obediah
Erudite
- Joined
- Jan 31, 2005
- Messages
- 5,051
Overall, I'm liking galciv2 a lot better than galciv1, but I still don't think my playtime will get anywhere near M002 or probably even M00. SEIV might get passed though.
The big improvements for me are ship creation, the races, and the min-maxed speed rush has been toned down considerably.
It looks to have the breadth of gameplay features that MOO2 had, but has less depth in each of those features. It's too early to tell how the overall depth or replayability will be affected, but my guess is I'll have a really good first run with it, but then have trouble getting back into it.
With MOO2, I'm confident I could install it again and begin playing a race/strategy that is different than any I've tried before and do it for weeks. With SEIV, I could probably find a MOD that changes the entire game just enough to keep it fresh for a few play throughs.
The big improvements for me are ship creation, the races, and the min-maxed speed rush has been toned down considerably.
It looks to have the breadth of gameplay features that MOO2 had, but has less depth in each of those features. It's too early to tell how the overall depth or replayability will be affected, but my guess is I'll have a really good first run with it, but then have trouble getting back into it.
With MOO2, I'm confident I could install it again and begin playing a race/strategy that is different than any I've tried before and do it for weeks. With SEIV, I could probably find a MOD that changes the entire game just enough to keep it fresh for a few play throughs.