obediah
Erudite
- Joined
- Jan 31, 2005
- Messages
- 5,051
Sir_Brennus said:bryce777 said:It's realtime with pause...with a heavy emphasis away from pausing.
They bragged abiout cutting down dialog.
the game will suck and only morons will even try it out.
have you even read my post :shock:
Well the first two points in Bryce's post were from the dev's mouth. I read both of your posts and neither one of them caused the developers to unsay these two things. Your first post also came off as being largely supposition based on prior works - which is a fine place to start, but is trumped by actual comments from the devs.
The first is especially worrisome, because a party-based RTwP game designed to minimize the need for pause will be simple by necessity. That's where the dungeon siege comparisons come from. Unfortunately, until the devs come out and say they mispoke and it will be emphasize tactics over action, we're stuck with it.
The dialog thing could go either way at this point. I'm sure the can make a very good dialog system without being as verbose as Planescape. On the other hand, it's clear they are trying to attract the 'oh noes 2mny wrdz' crowd or they wouldn't bring it up at all.
All in all it sounds like probably a decent rpg with shitty combat. That's much better than the other way around, I guess. Any firm judgement is on hold until the rp aspects are more fleshed out.