Lemming42
Arcane
Nice shift from "Morrowind's dungeons are handcrafted and full of detail!" to "Morrowind's dungeons are meant to be short, generic and boring!", dickhead.
Again, all your defences can apply to every other Bethesda game - Fo3's metros/Oblivion's ruins/Starfield's outposts do look like realistic locations and aren't designed to be "mega theme parks". This doesn't stop them from being shit for many of the same reasons Morrowind's short, restrictive, generic dungeons are. You make excuses for Morrowind that you wouldn't make for subsequent games made by the same company on the same engine with virtually the same design philosophy, and many of the same resultant problems.
Again, all your defences can apply to every other Bethesda game - Fo3's metros/Oblivion's ruins/Starfield's outposts do look like realistic locations and aren't designed to be "mega theme parks". This doesn't stop them from being shit for many of the same reasons Morrowind's short, restrictive, generic dungeons are. You make excuses for Morrowind that you wouldn't make for subsequent games made by the same company on the same engine with virtually the same design philosophy, and many of the same resultant problems.
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