The Brazilian Slaughter
Arcane
A little text I could't complete because I must go home:
One thing I liked about SEIV that didn’t feature in MoO2 is the importance of Planet types. There’s three types of planets: Rock, Ice and Gas. Rock means its a big, rock-like world like Earth. Ice planets are like Pluto and Kuiper Belt objects, Gas planets are like Jupiter and Saturn.
There’s also atmosphere type. Atmosphere types are the breatheable gases in a planet. From what I remember, they’re classified as None, Methane, Oxigen, Hydrogen and Carbon Dioxide.
Planets also have a enviroment type, which ranges from Good to Unpleasant. That didn't affect the game as much as in MoO2.
Master of Orion 2 featured a similar system, though it was more focused on the world’s climate. From what I remember, they were Barren,Frozen, Desert, Ocean, Terran and Gaia. Barren was your typical big airless Ball of Rock; Frozen had atmosphere but it was a big Ball of Ice; Desert was a world with harsh climate conditions; Ocean worlds were worlds almost or fully submerged under Waters; Terran were, well, worlds like Earth; Gaia worlds were ecologically perfect and Nice.
Both games played with resources on different ways. In SEIV, there were three types of resources in a planet; minerals, organics and radioactives. MoO2 showed resources as Mineral Poor or Rich worlds, and the mineral level helped or hindered industry.
Master of Orion 2 also featured pollution in a important role. Sorry ecofags, MoO2 came first. Pollution was created by industry and could be fixed with anti-polution facilities and governors. Weirdly enough, pollution weakened industrial production, and it wans't as much as a problem in more hostile planets, so in the early game barren mineral rich planets were the industrial juggernaults of a space empire.
One thing I liked about SEIV that didn’t feature in MoO2 is the importance of Planet types. There’s three types of planets: Rock, Ice and Gas. Rock means its a big, rock-like world like Earth. Ice planets are like Pluto and Kuiper Belt objects, Gas planets are like Jupiter and Saturn.
There’s also atmosphere type. Atmosphere types are the breatheable gases in a planet. From what I remember, they’re classified as None, Methane, Oxigen, Hydrogen and Carbon Dioxide.
Planets also have a enviroment type, which ranges from Good to Unpleasant. That didn't affect the game as much as in MoO2.
Master of Orion 2 featured a similar system, though it was more focused on the world’s climate. From what I remember, they were Barren,Frozen, Desert, Ocean, Terran and Gaia. Barren was your typical big airless Ball of Rock; Frozen had atmosphere but it was a big Ball of Ice; Desert was a world with harsh climate conditions; Ocean worlds were worlds almost or fully submerged under Waters; Terran were, well, worlds like Earth; Gaia worlds were ecologically perfect and Nice.
Both games played with resources on different ways. In SEIV, there were three types of resources in a planet; minerals, organics and radioactives. MoO2 showed resources as Mineral Poor or Rich worlds, and the mineral level helped or hindered industry.
Master of Orion 2 also featured pollution in a important role. Sorry ecofags, MoO2 came first. Pollution was created by industry and could be fixed with anti-polution facilities and governors. Weirdly enough, pollution weakened industrial production, and it wans't as much as a problem in more hostile planets, so in the early game barren mineral rich planets were the industrial juggernaults of a space empire.