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Game News Dragon Ruins hits Prime Time

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,038
Finishing up at the moment. One word of advice, don't always favour using the guild to level up, over the blacksmith to upgrade your equipment. It's best to upgrade your equipment fairly often, even if you have to stop leveling up at the guild for a bit.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,038
Finished up. Ended up at about 2 1/2 hours. I will check out new game + then try the other 4 characters. The dollar an hour metric will be passed which works well enough for me.

My party. Level at Guild / Level at Blacksmith

Knight 14 / 10
Bralwer 14 / 10
Sage 14 / 10
Archer 14 / 10
 

wolfbane

Novice
Joined
Apr 9, 2021
Messages
43
It's such a shame that the game doesn't run on 64-bit systems.
Enter eXoWin3x, which includes Mordor, and other lesser known Win3x blobbers.

https://www.retro-exo.com/win3x_M.html

It’s a really cool project and works a treat on windows 7/10/11. All your dreams can come true! Also use a VGA PC CRT for that extra level of authenticity.

I’ll have to post some screenshots of classic windows games on my pc CRT, it’s simply too good.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,784
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Love Mordor and surprised it hasn't had more clones. It's very comfy to play and always had a fun gameplay loop.

I'll definitely check this out.
 

iguana_trader

Novice
Joined
May 3, 2018
Messages
40
Played for a bit, my quick takeaways:
* Game has that addicting quality where you play for a few mins more and end up playing for way more,
* Love the art, the portraits for the Brawler, Archer, Cleric and the General are so good, Brawler in particular will always be on every team I make!
* The game is snappy and controls are very smooth
Believe that the game is also a great base to make a sequel out of. Also do not have a steam deck but it would be interesting to play it on one. First run, I've played with keyboard controls but honestly a gamepad is better.

Also did not encounter anything buggy, at least that I'd be aware of (like rules wise).
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,712
Beat it (first run) in 90mins. Haven't yet explored the NG+ stuff.

I agree with others in the sentiment that there's Dark Spire-elements here worth exploring. Itemization, better exploration, some puzzles, etc. would really take it some miles. I enjoy the auto-battler aspect of most games, but there's always design space to breathe more into it and I think it's the same here.

Edit: bagged the 2nd run at 110mins. Fully explored the map to see if anything would happen, but alas. It's what I would call a fun "2nd monitor" game that you dick around in while working on something or watching youtube or whatever.
 
Last edited:

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,126
Location
デゼニランド
I agree with others in the sentiment that there's Dark Spire-elements here worth exploring. Itemization, better exploration, some puzzles, etc. would really take it some miles. I enjoy the auto-battler aspect of most games, but there's always design space to breathe more into it and I think it's the same here.
That's the rough plan if the game sells well in the long run. The base design is simple, and building on top of it should be easy.
 
Repressed Homosexual
Joined
Mar 29, 2010
Messages
17,882
Location
Ottawa, Can.
How can you say no to a decent old-school game made by a Codexer?

It doesn't matter that it won't ever be close to the greatest game in the world or that it can be beaten in a few hours.
 

TheDeveloperDude

MagicScreen Games
Developer
Joined
Jan 9, 2012
Messages
418

It's not for everyone and I know people will mock me for saying this, but when the difficulty is tuned around it, automatic combat can have a challenge and intrigue of its own.
I remember when I first tried the automatic combat of Demise. It seemed a stupid thing. But I got used to it. It was a great game.
 

wolfbane

Novice
Joined
Apr 9, 2021
Messages
43
Man this game is pretty addicting. I really like the whole “should I keep going deeper or should I go back and heal”, which I get is really the main appeal of dungeon crawlers I guess but I’ve never been able to “get” them very well (minus SMT, of course). It’s probably the mapping by hand part, which I have no idea where to start with that lmao.


The art is fantastic, and the game is quite fun. Well done. Graverobber is becoming one of my favorite indie devs, tbh.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,516
If you like that aspect, and you haven't played it, you really owe it to yourself to play Demise.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,038
Looks like the game sold well enough. Maybe a sequel is in order. I guess we passed the point of making a seperate thread.

https://store.steampowered.com/news/app/2929540/view/4197994429737920892
Post-Release Plans
Hi everyone,

Just here to share that the game sold well and has met the minimum sales target, which means that localization and console ports are in the cards.

Which brings us to the following announcements:

Japanese localization is in development and is handled by Izumi Thorn.
Ukrainian localization is in development.
The PlayStation version will launch later this year.
A sequel is possible in the future.


Thank you for supporting us,
--RS
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,790
Location
Australia
Played about 40 minutes so far and really enjoying it. The character art and music are tremendous. Playing General/Priest/Witch/Archer.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,038
Made some forum avatars. Infinitron put them up a couple days back. I am thinking I missed a few.

dragonruinsavatars.png
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,790
Location
Australia
Just killed the Dragon, clocking in at 96 minutes of playtime. Pretty sure that I explored every square inch of the maze but I might have missed a few spots. It was definitely an enjoyable little game and I've paid for coffees that were more expensive.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,360
Location
Massachusettes
Takes me back a bit to my old VIC 20 and the first 1st person perspective game I ever played (or even saw) that I typed from Compute! magazine, though I think the background was red, not black. It was just a randomly generated maze where you had to find the thingamabob then get out before the walls collapsed.
 

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