Lemming42
Arcane
Meaning things you do in games that aren't intended and which the game doesn't respond to, but you do anyway because you're a LARPing dickhead.
I always knock Maggie Chow out and then rescue her from the exploding reactor in Deus Ex, then leave her unconscious body in the safe bit of the sewer near the docks, to ensure a true no-kill run. The game doesn't give a shit but I've always done this anyway since the first time I played the game. Adds a bit of fun in that you have to get her through the water pipes without her drowning. Since the game never mentions her again, I like to imagine that she woke up, realised the absolutely hilarious extent of her fuckup (lost the reactor and got thwacked with a cattle prod), and just shrugged and decided to stay out of JC's way from that point onward.
I limit myself to three blackjack knockouts per mission in Thief, and no more. I imagine that it's chloroform, hence the limited supply, which is far less ridiculous than just smacking people on the skull and explains why they stay asleep so long.
In Daggerfall (aka LARPer's paradise) I tend to sneak into shops at night by first scaling the outer wall and entering through a top-floor door. There is no reason at all to do this, you might as well enter through the more easily accessible front door, but it feels more stylish and helps you get into character as a dashing gentleman/gentlewoman catburglar.
In Bethesda games from Oblivion onward, when I find a corpse of someone who's been killed by raiders or bandits or whatever, I drag them to a more dignified position. Like the random farmers who are dead in spike traps in bandit caves in Skyrim, I drag them off the traps and leave them on the ground with their arms folded like a mummy (or the best approximation I can get after three seconds of trying and failing to cross their arms). I'll also put clothes on them if they have none.
In most FPS games I never shoot people in the back. I always fire a warning shot first. In gameplay terms, this is insane and only serves to enormously disadvantage me because the AI obviously has no concept of a warning shot and instead just spins round and opens fire.
I always knock Maggie Chow out and then rescue her from the exploding reactor in Deus Ex, then leave her unconscious body in the safe bit of the sewer near the docks, to ensure a true no-kill run. The game doesn't give a shit but I've always done this anyway since the first time I played the game. Adds a bit of fun in that you have to get her through the water pipes without her drowning. Since the game never mentions her again, I like to imagine that she woke up, realised the absolutely hilarious extent of her fuckup (lost the reactor and got thwacked with a cattle prod), and just shrugged and decided to stay out of JC's way from that point onward.
I limit myself to three blackjack knockouts per mission in Thief, and no more. I imagine that it's chloroform, hence the limited supply, which is far less ridiculous than just smacking people on the skull and explains why they stay asleep so long.
In Daggerfall (aka LARPer's paradise) I tend to sneak into shops at night by first scaling the outer wall and entering through a top-floor door. There is no reason at all to do this, you might as well enter through the more easily accessible front door, but it feels more stylish and helps you get into character as a dashing gentleman/gentlewoman catburglar.
In Bethesda games from Oblivion onward, when I find a corpse of someone who's been killed by raiders or bandits or whatever, I drag them to a more dignified position. Like the random farmers who are dead in spike traps in bandit caves in Skyrim, I drag them off the traps and leave them on the ground with their arms folded like a mummy (or the best approximation I can get after three seconds of trying and failing to cross their arms). I'll also put clothes on them if they have none.
In most FPS games I never shoot people in the back. I always fire a warning shot first. In gameplay terms, this is insane and only serves to enormously disadvantage me because the AI obviously has no concept of a warning shot and instead just spins round and opens fire.