Vault Dweller said:
It wasn't a reply to you, was it? Besides, you are a Fallout fan, aren't you? Tell me that you don't even hope for a good Fallout game from Bethesda, and I'll take what I said back.
I like how you twist your words. The point is that you claimed that I had a hard time facing that Bethesda may muck it up, which is a clear marginalisation of me as someone who's not looking at the facts.
Of course I hope for a good game. So do you. So does anyone who's played the Fallout games and liked them. There's a big difference between hope and logical expectation.
Vault Dweller said:
I didn't fail to read that part. However, since we were dealing with my false arguments, your or my expectations are irrelevant.
Yet *you* were the one who pushed them to the foregrond by trying to marginalise me.
Vault Dweller said:
So, we shall pretend that Bethesda didn't really mean it and that there is a perfectly good and logical explanation for that comment? Yeah, that makes sense. I'm sure that "prominent" and "dramatic" are some common hype words too, and in reality the father's role will be similar to the Overseer's role in Fallout. The hope is back once again.
Btw, you may want to look at the Oblivion "voice-over" press-release and try to find that common "this role was written for ..." hype-speech.
Oh give me a break, Vault Dweller. That sentence is overused as shit, especially in the Hollywood world. There are very, very few cases when this is actually the case, usually it's a way of saying 'Hey, this guy fits this role really well.'
And as I said, I expect them to do that. But my expectations are not the same as a valid factual derivation from the statement itself.
Vault Dweller said:
In a second, but please don't forget to explain how the Overseer and the Shaman helped you "throughout the game" as you claimed.
I've already explained that. The Overseer featured as an *explicit* helper. It is actually noted in the manual that if you ever get stuck, you should go to the Overseer.
Hakunin featured mostly to urge you on.
Vault Dweller said:
In the beginning he tells you that the vault needs a water chip and walks you to the door. In the middle of the game - only if you come back to the vault - he asks you to deal with the mutants, which you can figure out without him. In the end, you give him the chip/report and he again walks you to the door and sometimes dies violently. Basically, he gives you a quest in the beginning of the game and then tells you that the game is over in the end. You call that "featured prominently"? No, seriously?
Yes. As I said, and please try to actually counter this, he has the most voiced dialogue of any character in the game. He sends you out on your quest (setting the dramatic tone), he features as a father-like figure whenever you return to him (except at the very end), providing you with advice. And he features as the culmination of the game. He's more prominent than *any* other voiced character in the game, and really only the Master has a greater importance to the story.
Vault Dweller said:
Except for the retarded dream that was annoying and just wrong on so many levels, how giving you a simple "kill two plants in my garden" quest and telling you that everyone's dead makes him a prominent character? If that's the case Oblivion was loaded with prominent characters of all shapes and sizes.
Yes, this is prominent. You almost always came across him in the beginning, you always saw him at the 'OMG your village is dead' point, and he was the driving force behind the player, providing the 'dramatic tone'.
Note that I agree that that was annoying as fuck and the dreams were silly as shit, but there's no denying that he did feature prominently.