A brief summary of VD's posts...
The Gothic combat always sucked, so I can't see how it's a positive thing. People do like Gothic, but not for the combat......Isn't that the way of all RPGs, from Diablo to Fallout, from Lionheart to Bloodlines? It's like saying "this game has a character system!". Well, lovely, but that's the basics.....So, is it huge or noticeable? Make up your mind.....Hectic: Characterized by intense activity, confusion, or haste.....Holy shit! I'm sold. I will place 3 orders right now because a game with different types of magic deserves no less.....It's ok. Not as good as D2 system though.....Why? Is it open ended like Gothic? Does it have the same atmosphere of a living world? Are there factions? Or is it just the crappy combat thing?....So the manual told you that you can have "many different builds and setups"?.....Quite an ad you've got here.....Anyway, overall, it's a very poor review as you've managed to describe NOTHING, but it's an excellent ad, and I'm sure it would work very well......Yes, I'm sorry I pointed out the flaws in it.....
There is a huge difference between mentioning standard features and explaining how they work and what makes them different from similar features in other games.....Don't you mean BUY THE GAME?.....Thanks for the advice, mister.
Statistics:
comments 14
game relevant 2
accurate criticism 1
'Why? Is it open ended like Gothic? Does it have the same atmosphere of a living world? Are there factions? Or is it just the crappy combat thing?'
Good question. Answer -- linear world that doesn't seem particularly alive for 2006. There are factions/guilds that are mutually exclusive. Combat is subjective, I like it.
For the record, I mean PLAY THE GAME. I could give a crap if you buy it, pirate it, rent it etc..... After sampling the game, comment to your hearts delight about the game.
Continuing from my 1st post....
Good -- adjustable random encounters, varied puzzles, real dungeon traps, group monster ai, magic mouths, monster animation (snakes are cool), combo moves, Dungeon crawls remind me of Dungeon Master & Black Crypt, items can be sold/repaired at any vendor, coughing animation.
Bad -- artificial terrain boundaries, linear, still a few bugs/glitches, identification system, too many similar items, auto-junking of items is too generic
still unknown -- double tap evasion moves (not sure how useful yet)
-- magic system (5 different types with different methods of spell acquisition/use ...one use...multiple reagent....rune combination....auto regeneration... unknown
-- not sure I like the D&D-like armor class/weapon damage spreads (smaller numbers, but it seems balanced)
-- wilderness between towns seems useless and unpopulated except for random encounters (I like the abundentness of the areas to explore in Morrowind).
Still a hoot to play. I had an encounter with about 30 mushmen at once. They moved slow, but tried to surround me at every opportunity and they kept putting me to sleep. I hope the item finds get a little more varied