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What happened to "mature" art direction? Everything is Overwatch now

NecroLord

Dumbfuck!
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Typically American phenomenon, a mix of puritanism and love for guns and violence.
I'm not saying that I agree with the following, but I think the subconscious logic is that violence is omnipresent in life starting at a young age whereas sexuality is not.

Violence doesn't corrupt as much as sexuality does.

You can show shit like Robocop to a 10 year old kid and feel uncomfortable doing it. Just the part where Peter Weller gets his arm blown off is pretty strong for a kid.

Show a kid an hardcore porno and you'll be a little MORE than uncomfortable, wouldn't you say?

This "haha 'Murican puritanism is so retarded" is a trope degenerate leftists came up with, you know, the same people who are now shoving books about anal sex in kindergarten. Sex in media is absolutely worse than violence.
Perhaps you meant to say that DEGENERATE sex is used as a weapon by leftists and jews in order to corrupt children?
That kind of sex is not natural.
Like I said, harmful is the way the Media presents it.
 

luj1

You're all shills
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tasteful nudity is great
jJ7Udq0.png

plenty of examples of this during the Renaissance (1996-2004) and GoldBox era (1988-1996)

actual tasteful nudity, highly commendable
 

n0denz

Novice
Joined
Apr 3, 2024
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Present Day, Present Time
Now I'm honestly turning the corner on the violence vs sexuality thing. What I'd meant before is that violence is something that kids just do. Kids test the physical limitations of their environments; give a kid a toy, and he'll invariably try to break it. Put a bunch of kids together, and one will eventually start a fight. Ask a group of kids if they'd rather play tough or tackle football. But they're not gonna start impulsively doing anything sexual - that is unless you're looking at the world from a Freudian perspective. I'm not puritanical, but I definitely think that it's the worst idea to try and """normalize""" sexuality at a young age.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
864
Location
Equality Street.
Typically American phenomenon, a mix of puritanism and love for guns and violence.
I'm not saying that I agree with the following, but I think the subconscious logic is that violence is omnipresent in life starting at a young age whereas sexuality is not.

Violence doesn't corrupt as much as sexuality does.

You can show shit like Robocop to a 10 year old kid and feel uncomfortable doing it. Just the part where Peter Weller gets his arm blown off is pretty strong for a kid.

Show a kid an hardcore porno and you'll be a little MORE than uncomfortable, wouldn't you say?

This "haha 'Murican puritanism is so retarded" is a trope degenerate leftists came up with, you know, the same people who are now shoving books about anal sex in kindergarten. Sex in media is absolutely worse than violence.
Sexuality/Nudity doesn't have to mean hardcore porn. As someone who just wrote a fucking essay about classical art you should know this.

RoboCop is a film. And it's not violence, not even in the slightest. It's cartoon shit.

Showing a kid a cartel video, snuff, or animal abuse... Real violence and cruelty is an ugly, ugly thing.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
56,916
Typically American phenomenon, a mix of puritanism and love for guns and violence.
I'm not saying that I agree with the following, but I think the subconscious logic is that violence is omnipresent in life starting at a young age whereas sexuality is not.

Violence doesn't corrupt as much as sexuality does.

You can show shit like Robocop to a 10 year old kid and feel uncomfortable doing it. Just the part where Peter Weller gets his arm blown off is pretty strong for a kid.

Show a kid an hardcore porno and you'll be a little MORE than uncomfortable, wouldn't you say?

This "haha 'Murican puritanism is so retarded" is a trope degenerate leftists came up with, you know, the same people who are now shoving books about anal sex in kindergarten. Sex in media is absolutely worse than violence.
Sexuality/Nudity doesn't have to mean hardcore porn. As someone who just wrote a fucking essay about classical art you should know this.

RoboCop is a film. And it's not violence, not even in the slightest. It's cartoon shit.

Showing a kid a cartel video, snuff, or animal abuse... Real violence and cruelty is an ugly, ugly thing.

Yeah but, would you show a little kid Hentai over a violent anime? Which one would feel wierder to you?
 

9ted6

Educated
Joined
Mar 24, 2023
Messages
651
Typically American phenomenon, a mix of puritanism and love for guns and violence.
I'm not saying that I agree with the following, but I think the subconscious logic is that violence is omnipresent in life starting at a young age whereas sexuality is not.
Violence doesn't corrupt as much as sexuality does.
Like I said, harmful is the way the Media presents it.
The brain has so many chemicals wired to sex that artificially stimulating it causes things to go haywire. It's not at all surprising that exposure to moderate media violence has minimal psychological impact while exposure to moderate sexual content has an intense impact. Note that in both cases I said moderate. Something extremely violent will have a bigger impact than showing a woman in a bathing suit.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,432
Location
Hyperborea
Violence is a public concern, sexual intercourse is a private thing, for normies at least. I don't think too many families would be any more comfortable watching taking-a-shit scenes together, with farting and plopping sounds, grunting, etc.
 

Stavrophore

Most trustworthy slavic man
Patron
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don't identify with EU-NPC land
Strap Yourselves In
You just won a battle against a mighty Karlac who devoured many maidens and no knight across the Terennor could handle him, you slay the beast and rescue the sexy priestess that will endow you with her impecable physique and a night you wont forget as a reward. This is the pinnacle of a horny nerd teenager narrative from the late 80s, with simple themes and power fantasy. Nowadays, the teenager will have to go through ordeal about humans[white] being filth, two ogre like females minding your privilege and some grey/nihilist choices and consequences about the story that leave you unsatisfied at best, and at worst the ending and the game will feel like being submerged in manure. There are no more games for thirsty teenagers to feel good.
 

deama

Prophet
Joined
May 13, 2013
Messages
4,503
Location
UK
Once realism was attained and commonplace, artists didn't want to be realistic, they wanted to flex their creativity.

By being worse. Good job, that makes sense.
Isn't there an old saying that art dies when it aims for realism? Hyper reality is less interesting than fantasy is and when you obtain reality you no longer have a point of existing. Why have a painting of your favourite location when a photograph is identical but easier and more realistic?
It's the sentiment that counts. A piece of painting, even though looks very realistic (very close to photo, or even identical) but if it can be proven that it was hand made by someone, has a lot more value to it just because it took more time and "effort".

We're sort of seeing something like this happen with the AI art. First people are impressed by AI art, until they find out it's AI art, and then immediately change their stance to "it's ok" or "eh, looks kinda meh", or even "looks crap"; because the value in art isn't the "picture" itself, in their eyes, but the effort/time, how much the author has bled his life into it.

It's a cruel way to enjoy art I think.
 
Joined
Nov 23, 2017
Messages
4,188
What even is “mature” art direction meant to be in that OP example? Fallout is there as a counterpoint to the cartoony Overwatch, and while Overwatch is more Disney looking, Fallout is an extremely cartoony looking game too. You might not think of it during the moment to moment gameplay parts, which has a pretty high degree of abstraction between what you’re looking at and what’s actually meant to be happening when you play the game. But the talking heads, and the art work for the three pre made playable characters you can select, tells you that Fallout is meant to look cartoony.

64c2c923cd945b3297c085e4a7a62556.jpg


Planescape Torment is has highly stylized cartoony character designs.
 

Be Kind Rewind

Educated
Zionist Agent
Joined
Mar 14, 2021
Messages
477
Location
Serbia
What even is “mature” art direction meant to be in that OP example? Fallout is there as a counterpoint to the cartoony Overwatch, and while Overwatch is more Disney looking, Fallout is an extremely cartoony looking game too.
When people say cartoony they don't mean illustrated, painted or drawn. They mean the infantile exaggerations of the newspaper comic strip, they mean the art direction specifically developed to minimize work and produce a game as efficiently as possible without it looking like it was done by Prosper, and that can run on smartphones. It's as if Tumblr and corporate America had a baby with colored untextured polygons, imitating nu-Disney's cheap animations.

You may call it what you want, dark and gritty, mature, edgy, more seriously made, or anything else you'd like. But Fallout 1's art wouldn't be out of place in the pages of Heavy Metal or Metal Hurlant, while Fortnight or Overwatch looks like a knockoff Dreamworks film with an unhealthy injection of "progressive", "woke", or jewish memes, like the gigantic muscular woman with short pink hair that has the body of a man.

Asking what's the difference between Planescape: Torment and Fallout compared to Overwatch is a bit silly. It's like asking why Juan Giménez is different from Bill Watterson. It should be self-evident what is meant by cartoony in this context.

T7ARp5y.png


Ch7SEJ0.png
 
Joined
Nov 23, 2017
Messages
4,188
Like I said in the very portion of my post that you quoted, Overwatch is more Disney looking, but both Overwatch and Fallout are cartoony. It seems telling that the images used in the first post do not use images of what characters are meant to look like in-game. The Fallout one just shows armor, and Planescape: Torment uses the box art as opposed to the highly stylized in game visuals.

No oversized heads, no big eyes, no white donkey teeth.

a72fc3xi2l491.jpg

brotherhood%20of%20steel%20fallout%201.jpg

planescape-planescape-torment.gif
 

luj1

You're all shills
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They have none of those things. Heads are of normal proportions. Teeth aren't visible and don't seem oversized anyway. Eyes are of normal size.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,300
Nudity can be perfectly natural.
Why is nudity and some boobs and ass here and there a problem, but gore, blood and violence isn't?


Tyranicon Perhaps you'd like to add something, mate?

I would, but since I've started embracing my outsider artist status I've come to the realization I actually might be hardcore insane and that might impede my ability to make good arguments.

But yes, sex and violence are at the core of the human experience. It's stupid to deny either, and moreover, I don't think you can create truly beautiful art without them.

Modern "video game art" is just slop.
 
Joined
Nov 23, 2017
Messages
4,188
both Overwatch and Fallout are cartoony


tA61Xkf.png



These humans have realistic proportions, objects are realistic, colors are realistic and subdued

Cope more

Yeah, cope more.

This is what those realistically proportioned humans are meant to look like when you can actually see their faces.

a72fc3xi2l491.jpg

GIqkzMCXwAEsAhd.jpg

junktown%20Fallout%201.jpg

vyfs7e8qdvk91.jpg


Humans in Fallout either look like characters out of Frank Miller’s Sin City comic, the Gelflings from The Dark Crystal, or a Arthur Rackham wizard. None of those three things I’d say fall under “realism” in any way. If a modern Fallout game actually made the characters look like they were meant to look in the first two games you’d probably be bitching about it.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,730
That's clearly stylized in a way trying to capture detail, grittyness and, to a degree, reality. Big difference between that and:

Zarya_03.0.0.jpg


One is much less cartoony; more "mature" & realistic than the other. Both still cartoony, stylized, with exaggerated features and such sure, but Fallout art is just better in every way here. Much more detail is the main thing. Overwatch is just the DreamWorks-style western answer to the most common, low-effort anime (which is different to and much worse than high effort high detail anime). Utterly offensive to the eyes.

The more detail the better, almost always, in summary. That's the main measurable thing that separates shit art from good I think.
 
Joined
Nov 23, 2017
Messages
4,188
That's clearly stylized in a way trying to capture detail, grittyness and, to a degree, reality. Big difference between that and:

Zarya_03.0.0.jpg


One is much less cartoony; more "mature" & realistic than the other. Both still cartoony, stylized, with exaggerated features and such sure, but Fallout art is just better in every way here. Much more detail is the main thing. Overwatch is just the DreamWorks-style western answer to the most common, low-effort anime (which is different to and much worse than high effort high detail anime). Utterly offensive to the eyes.

The more detail the better, almost always, in summary. That's the main measurable thing that separates shit art from good I think.

Only his point seemed to be (remember “No oversized heads, no big eyes, no white donkey teeth.” in the original post) that Fallout was realistic. I’m not even disputing that there’s a difference between the cartooniness. Like I said, more than once, Overwatch is more Disney. But they are both cartoony. Only a moron would argue that Fallout isn’t cartoony.

I wouldn’t say the Fallout characters are trying to capture reality. They’re explicitly cartoonish. They’re practically Dick Tracy characters. If you were adapting Fallout to live-action, and you were going for the stylization that the talking heads have in first two games, you won’t have something that looks like that upcoming Amazon show, you’d have people in makeup like in the Dick Tracy and Sin City movie.

I wouldn’t be surprised if Frank Miller stuff was a big influence on Fallout. Both Frank Miller’s solo stuff, and his stuff with Geof Darrow...Big Guy and Rusty the Boy Robot, and Hard Boiled. There’s a few characters, especially in the first Fallout, that look like they’re inspired by Sin City characters.

nl4ulccou8x71.jpg
FezYc2HWIAA17pb.jpg


Those characters aren’t going for realism. Gizmo look like he could be a Ghostbusters ghost.

It is a shame almost nobody scans models anymore with scanning technology being so much better than it was in the ‘90s when games did it quite a bit more.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,730
I wouldn’t say the Fallout characters are trying to capture reality. They’re explicitly cartoonish.

Yeah, you're probably right. The sense of realism they do have over Overwatch is a byproduct of them simply being far more detailed. But there of course had to have been at least some conscious effort to not make the characters look like Disney, but rather more inline with reality. Especially the isometric sprites.
 

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