Jed
Cipher
Saw this on nwn.ign.com, and couldn't resist.
...or just wait for the fans to do all these things so you can incorporate it for your expansions. Free labor rul3z0rz!Dave Gaider said:Oh, good Lord. Sorry, Visceris, but this betrays levels of cluelessness that I really had not suspected. There are limitations that one must deal with when a project begins... you can't just breeze about and go "Oh, I think I'd like to have multiple endings today! Lots of them!" and then pout when someone tells you it can't be done. What are you going to do? Throw something at them and say "You're not committed to quality!"?Visceris said:Visceral Doom : A game I would make would have: Multiple beginnings based on character creation choices and background. Multi-tiered story path using a branching matrix campaign style. Multiple endings based on character choices and story path that was taken. I would also make sure the CORE story/adventure would be at least 40 hours long.
Of course they're committed to quality. We all are. But you work with what you have. You put out the best based on the resources available. Pre-rendered movies are expensive... one can't always have more than one or two in a game. Multiple beginnings, endings and paths? Hey, there's a reason why this isn't done to the degree you're implying: time is limited, too. And making branching story paths doesn't always add value... most people are only going to play the game once. They won't care that they could have done the last plot fifteen different ways. They will, however, care that the plot's done and their game's over and only lasted three hours.
And you want to do all this and limit your audience to begin with? This is somehow supposed to give you more resources and not less? What world do you live in, exactly? Making a game is all about working around technical limitations and limited resources. As a fan, you're not required to think about those at all, naturally... you can just say you want what you want because you want it and it doesn't really have to be at all reasonable. You can even select various titles that have been released and pick and choose the particular things that made them great while ignoring the things they had to compromise on (because it's always a balance... do you really want to discuss the parts of Planescape: Torment and Fallout that were compromises... compromises other games didn't make... or continue to blithely ignore them?) and come up with an image of a Perfect Game that combines all the good elements without any of the compromises.
No, that's fine. That's what fans do and we expect it. Don't, however, say how you're going to come over to our side and do it better. Because even the most starry-eyed developer who owns his own company and can make his own decisions about the kind of game he wants to do still has to deal with these things. Fair enough? I trust I've made my point. You may back-pedal now if you wish and go back to the "I just want quality", but there's a big difference between saying what you want and saying what you would make in my world.