resle
Novice
Hi, probably you won't remember about this little home-made rpg which I began coding a year and a half ago. The engine was almost finished, yet I couldn't get anyone to make some models/textures, so I lost interest and the project died. Lately, two circumstances brought me back on track: I've been ill and forced home - and in the last year I learned some (crappy) modeling. So I rewrote everything from scratch, helped myself with a few models of my own and textures created by photoshopping Ultima 7 graphics. Here's the current status of things.
The engine, in full 3d (powered by OpenGL), currently supports
- A huge, seamless world
- Virtually unlimited models/textures
- Dynamic shadows and lights
- Scriptable events
- Weather [rain, thunders, snow, fog, wind - sound effects]
- Day/Night cycle
- Npc schedules (Npcs go to sleep, do chores, wander around and so on)
Plus three major features which I'll keep secret since they are the real core of
the game, the three big little things which I think will make this rpg quite unique (although all are ideas recycled from other game genres). Finally I've also arranged an editor I can fruitfully use to build some scenes and begin assemble some "patterns" (houses, roofs, groups of trees and so on).
So what do I need? Useless to say: graphics. You can judge it by yourself: the lousy graphics I am using (except for that black knight, which I took from polycount.com) was all done by myself, and - simply - I can't "draw" - or at least I can't properly create/texture 3d models. I am looking for someone who can make fully textured low poly 3d models. I think this game has some potential, and I will hold my grip now that I've broken the barrier of 100,000 lines of original code... So, here am I, asking again for help.
Someone?
Thanks in advance,
- a.
The engine, in full 3d (powered by OpenGL), currently supports
- A huge, seamless world
- Virtually unlimited models/textures
- Dynamic shadows and lights
- Scriptable events
- Weather [rain, thunders, snow, fog, wind - sound effects]
- Day/Night cycle
- Npc schedules (Npcs go to sleep, do chores, wander around and so on)
Plus three major features which I'll keep secret since they are the real core of
the game, the three big little things which I think will make this rpg quite unique (although all are ideas recycled from other game genres). Finally I've also arranged an editor I can fruitfully use to build some scenes and begin assemble some "patterns" (houses, roofs, groups of trees and so on).
So what do I need? Useless to say: graphics. You can judge it by yourself: the lousy graphics I am using (except for that black knight, which I took from polycount.com) was all done by myself, and - simply - I can't "draw" - or at least I can't properly create/texture 3d models. I am looking for someone who can make fully textured low poly 3d models. I think this game has some potential, and I will hold my grip now that I've broken the barrier of 100,000 lines of original code... So, here am I, asking again for help.
Someone?
Thanks in advance,
- a.