The E3 demo had a dialogue tree.DarkUnderlord said:Proof that these things are actually in?
So, if you haven't seen the dialogue, how do you know it sucks? My point was, at least there are the dialogue trees you've been always bitching about.Twinfalls said:whut? the dialogue SUCKS - surely you can see that. The dialogue is the very LAST thing they have given any publicity to. In fact, there's been no publicity whatsoever given to dialogue. It's like it don't even exist. That e3 video had the shittiest dialogue EVER.
I don't get what you're trying to prove with that "-shun" speak.Vault Dweller said:MW also had dialogue "trees":
U HAEV CAMMITTED A CRAIM!!!! PLZ PAY US $!
OK
-or-
I KILL U WITH DEATH!!!!
What's your point, Lumpy?
I don't remember it sucking so badly. It's been awhile since I watched the video, though. Still, care to explain why you didn't like them?Twinfalls said:'that which we have seen' sucks.
Of course we hope the actual, final dialogue is awesomely sophisticated, challenging, unusual, gives free rein to some really talented writers, and gives you the opportunity to flesh out your character in different ways.
There's no reason (except for "Trust us!") to believe that it will have better dialogue trees than Morrowind.Lumpy said:It has dialogue trees now
Less? By removing hyperlinks, which were a useful feature?less wikiness
I don't care. Fully voiced dialogues mean that the dialogue writing phase has to be finished earlier and there's no coming back.full voice
Lumpy said:Heck, from what I heard so far, Oblivion will have ALL things missing from Morrowind, besides, maybe, actions affecting the game world. But they might be in. It seems it even has politics, and nobles competing for power.
Morrowind had dialogue trees? Oh you mean those two choices questions? They're more l;ike bushes than trees.Elwro said:There's no reason (except for "Trust us!") to believe that it will have better dialogue trees than Morrowind.Lumpy said:It has dialogue trees nowLess? By removing hyperlinks, which were a useful feature?less wikiness
I don't care. Fully voiced dialogues mean that the dialogue writing phase has to be finished earlier and there's no coming back.full voice
I notice voicing only when it's superbly done, like in Bloodlines.
On the other hand, somehow I'm sure I'll like the game and play it for a long time.
I didn't miss it. One main quest was enough for me.hiciacit said:Lumpy said:Heck, from what I heard so far, Oblivion will have ALL things missing from Morrowind, besides, maybe, actions affecting the game world. But they might be in. It seems it even has politics, and nobles competing for power.
You mean like in Morrowind, how you could join Dagoth Ur.
Lumpy said:It seems it even has politics, and nobles competing for power.
Oh really? Deeper NPCs, factions that mean more than quest givers, deeper quests, more powerful magic are much worse? Interesting view.HardCode said:Lumpy said:It seems it even has politics, and nobles competing for power.
Oh, sure, just like the "Great" Houses in Morrowind. Boy, I really liked how their competition affected the PC's world as he progressed. Nothing like being the leader of House Hlaalu and going to a Telvanni stronghold to buy spells and barter. Massive cross-interest roleplaying there
I have no faith that anything in Oblivion will be better for an RPG than that which was in Morrowind. In fact, the evidence shows it will be much worse.
Lumpy said:Oh really? Deeper NPCs, factions that mean more than quest givers, deeper quests, more powerful magic are much worse? Interesting view.
So what kind of evidence would you like? Would you like them releasing walkthroughs for some quests? Or everything some NPCs say? They SAID that those are deeper. You said all evidence points to Oblivion being worse than Morrowind. The evidence we have, what they did say, contradicts that.HardCode said:Lumpy said:Oh really? Deeper NPCs, factions that mean more than quest givers, deeper quests, more powerful magic are much worse? Interesting view.
Now you sound like a Bethesda PR employee. Just how are the NPCs "deeper"? I have yet to see anything indicating this. Perhaps the poor examples of dialog previously discussed? Deeper quests? So that must mean we have to bring back the quest giver 3 items instead of one? You would think if all of these Bethesda claims are true, they would release some evidence at this point. However, they are likely NOT true. I don't think Todd would know a deep quest if it bit him on the ass.
And more powerful magic means that there will be much more RPG involvement for the PC? You are starting to talk out of your ass.
It's so nice to be young and believe every word developers say. Who needs facts? The developers said that quests are deeper, NPCs are better, factions are wider, dialogues trees are taller, etc. The developers can't lie because they are adults!Lumpy said:Oh really? Deeper NPCs, factions that mean more than quest givers, deeper quests, more powerful magic are much worse? Interesting view.HardCode said:Lumpy said:It seems it even has politics, and nobles competing for power.
Oh, sure, just like the "Great" Houses in Morrowind. Boy, I really liked how their competition affected the PC's world as he progressed. Nothing like being the leader of House Hlaalu and going to a Telvanni stronghold to buy spells and barter. Massive cross-interest roleplaying there
I have no faith that anything in Oblivion will be better for an RPG than that which was in Morrowind. In fact, the evidence shows it will be much worse.