Xi
Arcane
DarkUnderlord said:Is Oblivion really that bad though? EvoG seems to be saying that's not the case...
There's more variety then just rats is the thing. I've stumbled on rats and mudcrabs in heavily goblin infested areas(sometimes a goblin is fighting one). I've seen minotaurs as early as level 5 , this is a very bad situation btw, and come across certain Spell Casting NPC's who can be very challenging. Sometimes my inventory is almost full and I get drained of Strength and suddenly I can't move.(This can suck) Or, an NPC will cast chameleon and it can be very difficult to aim at them as they move about. I guess what I'm getting at is that it's more varied then just seeing rats on level 1, goblins on level 2, necromancers on level 3, etc. I've run across a dungeon full of ogres on level 7 too. Trying to fight two ogres is practically death, so you must be somewhat strategic in luring them away from each other. I lured one out of a dungeon and trained him into a camp of bandits. I then sat back(after killing one of the bandits) and watched the rest of the bandits kill the ogre. By the time the fight was over, the rest of the bandits were weak enough to dispatch. It has more variety then the description implies. Sometimes it's too easy and other times I'm struggling to survive.
I haven't noticed the monster leveling system too much. I have noticed gear leveling though. You won't be seeing deadric armor/glass/etc in the beginning unless your willing to kill an NPC who is wearing it.(Which would be difficult anyway) So, gear wise you will notice that the stores offer more advanced loot as you level. (Spells/weapons/armor/items included) It doesn't feel bad though.
Trying to give example rather then quote implementation or books. This is my own experience.