with quests, dungeons, and NPCs? Wow! It's clear to me now that the developers wanted to create a game of the highest quality, so once again, I must admit my defeat. You are just way too crafty for me, ExMonk.
No, seriously, that's your argument? Wanna rephrase it a bit?
Now I'll say this slowly so you can grasp it.
Your kindness and willingness to spread education knows no limits. That is - without a doubt - exactly what Jesus would do! (sorry, couldn't resist)
We are NOT arguing about how well Beth succeeded in implementing these features. I don't think they succeeded all that well, actually. We are arguring about whether your repeated premise is true: that Beth's sole focus and goal for developing Morrowind was pretty graphics; and they didn't care, didn't have the money, or didn't have the time to put in anything else of substance.
So, where are your arguments then? Oh, the game has quests. I see...
Live in your fantasy world if you want...
Can we be neighbours? Your fantasy world would be next to mine and we can visit each other.
Again, my point is this: the developers of Morrowind were not ONLY concerned about making a pretty rpg; the wanted to create one that was faithful to the Elder Scrolls lore, one that featured exploration of a vast world, and one that did all this without resorting to randomly generated npcs, quests, dungeons and world.
Making a non-random exploration game based on a certain setting has ABSOLUTELY NOTHING TO DO WITH WHAT WE WERE DISCUSSING - whether or not Bethesda wanted to make a better RPG.