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The PS5 and Xbox 2 thread - it's happening

911 Jumper

Educated
Joined
Jun 12, 2023
Messages
913
Latest rumour in regard to PS5 Pro (info from Moore's Law is Dead)


Sony's struggling to shift PS5 at the current price point. They had to do temp price cut in Europe – the second price cut since the Black Friday cut, so third price cut in months.

And IRC interim CEO Hiroki Totoki said Sony can't afford a permanent price drop because component prices are still too high.
PS5 exclusive library is still mostly made up of remasters and cross-gen releases. VR2 looks as if it has flopped. Yet despite all this, it appears that Sony is still going ahead with PS5 Pro.
 

911 Jumper

Educated
Joined
Jun 12, 2023
Messages
913
Why is it called "Pro" anyway? What professionals are going to use it?
It makes people buying one feel good / superior, I suppose. With almost every PS5 exclusive now getting a PC port at some point, the “Pro” branding is more meaningless than it's ever been.
 

911 Jumper

Educated
Joined
Jun 12, 2023
Messages
913
Update on PS5 Pro spec leak:
PS5 PRO SPECS LEAK ARE REAL, RELEASING HOLIDAY 2024
Insider Gaming can confirm that the leaked PS5 Pro specs leaked earlier today are real and the PlayStation 5 is still tentatively targeting a 2024 holiday release.

Speaking with sources, who wished to remain anonymous because they were not authorized to talk about company plans, we can confirm that the leaked documentation from the YouTube channel Moore’s Law is Dead is real, despite the criticism of the leaker and the leaked specs. Insider Gaming can confirm that the documentation leaked is from a PlayStation developer portal, which was sent out this week to a wider band of third-party developers.

In early 2023, I reported via Key to Gaming that the PS5 Pro is under the codename ‘Trinity’ and will be targeting improved and consistent FPS at 4K resolution, a new ‘performance mode’ for 8K resolution, and accelerated ray tracing. In addition, it was reported that Trinity will have 30 WGP and 18000mts memory.

Today’s leaked documents also confirmed:

Rendering 45% faster than PS5
2-3x Ray-tracing (x4 in some cases)
33.5 Teraflops
PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
Support for resolutions up to 8K is planned for future SDK version
Custom machine learning architecture
AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point
Insider Gaming, who was also shared documentation from the developer portal under the condition that it’s not shared publically or privately can also confirm that Devkits have been available to first-party studios since September 2023, third-party since January 2024, and from Spring 2024 Testkits will also be available which will be identical to the final product.

Insider Gaming understands that the PS5 Pro is currently aiming for a tentative holiday 2024 release, but the date could be changed due to the lack of first-party games released on the PlayStation 5 this year.
Source: Insider Gaming
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
4,171
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
KIss My Ass will probably buy it. After all, he had PS4, then bought PS4 Pro and made a video how much more powerful it is than PS4 and also how much better choice it is than PS5 and only retards buy PS5, then bought PS5 and shat on old PS4s, so now a logical continuation would be buying PS5 Pro.
 

ferratilis

Magister
Joined
Oct 23, 2019
Messages
2,348
I'm sure you're all excited, bros
rejoicing.gif
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,538
Sony solves shader stutter on PC with ps5 pro xD

Guys Less Blurry UE5 + no shader stutter get exciteee (sic)

DF Direct Weekly: stuttering problems in PC games is getting out of control​

Plus: State of Play reaction and Horizon Forbidden West patch analysis.

Stray plays best on PS5, as shader compilation stutters impact another Unreal Engine game on PC​

The Digital Foundry tech analysis.

Dead Space Remake PC: a premium port marred by intrusive stutter​

PC vs PS5 plus optimised settings.

Last year was a disaster for PC games - here's how things need to change​

A call for action.
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,236

This is also partly Sony being fucking stupid. Sony could be spending far less on stuff like their Spider-Man games, and still sell just as much. They could do their Spider-Man game with vastly simpler and cheaper models if the whole thing was cel shaded. They could have it be cel shaded, throw in those onomatopoeia sound effects, and it’d cost them way less while also look far cooler than the quite frankly fucking ugly looking highly detailed character models they’ve got.

It’s almost a surprise Sony didn’t have them shift to doing something that looked like Into the Spider-Verse after that movie came out and was a hit for them.

Post-PS2 Sony gradually dumped the quirky stylised games that existed during the PS1 and PS2 eras to bridge the gaps between movies, TV and video games. Problem is this strategy is ridiculously expensive and time consuming – as Sony is finding out.
Coincidentally, I'm hearing that the movie and TV industries are also having massive problems with unsustainable budgets.
 

911 Jumper

Educated
Joined
Jun 12, 2023
Messages
913
Coincidentally, I'm hearing that the movie and TV industries are also having massive problems with unsustainable budgets.
Yep, I recently read that the costs for Ridley Scott's sequel to Gladiator, Gladiator 2, is now close to $310m. It was originally budgeted at $165m. It seems to be a peculiar form of Western bloat. These ridiculously high game budgets only started to become a thing during PlayStation's Western shift. I think these movie-style games from Sony could be a thing of the past in the future, especially if that rumour about Sony having another shot at a portable PlayStation turns out to be true.
 

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
18,768
Shadorwun: Hong Kong
Well, modern spasticated "gamers" insist on having full fucking voice acting in everything because they have the attention span of a gnat, so that's not gonna make things easy on the budgets.
 

Konjad

Patron
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Messages
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Well, modern spasticated "gamers" insist on having full fucking voice acting in everything because they have the attention span of a gnat, so that's not gonna make things easy on the budgets.
Voice acting is fairly cheap.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
5,592
Coincidentally, I'm hearing that the movie and TV industries are also having massive problems with unsustainable budgets.
Yep, I recently read that the costs for Ridley Scott's sequel to Gladiator, Gladiator 2, is now close to $310m. It was originally budgeted at $165m. It seems to be a peculiar form of Western bloat. These ridiculously high game budgets only started to become a thing during PlayStation's Western shift. I think these movie-style games from Sony could be a thing of the past in the future, especially if that rumour about Sony having another shot at a portable PlayStation turns out to be true.
I don't watch much new television, but the end credits of Twin Peaks: A Limited Event Series and Genndy Tartakovsky's Primal say, "This television production/film benefited from the French Tax Rebate for International Production." I've probably read it in the credits of many newer movies, but only remembered it there because of how many times I watched the end credits. Well, Primal was also animated by French people. I know there is a point buried somewhere in this post, or I wouldn't have written it. Something about filmmakers having to go through foreign tax incentives because American studios can't keep costs down. It's a little different from American studios filming and building their sets in cheaper England, since those crews usually had so many English people.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
1,458
Well, modern spasticated "gamers" insist on having full fucking voice acting in everything because they have the attention span of a gnat, so that's not gonna make things easy on the budgets.
Voice acting is fairly cheap.
Voice acting itself is cheap but Sony movie games also do a lot of mocap work and use only A lister actors. So you dont only have a dude reading a bunch of notes in a recording booth. You have a Hollywood actor spending days in a full blown studio recording audio, getting scanned, doing mocap, etc. And since every dialogue is voiced and animated that adds a lot.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
5,592
Well, modern spasticated "gamers" insist on having full fucking voice acting in everything because they have the attention span of a gnat, so that's not gonna make things easy on the budgets.
Voice acting is fairly cheap.
Voice acting itself is cheap but Sony movie games also do a lot of mocap work and use only A lister actors. So you dont only have a dude reading a bunch of notes in a recording booth. You have a Hollywood actor spending days in a full blown studio recording audio, getting scanned, doing mocap, etc. And since every dialogue is voiced and animated that adds a lot.
Agree with most of what you said, but A-list actors? How many names do you recognize from The Last of Us, Part II?

Ellie (Ashley Johnson)
Abigail "Abby" Anderson (Laura Bailey)
Joel Miller (Troy Baker) - Probably more expensive, but mostly only used until the character's early death.
Tommy (Jeffrey Pierce)
Dina (Shannon Woodward)

Doesn't seem like Christopher Judge from God of War (2018) got much work after Stargate.
 
Joined
Nov 23, 2017
Messages
4,174
Well, modern spasticated "gamers" insist on having full fucking voice acting in everything because they have the attention span of a gnat, so that's not gonna make things easy on the budgets.
Voice acting is fairly cheap.

Yeah, voice acting isn’t what’s driving up budgets. Random TV shows cartoons aren’t costing over a $100 million to make.
 
Joined
Nov 23, 2017
Messages
4,174
Well, modern spasticated "gamers" insist on having full fucking voice acting in everything because they have the attention span of a gnat, so that's not gonna make things easy on the budgets.
Voice acting is fairly cheap.
Voice acting itself is cheap but Sony movie games also do a lot of mocap work and use only A lister actors. So you dont only have a dude reading a bunch of notes in a recording booth. You have a Hollywood actor spending days in a full blown studio recording audio, getting scanned, doing mocap, etc. And since every dialogue is voiced and animated that adds a lot.

They don’t use A list actors. They use (some) voice actors you may have hear of. That Into the Spider-Verse movie I wouldn’t even say was an A list cast, but the cast sure as shit has bigger names and more well known actors than Sony’s Spider-Man games that cost vastly more money to make it seems.

Off the top of my head I can’t think of any Sony games with a cast of A list actors.
 

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