Gwendo
Augur
- Joined
- Aug 22, 2004
- Messages
- 989
Twinfalls said:Which proves my point. You lack imagination. Did you play Daggerfall? Did you have a problem with the way guards 'knew' you had stolen, even though there were no guards visible at the time? Did you appreciate the clear intention of the developers that you should imagine that someone saw you, and alerted the guards?
Can you understand how that feature was there so that your sneak skill was actually relevant, and a thieving system could actually be implemented?
This just prooves that you have a flawed imagination, nothing more. I can see your imagination can't give me an answer to what I asked, but I'll comment your other example: when I enter a house with no NPC in there, I don't expect to be seen by someone. And even if so, I don't expect that that someone would be able to warn the guards in 0.03 seconds, so that they could appear in just 0.5 seconds after I stole the goods. Even with todays transport and comunication technology, we can't have that kind of response.
As you can see, I have a good imagination too, it's just not so flawed and colored by fanboyism like yours.
This is a different argument, which has nothing to do with the use-of-imagination point I was making. The merits of this decision are a different thing - a possible answer to your question: A good thief is not penalised. A good thief will establish links with fences. A bad thief just goes along to the nearest shop to sell off his loot, which will get him in trouble sooner or later.
Yeah. Just try to steal your friends' xbox and go sell it to those stores that buy second hand items. See how they know that the xbox was stolen. Hummm... Maybe some might ask for the receipts (for those who keep it after the warranty is expired)? Well, I guess in TES world, merchants don't use receipts.