7th Circle
Scholar
Section8 said:Oh my, hasn't this little thread blossomed into a beautiful young flower?
Time for some deflowering then. :twisted:
Good/Evil
I think good vs evil is altogether a pretty silly construct within a game. It really should be a graduation between moralism and sociopathy, both directly derived from the game's society itself, and not necessarily our own views.
The measure should basically be of the characters acceptance within society. For instance, in a barbarous society, brazen violence between members might be encouraged, as it culls the weak and the average physical prowess of the society improves. In the same society, learning and philosophical thought might be considered evil, because they threaten the very nature of the culture.
In either case, you're not necessarily doing what's good or bad, you're with society's outlook, against it, or anywhere in between.
I'd actually like to take this even further. This thing is that there isn't one universal moral view in a society. There is a general, though not completely absolute, consensus concerning basic moral prohibitions (e.g., murder, incest) but there is a broad range of different moral conceptualisations to explain them (i.e., the moral reasoning used to support these various prohibitions differs greatly across different members of a society). These, of course, lead to differing moral judgments concerning non-core issues.
I'd like to see an rpg that really took these differing moral conceptualisation and explored them in depth. This could, for instance, be done with differing factions. Imagine factions that weren't either opposed, supportative or neutral but would vary from case to case, where they might be attempting to manipulate the moral principles of other factions as well as the society. Faction-faction conflict wouldn't just be about power but about ideas and the very meaning of right and wrong. I'm not saying that some rpgs haven't flirted with the idea but none that I'm aware of have pursued it with any intensity. Please tell me if I'm wrong about this.
See, I'd like to see a setting where perfection of the self is attained through material gains, and so the more you can do for yourself, the more respect the world has for you. Conspiracy and collaboration makes you a worthless coward, and anyone giving charity is evil for tempting others into refusing to make their own way.
It could be beautiful, since basically every quest is essentially a corruption of the core beliefs of the culture.
I'd love to see the OFLC, ESRB etc. reaction to that game...