dongle
Scholar
- Joined
- Jan 23, 2006
- Messages
- 838
MSFD came on these very boards and said it -can- be turned off, via a mod. Apparently there is a game setting that governs how far away an object needs to be for it to appear in the compass. Presumably there are different settings for different objects - dungeon door, quest goal, beef jerky, etc - didn't catch that for sure. MSFD said simply set the game setting(s) to zero, and no points of interest will appear in the compass. It will still be there pointing out north, south, east, west - which could be handy. It should only take a moment to mod your own game, or there will likely be mods available to download within hours of the game hitting the stores.golgotha said:Watermark said:Can somebody post a dev's quote confirming that you can't turn the compass off?
It’s a lifesaver to us and everyone who has played it. We should have done it long ago. We use it to show you where a goal is when we want you to know about it. A good example is the first quest in Morrowind, to find the Spymaster in Balmora. Most people who played Morrowind never find him, because they don’t like to read directions, they get confused and lost. Now picture him roaming around town, going to the store, eating at the tavern, locking his house at night. And you have a quest to talk to this guy, all you want is a little info so you can keep playing. He’s impossible to find without this quest target. And we want you to find him, we don’t want it to be a puzzle, or frustrating. So no, you cannot turn it off. Trust me, you cannot play without it, it’s not distracting at all, and it’s 100% necessary to find things we tell you to find.
http://www.oblivionportal.com/community ... erview.php
If you want it gone altogether it -should- be possible (although I can't confirm this) to make a set of replacement alpha-channeled HUD graphics that would render it entirely clear. Technically it'd still be there, you just wouldn't be able to see it. You'd need a graphics whore to do this for you, and there certainly aren't any here. . . .