Lumpy said:
So you're not going to believe ANYTHING positive about the game?
Here is what we have
Things that make it negative: Known facts.
Things that make it positive: Unknown.
Things claimed on previous game that were positive: Fake, disappointments.
Things that make it positive: Combat, magic in combat, stealth, dialog/quests.
50% of positive points open to interpretation, no to-hit rolls, magic staffs, less weapons can be seen as down points on top of what they can do.
All positive points based on what the same team did the worse on in their last game, requires biggest jump in design.
NPC schedules don't do anything by themselves.
So we are left with the following:
Stealth: Probably better. Uses would be stealing, stealth kills, and completing things differently or stealth required quests.
Problems:
1. Character had overinflated wealth in previous game, dungeon loot more valuable then stealing, stealth usually isn't needed for stealing.
2. Unknown if stealth kills would be any more useful then brawling it out. Enemy didn't hear across dungeons in previous game and with higher graphics more enemies at a time is less likely.
3. Using stealth for alternative solutions and quests is possible, claimed to be better. Ties into if quests are better.
Quests: Probably better. Claims of more alternate solutions and better dialog.
Problems:
1. No track record.
2. Still only one outcome to quests and the world doesn't react or force choices.
Better graphics, lawl.
So for someone that likes RPGs you weight the following:
Known negatives about all removals including bad view on more FPS style combat and dumb-downed magic. Versus unknown positives about the weak element of stealth and quests that will not lead to real consequences, and graphics.
Even if the unknown positive elements are all that they claim; it is already less then the known negatives. Probably be a fun fantasy FPS but fails as an RPG.