Sir_Brennus
Scholar
Hi everyone. I'm a regular codex reader, but never felt an urge to post myself until I read the (codex typical) negativity towards DRAKENSANG.
For the record: I'm a veteran CRPG player from Germany who started his gamer career 1986 with "Tales of the Unknown" (Bard's Tale 1). I both adore both Fallout 1/2 and BG2, but my all time favourite still is "Pool of Radiance" (1988). I'm somewhat a collector and bought the Elder Scrolls games, too - but I never liked one, even "Daggerfall". I tend to be a patient gamer and even finished "Pool of Radiance 2".
In contrast to most Codexers I'm a cautious optimist and tend to believe developer promises (thus I'm often disappointed - Icewind Dale 2).
The common Misconceptions about DRAKENSANG are as follows:
- "teh gaem will be like teh Dungeon Siege gaems"
DRAKENSANG won't be anything like the DS games, because the combat will need more interaction and tactical planning. Auto actions won't be so prominent and there actually will be meaningful dialogue in the game.
- "teh gaem will have ES-like/ no wahtsoevah dialogue"
DRAKENSANG will feature extensive dialogue with meaningful choices. It will feature "ambient" dialogue which only extenses the believable world by giving information, which isn't necessary to solve quests. The dialogue is written by the p&p story authors and will be polished to avoid excessiveness like in PS:T and dialogue without consequences like in BG2.
- "teh gaem will have elfs with thongs"
DRAKENSANG is a "Dark Eye" game in style, which means it doesn't feature elves in thongs. Concept art is imported from the p&p and that ist famouse for not oversexing the fantasy world. In fact: the world of Aventuria is based on the real Middle-European Middle Age and not High-Fantasy concepts like eg. FORGOTTEN REALMS. Look at the trailer - it features real Middle-Age architecture.
- "teh gaem will have nuthin to do with graet REALMS OF ARCANIA gaems"
DRAKENSANG is a "Dark Eye" game in story and quests. The world of Aventuria (that is a continent on the planet Dere in fact) has changed quite a bit since the NORTHLAND TRILOGY, but the authors for the p&p game have mostly been the same for years. The NOTHLAND TRILOGY in fact didn't feature much dialogue at all - and mostly without consequences. DRAKENSANG will improve on that.
- "teh gaem will concentrate on superficial things like grafxxxx LOLOMFG"
DRAKENSANG gets some bad press here in Germany for not being grafically up to date! Codexers fears do not base on facts. Even good CRPG feature great grafics - think of "Betrayal at Krondor" - not only the bad ones ("Oblivion")
So, feel free flame me!
For the record: I'm a veteran CRPG player from Germany who started his gamer career 1986 with "Tales of the Unknown" (Bard's Tale 1). I both adore both Fallout 1/2 and BG2, but my all time favourite still is "Pool of Radiance" (1988). I'm somewhat a collector and bought the Elder Scrolls games, too - but I never liked one, even "Daggerfall". I tend to be a patient gamer and even finished "Pool of Radiance 2".
In contrast to most Codexers I'm a cautious optimist and tend to believe developer promises (thus I'm often disappointed - Icewind Dale 2).
The common Misconceptions about DRAKENSANG are as follows:
- "teh gaem will be like teh Dungeon Siege gaems"
DRAKENSANG won't be anything like the DS games, because the combat will need more interaction and tactical planning. Auto actions won't be so prominent and there actually will be meaningful dialogue in the game.
- "teh gaem will have ES-like/ no wahtsoevah dialogue"
DRAKENSANG will feature extensive dialogue with meaningful choices. It will feature "ambient" dialogue which only extenses the believable world by giving information, which isn't necessary to solve quests. The dialogue is written by the p&p story authors and will be polished to avoid excessiveness like in PS:T and dialogue without consequences like in BG2.
- "teh gaem will have elfs with thongs"
DRAKENSANG is a "Dark Eye" game in style, which means it doesn't feature elves in thongs. Concept art is imported from the p&p and that ist famouse for not oversexing the fantasy world. In fact: the world of Aventuria is based on the real Middle-European Middle Age and not High-Fantasy concepts like eg. FORGOTTEN REALMS. Look at the trailer - it features real Middle-Age architecture.
- "teh gaem will have nuthin to do with graet REALMS OF ARCANIA gaems"
DRAKENSANG is a "Dark Eye" game in story and quests. The world of Aventuria (that is a continent on the planet Dere in fact) has changed quite a bit since the NORTHLAND TRILOGY, but the authors for the p&p game have mostly been the same for years. The NOTHLAND TRILOGY in fact didn't feature much dialogue at all - and mostly without consequences. DRAKENSANG will improve on that.
- "teh gaem will concentrate on superficial things like grafxxxx LOLOMFG"
DRAKENSANG gets some bad press here in Germany for not being grafically up to date! Codexers fears do not base on facts. Even good CRPG feature great grafics - think of "Betrayal at Krondor" - not only the bad ones ("Oblivion")
So, feel free flame me!