Pink Eye
Monk
Copy pasting steam update log to Codex breaks the entire quote. This was definitely NOT the case on old codex. Here's an example. This is an update log from one of my favorite games: https://store.steampowered.com/news/app/1233530/view/3296095971068770614
Okay. Now I'm going to copy the contents and paste it here as I usually do, but instead of getting normal text. I got this:
It's broken...
Okay. Now I'm going to copy the contents and paste it here as I usually do, but instead of getting normal text. I got this:
Hello everyone!
This is a much-needed
bug-fixing update
for
KotC 2
, because the recent updates introduced a number of bugs in the game. My sincere apologies for that!
Special Thanks to
Angry Lux
and
Atoch
for all the very helpful bug reports!
If you find any bugs, please drop me a line at
enquiries@heroicfantasygames.com
so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!
Here is the link of the latest
Kickstarter update
for those who may have missed it: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts/3617662
List of changes in Knights of the Chalice 2 Version 1.48
Thank You For Your Steadfast Support, Legendary Defenders of the Realm! Enjoy!!
This is a much-needed
bug-fixing update
for
KotC 2
, because the recent updates introduced a number of bugs in the game. My sincere apologies for that!
Special Thanks to
Angry Lux
and
Atoch
for all the very helpful bug reports!
If you find any bugs, please drop me a line at
enquiries@heroicfantasygames.com
so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!
Here is the link of the latest
Kickstarter update
for those who may have missed it: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts/3617662
List of changes in Knights of the Chalice 2 Version 1.48
- The
list of party members
in the top-right corner of the screen will now adjust the font size of the character names when they don't fit in the box space using the initial font size. - Added some code to
accelerate gameplay
in combat. - Fixed a bug with
auto-cast spells and psionic powers
incorrectly getting activated when loading a game. - Fixed a source of crashes that would occur after
changing the name of a party member
. - Fixed a source of crashes when using
Dispel Magic (Single Effect)
or
Greater Dispel Magic (Single Effect)
. - Fixed a source of crashes when certain casters are
running out of spells
. - Fixed a source of crashes when
summoning creatures
like the Tentacled Horror. That was due to the game sometimes creating new items (like a new magic scroll) to give to the newly-created creatures, and some code was missing to handle the effect of that change on the memory. - Fixed a bug with
summoned creatures
and the
Creature Wizard
which was due to the
mislabelling of 'Major Fire Ring'
(and other energy-protection rings) as 'Medium Fire Ring' in the code. - Fixed a bug with the game not allowing the player to manifest certain psionic powers (such as Energy Absorption) using the
base Power Point expense
. - Fixed a bug with the game not allowing a
Monk
to perform his or her
additional Flurry attacks
after defeating one or two enemies. - Fixed the token of the
Fire Elemental
summoned by the spell
Summon Gargantuan Elemental (Fire)
. - Fixed a display issue with the spells
Babau Slime
and
Barkskin
when cast by enemies. - The Psychic Warrior feat
Superior Psychometabolism
will now improve the power
Evade Burst
from Move Action to Free Action. - In the Effects & Conditions tab of the Character Sheet, improved the display of
'Oversized Weapon Penalties'
. - The game will no longer offer the
'Rapid Shot'
option when your character is
Slowed
or acting during a
Surprise Round
. - Corrected the help entry for the feat
Greater Control and Dominate
(added the missing feat prerequisite). - Added a link to the feat
Improved Firefly Familiar
near the description of the
Firefly familiar
. - Sleeping arrows
will now make the target
Prone
(not just Sleeping) if the target isn't already Prone. - Receiving a sleep effect from spells such as
Sleep
and
Deep Slumber
will apply the condition
Prone
only if you're not already prone.
Thank You For Your Steadfast Support, Legendary Defenders of the Realm! Enjoy!!