Daigoji_Gai
Scholar
- Joined
- Mar 24, 2006
- Messages
- 261
bryce777 said:The alien swarm might be pretty awesome from the achievement standpoint, but I am not sure it is something in a genre I'd like to see.
Agreed... and I'll explain why.
Technically, I think it is one of the best looking mods ever created,and it got me thinking what is possible with Valve's Source engine. The top down third person perspective and interface got me thinking - Why won't someone make an X-Com tribute! It seems entirely possible with Source if you have the know-how.
You find that most modders don't venture far from the genre the game is set in. e.g. Lets use this engine and make what we feel is a cooler shooter. Oh lets add these monsters, etc.
They rarely... VERY RARELY ...break through the genre boundaries. (and I am only speaking of games, namely FPS games with released SDKs).
Going back to my X-Com revisited wish, it would be great to see someone take the havoks engine and gfx capabilities and did something that wasn't a FPS-addon. Like an old school strategy game.
EDIT: I take that back. There were two mod dev teams that did take Valve's source engine and didn't make just another FPS.
The first is Darwinia - which won the 2006 Independent Games Festival
http://storefront.steampowered.com/v2/i ... ppId=1500&
The second is Dangerous Waters which is a full on submarine simulation:
http://storefront.steampowered.com/v2/i ... ppId=1600&