OverrideB1 said:
You misunderstand my point. Not untried and untested as in never to be tried and tested but as in a completely unkown quantity. Of course new things should be included in a new game. But not at the expense of so many other features - especially when it is being feature-rich that has got your games noticed in the past.
The Devs say RAI is cool (which is what they say about every feature in Oblivion) but we have only their word for it - we haven't seen it, tried it, or tested it (hence "untried and untested"). It is, in other words, a completely unknown quantity as far as we are concerned. So, from an totally unkown quantity it is somehow morphed by fanboys into the greatest thing since sliceed bread. I have no idea how this revamped scheduling system is going to work and whether it is going to be brilliant or a complete load of crap - and neither do any of the people who are posting about how it rocks.
That there are bugs in Daggerfall is well known - although the last patch does clear a majority of them up. All I can say is that, since I patched it last, I've had no real problems with it - certainly no "crashing to desktop"-style problems like I have with Morrowind.
A couple of points off of this quote.
First, I'd hardly call 16 square miles, nine... sorry, eight "cities", a few scattered hamlets and 1500 NPCs "huge". Small certainly, bijou possibly - but huge?
The other point is that the compass is there whether you want it to be or not - right next to the parts of the UI that you need to keep an eye on if you're playing a warrior or mage. As to your comment - you could spend a month or more, just tracking down the person you need to find - that's just the usual fanboyish reaction to the wonderful RAI again. Think logically about it. 90% of the NPCs are only going to be moving around in a (very) small area - home, work, inn, home - not galivanting off across the map like a ferret in sugar-shock. How many guards or shopkeppers, guild-heads or commoners are going to go to the next town over for lunch? If the RAI has 1500 NPCs zipping across the map 24/7 then Bethesda have screwed it up big time.
And again with the balancing. It's a SINGLE PERSON RPG for god's sake. What does it matter if sword A or skill Z is slightly better than Sword B or skill Y? We all know that the majority of the people playing Oblivion are going to be going around wearing the leetest armour and carrying the bestest sword regardless of their role, class, or skill-set simply because that's how they've always played the game and - by jimmeny - they ain't about to change for some high falutin' RPG.
How about, instead, we call it what it really is? Smoke and mirrors that waste resources that should have been spent on adding something of more value to the game - like, perhaps, horses that can carry a burden other than the rider. Or carts, for fuck's sake.
Because it's more smoke and mirrors - crap designed to make the great unwashed masses go "ooooo, that's freaking cool, gotta get me some of that it's got PATRICK STEWART!!!" The cash spent on them could have been spent on other things - like paying someone to develop a Nine Divines faction instead of completely misleading everyone about it.
And you know what would have been even better? Letting people face the consequences of fucking up. Perhaps that would teach the omi polari that boast about killing everyone in Vivec a lesson? See, like you - I don't go around killing everyone in the game unless the character I'm role-playing would have done.
A staff that shoots fireballs (or whatever) and can be reloaded with an ammo-clip.... damn' I meant soul-stones - if that isn't catering to the FPS kill everything that moves and then kill it again just to be sure crowd I don't know what is.
As for staves that shoot out magic - there is a perfectly good word for that sort of thing. it's WAND. If they wanted to shoot fucking fdireballs a la Harry Potter why not add wands to the game and leave the melee staff alone?
And something I consider to be a complete joke. Either you're concentrating on using the weapon or you're concentrating on using magic. Never whistle while you're pissing - you end up out of tune and with a wet leg. Besides, it's Bethesda's bad design that made it impossible to cast while carry a weapon in the first place. Unless the weapon was enchanted, of course. Then it was a piece of cake to do both.
Again smoke and mirrors, albeit forced on them by Microsoft. In other words, resources that could have, and should have, been spent elsewhere instead of providing all the console kiddies with bragging rights and a way to chat to their mate in Timbuktoo. It's also a waste of overhead since that's something that's got to be running in the background all the time, diverting runtime from other tasks.
Correct. People won't know how it will be, the RAI as no one's seen it, but wouldn't you say that would mean it would be unfair to say beforehand that it would be bad? Aside from that, you make it sound as if all those others things are cut just to include RAI, I've never read a dev saying that. So I do not think it's true
As to the size, I'm sure you recall how long it would take you in Morrowind to travel from one side of the island to the other, and back again, in both game time and in real time. Could you imagine a province larger still then morrowind, having the same principle and yet somewhere in there there's a single person you're trying to find, who constantly moves around. I'd say it's chaos.
and for the record, I resent being called a fanboy
though in truth I probably am. Sure none of them are going to be moving around all the time, unless they're vagabonds of course and I could somehow imagine vagabonds to be included, who knows, one of them might even be an important one.
hm, as to the balancing point, you might have misunderstood me Override, I don't have any problems with people using the best armor or cheating all the time or whatnot, in fact you'll notice I have a habit of mentioning that on the TESF and I do believe in what I say, my point there was more about the number of people that do comment on such things in a negative way.
heh, well smoke screen, small feature. call it what you like. It's tiny IMO and again like I said, I could imagine it not being the main thing said against the game, or even a big thing. So why not just accept it and move on.
Again if Bethesda wishes to involve some mainstream people using famous actors, and I use the term mainstream very lightly, then I don't see the problem with that. I happen to like patrick Stewart a lot, so I do like him being included, more money, means more time and money to spend on a potential next chapter in TEs series
I guess what I just said in response to whitemithrandir also goes here:
And I see your point about the npc's being unkillable, however on the other hand, did you see the help sections on the official forums a few times? the number of times someone was unable to comtinue a quest simply because he killed someone earlier. Sure some people would say live with it, as you killed him yourself, on the other hand, quite a few people would consider something like that extremely frustrating and even game ruining.
And consider being on the xbox, and not having the command console to correct your mistakes
I guess just a difference of opinion there, though we do indeed play the game about the same way as you say yes
Well I can't speak for anyone else, but personally I'd hate to have wands. I really dislike wands, if only because of the shape and name
Staves however that do almost the same thing, appeal to me. Yes I would liked to have kept fighting staves, can't argue with you there, and won't. But I do think your analysis of the clips/ soulgems is flawed for the simple reason that you could have rings, amulets and whatnot in Morrowind that could also fire such spells and would also need soulgems to recharge. If you dislike this principle in oblivion then you must dislike the same thing in morrowind, either that or you might wish to reconsider that argument
Sure, it might have been bethesda's design that made it impossible to use the two together, and now they've corrected it. I don't see the problem there.
And as to the idea behind the two together, wouldn'y you say it would enhance combat? add a nice dimension to it?
yup, spending ten mins on figuring out how much achievement points something should receive, could have been spent a lot better, like on adding crossbows eh? Really now, how much do you think it would have taken them for that? not enough to have sacrificed anything else.
lastly, Override I do hope you don't think so negatively about the game, that when it comes out and you decide to buy it, you won't like it simply because you've been expecting not to like it