Dgaider said:
I remember in the original NWN, the DM client almost didn't make it in, period. And the DM client that did get put in was almost unuseable. Do you remember? You couldn't even look at a player's stats and there was a host of other problems.
Gee, I remember the original premise of the game being BASED ON the premise of having a DM client, of course that was back when NWN was going to be a multiplayer only game
back before you even decided to incorporate an original campaign. Regardless it wasn't long after release you had the DM client working, I bailed on the game shortly after the 2nd expansion and it was working quite fine long before then, in fact it was one of only redeeming things about the game. I find it odd you want to mention the DM client being unusable when just about *everything* about the game was trainwreck on release it took a couple patches to get things happening across the board.
It's clear you want to make it out, in retrospect, that the DM client in the original game was somehow an afterthought. While I obviously don't work for you I was certainly around for Day 1 of public discussion of the game and that is a complete load of shit as far as public perception was concerned.
The DMC was as intergral to game as the games premise itself, while the work that went into its creation may have been disproportionate (especially after you changed the games direction) Your attitude now seems completely disingenuous. "It almost didn't make it in" ROFLMAO I would have loved to see you make that public announcement in late 2001!!
The main issue being that there is so much going on that NWN as a type of game needs to get right -- the single-player and multi-player functionality, primarily -- that the DM client necessarily falls lower down on the priority. It is, after all, only a % of the multiplayer crowd which uses it -- which is itself less % than the single-player users. They are a dedicated bunch, don't get me wrong, but like the PW crowd you simply can't justify making them a priority.
The DM client was the one thing that let average schmoe get around not have to use advanced scripting in order create and play their own multiplayer modules. Taking that away and saying, it's only a small percentage of the base who miss it, is basically admiting the game has become something other than it was proposed to be. Are you finally admitting that after all this time?
Of course when your goal then becomes dumbing it down to the masses and basically turning everything you do into a console game, it's very hard to stay true the original IP's fans. (that be D&D, in case you've forgotten)
I've always said you guys needed to choose your audience unfortunately you guys have gotten by fooling your audience to an extent. NWN2 has been pumped up as making up for the shortfalls of NWN and more, in reality its nothing of the sort and you should have just called this game *BG3* and been done with it. Calling this new game *NWN2* is basically a bait and switch because the brand "NWN" carries certain expectations (despite numerous efforts to the contrary) If you guys cant handle putting out something that isnt basically just another single player game with shoddy scripted multiplayer then don't do it. Call *it* what it *is* and cut the crap. That's what pisses me off the most about you guys it's not the games or their short comings as much as it is the bullshit machine.
Eventually, NWN's DM client got patched up into something useable...
I fail to see how the new toolset is going to have anywhere near the functionally is has in the original game without the DM client. I used the DM client non-stop to jump around and test numerous mods during their construction. Without it, I would have been screwed. and building mods would have nigh impossible. The new toolset may have a feature that enables you to jump thru created mods for self testing, I don't know, But I certainly would not be suprised if that key use for the DM client was overlooked when the decision to kill it came around.