Greatatlantic
Erudite
I think my interest in RPGs stems naturally from my interest science fiction and fantasy literature. On a fundamental, non-defining level, RPGS give people with active imaginations a creative world to use that imagination. And thats the tradgedy when RPGs rely on age old convetions of the past (i.e. Tolkienasque fantasy) instead of attempting to create an inspired world of their own. Or reduce gameplay to simple hack and slash action sequences, such that the player can never experience that alternate reality. Reading allows us to hear somebody else's fantasy, CRPGs should allow gamers to create their own. Hmmm... I'm starting to get enough material for my Manifesto.
Anyways, I'll repeat it again, graphics don't matter anymore than pretty shrubery outside of a bank. It might be a way to create a good first impression, but I find I can quickly get used to even the most dated of graphics once I start playing, just played some original Civilization the other day.
What really matters to me is a game's name recognition. I almost found myself buying X-men Rise of Apocalypse simply from hearing the commercial so many times. So, if you really want to sell a game, you need to advertise, get the word out. Indie developers can't compete in making graphics like the big publishers, or in marketing power. So, they need to sell their games by offering something unique to a niche audience. Fate succeeded by successfuly immitating Diablo at a bargain price. Out of the Park Baseball succeeds by offering managerial control of a baseball team in a customized league. Offering a feature or experience that the bigboys won't touch is the key for indie developers to succeed. Now, if the game's name was Hamburger Adventure... that might get me to look twice.
Anyways, I'll repeat it again, graphics don't matter anymore than pretty shrubery outside of a bank. It might be a way to create a good first impression, but I find I can quickly get used to even the most dated of graphics once I start playing, just played some original Civilization the other day.
What really matters to me is a game's name recognition. I almost found myself buying X-men Rise of Apocalypse simply from hearing the commercial so many times. So, if you really want to sell a game, you need to advertise, get the word out. Indie developers can't compete in making graphics like the big publishers, or in marketing power. So, they need to sell their games by offering something unique to a niche audience. Fate succeeded by successfuly immitating Diablo at a bargain price. Out of the Park Baseball succeeds by offering managerial control of a baseball team in a customized league. Offering a feature or experience that the bigboys won't touch is the key for indie developers to succeed. Now, if the game's name was Hamburger Adventure... that might get me to look twice.