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Why does everyone hate morrowind?

Do you like morrowind?

  • Yes

    Votes: 16 61.5%
  • No

    Votes: 10 38.5%

  • Total voters
    26

Rat Keeng

Liturgist
Joined
Oct 22, 2002
Messages
869
I thought it was sarcasm at first, but i suppose some people feel that way. I think if you enjoy open landscapes, collecting items, killing the same easy monsters over and over again, training to become some sort of unkillable god, and generally wallow in your own in-game superiority, then Morrowind is by all means a great game, and surely a game that lets you roleplay the demi-god you always fantasised about being in real-life.

However, a lot of people here do not consider those things the pinacles of role-playing, which is why a general dislike of Morrowind oozes from every Codex orifice, and confuses outsiders into thinking this is some sort of irrational unfounded hatred for the whole game, which it's not.
 

Shagnak

Shagadelic
Joined
Sep 6, 2003
Messages
4,638
Location
Arse of the world, New Zealand
Well, a dislike of Morrowind is not oozing from my orifice! :lol:

In the early days of playing it I found it slightly tedious, plus my computer wasn't grunty enough to play it at an adequate framerate; so I played it in fits and starts and eventually lost interest.

But then two things happened:
(a) I had a cash windfall so I upgraded my computer
(b) I got the two expansions

I then got back into and found that after dedicating some hours to it I actually started enjoying it. And the expansions were (IMHO) much better than the original storyline.
Less aimless exploring helped.

Mind you, even the aimless exploring was a mite more enjoyable now that I could play the game properly.

So, in summary, I had a lot of enjoyment with the game. But I also have no problems pointing out that there was a lot wrong with it.

I don't get this whole "all or nothing" attitude that is being leveled at/by people.
People can be critical of aspects of a game but still find enjoyment in said game.

For fucks sake, Fallout [insert your fav game here] is no doubt excellent, but surely there are plenty of people who think this and can still point out some things they weren't totally happy with.
 

Section8

Cipher
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Oct 23, 2002
Messages
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Wardenclyffe
The problem isn't that people at RPG Codex hate Morrowind, they hate everything that isn't Fallout 1 or Fallout 2 (in that order). Oh yeah, and Planescape: Torment. All fairly linear games, especially PS:T. Codexers also like KOTOR, which is an extremely linear adventure game without any room for role-playing your character beyond saying "I am good" or "I am evil" and wielding a red lightsaber or blue lightsaber.

Way to generalise, fucker. I don't hear too many kind words said about KOTOR around these parts, and Torment is usually acknowledged for what it is, a story based game that actually uses the strength of a solid narrative to good effect, rather tha being a substandard adventure game with stats, like many story-based RPGs.

You'll also find that Fallout 2 isn't viewed through rose coloured glasses, and many people here are willing to bring its many lesser points into discussion. Nor do we hate anything that's not Fallout, it would be more appropriate to say that Fallout represents an ideal to many of us, and so it is the bar that other RPGs should be trying to jump over, not under.

The arguments that Morrowind is not an RPG are complete Codex ass-wind. Morrowind is the only game where I actually role-played my characters. It's the only RPG that was open enough for you to be able to use your imagination and play your character according to your own ideas.

Bullshit. Nearly every game allows the player to use their imagination and play a character according to their ideas. It doesn't make it a roleplaying game. I can play Doom as a fastiduously clean obsessive compulsive who won't shoot anything at close range to avoid blood splatters, wont venture into radioactive goo without a rad suit, and certainly wont touch blue armour, since it clashes horribly with with his otherwise green outfit.

If the game doesn't account for your imaginative choices, then the RP aspect is inherently flawed. Granted, Morrowind does allow some varied gameplay according to character build, but it's hardly laudable. The choices are no more significant than say, choosing a character class in Hexen. Hell, even the much maligned KOTOR permits as much character variation as Morrowind.

Curiously enough, the "not open enough" game that is Fallout, also permits a great deal of character customisation and development, enabling drastically different gaming experiences. For instance, were you aware that you can complete the entire game without killing anyone/anything? Probably not, judging by:

If you didn't follow the main quest line (were they any others??), you were left to kills mobs pointlessly.

In fact, you're also missing something vital with regards to the "main quest line" which requires only that you destroy the Vats and defeat The Master, and optionally, find a replacement water chip. Everything else serves as optional, but compelling content, that guides the player toward their fuzzily defined final goal. And funnily enough, there's a lot more going on than "killing mobs."

But really, don't take my word for it, go play it again, and explain crop rotation to the farmers in Shady Sands, use explosives to seal the radscorpion caves, covertly break Tandi out of the Khans' base, blackmail Iguana Joe, work your way up the ranks of the Thieves Guild, peacefully resolve the conflict in Adytum, get yourself imprisoned in the military base and successfully escape, etc. In fact, why not go for gold, and talk teh FINAL BOSS!!! into suicide.

There's a whole lot of options in Fallout, if you're willing to use your imagination and role-play as opposed to "following the main quest" or "killing mobs."
 

Greatatlantic

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Joined
Feb 21, 2005
Messages
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Location
The Heart of It All
That was a very good post, SectionVIII... I never realized you could solve the Adytum complex peacfully. I just always got them rebels the firepower and went from there. Something else to look forward to doing next time I play Fallout, which is usually about once a year.
 

Tiliqua

Liturgist
Joined
Feb 20, 2004
Messages
151
I found Morrowind boring, it sucked the life force out of me.

I also find 3D graphics clunky compared to 2D, so wondering around a vast ugly world, dulled out of my mind just didn't do it for me.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
geminito said:
The problem isn't that people at RPG Codex hate Morrowind, they hate everything that isn't Fallout 1 or Fallout 2 (in that order). Oh yeah, and Planescape: Torment. All fairly linear games, especially PS:T. Codexers also like KOTOR, which is an extremely linear adventure game without any room for role-playing your character beyond saying "I am good" or "I am evil" and wielding a red lightsaber or blue lightsaber.

The arguments that Morrowind is not an RPG are complete Codex ass-wind. Morrowind is the only game where I actually role-played my characters. It's the only RPG that was open enough for you to be able to use your imagination and play your character according to your own ideas.

Even Fallout wasn't open enough for that. The Fallout Bible cites the dev's disappointment with the "carrot-on-a-stick" effect they injected into the game. If you didn't follow the main quest line (were they any others??), you were left to kills mobs pointlessly. Not much room for teh roal-palying.

Morrowind is an RPG sandbox, and that's why it was great, imho.
I have no problems with people attacking the Codex or expressing dislikes of games that are favored here, but I'm sick and tired of morons who aren't smart enough to attack intelligently, who despite lurking for years still can't figure out which games are liked by the majority and why, and who are stupid enough to ignore many explanations and examples (like the ones Section8 just gave you) which show why these games are liked.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,361
vej-manden said:
I'm retarded/a TES forum member. Please make me understand why everyone here hates Morrowind so much. I liked it.

  • I'm against slavery in all forms. Why then, in doing the main quest, am I forced to BUY a slave girl and SELL HER into an UNWANTED marriage by CONNING the other participant into thinking that the slave girl is ROYALTY? That goes against the moral ethics of my character yet if I try and free her - I can't. I can't even stop the marriage and tell the man that she's NOT Telvanni royalty. If I kill him or her, I'm told that I've ruined my game and that I should reload.
  • Why is it that after some time playing, guards start attacking me for seemingly no apparent reason? Yet, I can still talk to people as a normal citizen and not as a wanted criminal? Also, when said guards are dead, who am I supposed to offload their armour to so I can make some quick cash?
  • How come the only person who can afford to buy a pair of boots is a crab on an island in the middle of nowhere? And if I have a weapon that's supposedly worth 20,000 coin because, one would presume, someone has valued it as such - why on Earth is there no-one in the game with said amount of money so that I may offload said sword onto them?
  • What am I supposed to do after I've cleared out Dungeon #2,871,414? Should I go back through and kill all the monsters that have re-populated the previously cleared dungeons?
  • After I reach level 13 and find a Daedric Axe, why is it that the combat ceases to be challenging yet I've clearly got so much left to explore?
  • Who thought it was a good idea to put animals all over the land that attack you for no reason? Surely several species of animal must be extinct by the time I've been through an area twice.
  • Why are all the quests little more than Fed-Ex missions with only one way to complete them - usually with the killing of an NPC?
  • How come I can become their REBORN GOD and yet I'm still called "Outlander"? Why aren't they grovelling?
Morrowind was a fun little exploration game. Oblivion will be the same. I expect I'll enjoy them both. Unfortunately, such games don't fall into my "OH MY GOD GREATEST GAME EVER" category. Instead they're the type of game I fire up to play until 5 minutes later I'm wandering around going "So, what is there to do other than clear out Yet Another Dungeonâ„¢?" before I got Esc > Quit > Yes. If the combat was actually fun, I might've been more interested.

vej-manden said:
That game is the reason i'm going to buy Oblivion. I don't care how many things they've added, taken out, dumbed down or dumbed up, or how good the (p)reviews are. Or what the devs tell us or how good the screenshots/trailers look.
Good for you. You keep that independent spirit alive.

vej-manden said:
I've spend 5 minutes of my life on this forum and it seems that all the members ever does is bashing a game they haven't played.
You haven't played it either - yet you're judging Oblivion purely on what you've been told and what you saw in the previous game. Why can't we do the same?
 

Section8

Cipher
Joined
Oct 23, 2002
Messages
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Location
Wardenclyffe
I'm against slavery in all forms. Why then, in doing the main quest, am I forced to BUY a slave girl and SELL HER into an UNWANTED marriage by CONNING the other participant into thinking that the slave girl is ROYALTY? That goes against the moral ethics of my character yet if I try and free her - I can't. I can't even stop the marriage and tell the man that she's NOT Telvanni royalty. If I kill him or her, I'm told that I've ruined my game and that I should reload.

Wow, I never realised that, since I've never leashed myself to the will of Caius for long enough. That's even worse than the whole "Hey prisoner, we're ordering you to work for the empire's spy network." I'd imagine that the reason Uriel Septim VII gets smashed in Oblivion is because he's being escorted by a bunch of nobodies straight off a boat.
 

vrok

Liturgist
Joined
Jul 23, 2005
Messages
738
I hate morrowind because it's the only game in the world that actually managed to suck more than Deus Ex: Invisible War. Yes that game, the proof that FPS + RPG can produce BOTH the best AND worst games of all time, even under the same franchise! Morrowind sucks more only because it's fantasy. Fantasy painted brown. Only reason I finished either was to be able to scream in public how fucking mind numbingly boring they were.

"But bluh-bluh-bluh aspect of it was decent." - Fuck you and your low standards.

Worst game ever.

Infact it can't even be called a game, it's an anti-game designed to suck every last piece of joy out of anyone who touches it. Basically, if you like it you might aswell eat dick for pleasure. Preferably your own.
 

kingcomrade

Kingcomrade
Edgy
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Oct 16, 2005
Messages
26,884
Location
Cognitive Elite HQ
I hate the first person interface.If you are going to do FP, it would be an FPS with RPG elements like Deus Ex, rather than an RPG with a shitty interface.
 

Proweler

Scholar
Joined
Jun 30, 2005
Messages
203
DarkUnderlord said:
  • I'm against slavery in all forms. Why then, in doing the main quest, am I forced to BUY a slave girl and SELL HER into an UNWANTED marriage by CONNING the other participant into thinking that the slave girl is ROYALTY? That goes against the moral ethics of my character yet if I try and free her - I can't. I can't even stop the marriage and tell the man that she's NOT Telvanni royalty. If I kill him or her, I'm told that I've ruined my game and that I should reload.


  • Pay attention to the game you are playing. The guy made you an impossible offer. He doesn't want to make you Horator. The Girl doesn't care that much, for her it's a whole leap up. You should come back now and then and read the feedback. It's not much but it's something.

    [*]How come I can become their REBORN GOD and yet I'm still called "Outlander"? Why aren't they grovelling?

You are not a reborn god. You are just the incarnate of a general naive enough to think he could trust his advisors blindly.
 

Proweler

Scholar
Joined
Jun 30, 2005
Messages
203
DarkUnderlord said:
  • I'm against slavery in all forms. Why then, in doing the main quest, am I forced to BUY a slave girl and SELL HER into an UNWANTED marriage by CONNING the other participant into thinking that the slave girl is ROYALTY? That goes against the moral ethics of my character yet if I try and free her - I can't. I can't even stop the marriage and tell the man that she's NOT Telvanni royalty. If I kill him or her, I'm told that I've ruined my game and that I should reload.


  • Pay attention to the game you are playing. The guy made you an impossible offer. He doesn't want to make you Horator. The Girl doesn't care that much, for her it's a whole leap up. You should come back now and then and read the feedback. It's not much but it's something.

    [*]How come I can become their REBORN GOD and yet I'm still called "Outlander"? Why aren't they grovelling?

You are not a reborn god. You are just the incarnate of a general naive enough to think he could trust his advisors blindly.
 

deus

Liturgist
Joined
Jan 28, 2004
Messages
143
Proweler said:
You are not a reborn god. You are just the incarnate of a general naive enough to think he could trust his advisors blindly.

Then why can't I join up with Dagoth Ur and take revenge?
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
Section8 said:
I'm against slavery in all forms. Why then, in doing the main quest, am I forced to BUY a slave girl and SELL HER into an UNWANTED marriage by CONNING the other participant into thinking that the slave girl is ROYALTY? That goes against the moral ethics of my character yet if I try and free her - I can't. I can't even stop the marriage and tell the man that she's NOT Telvanni royalty. If I kill him or her, I'm told that I've ruined my game and that I should reload.

Wow, I never realised that, since I've never leashed myself to the will of Caius for long enough. That's even worse than the whole "Hey prisoner, we're ordering you to work for the empire's spy network." I'd imagine that the reason Uriel Septim VII gets smashed in Oblivion is because he's being escorted by a bunch of nobodies straight off a boat.

HAHAHA! :lol:

This thread's got some solid GOLD
 

voodoo1man

Liturgist
Joined
Feb 10, 2003
Messages
568
Location
Icy Highlands of Canada
Proweler said:
DarkUnderlord said:
  • I'm against slavery in all forms. Why then, in doing the main quest, am I forced to BUY a slave girl and SELL HER into an UNWANTED marriage by CONNING the other participant into thinking that the slave girl is ROYALTY? That goes against the moral ethics of my character yet if I try and free her - I can't. I can't even stop the marriage and tell the man that she's NOT Telvanni royalty. If I kill him or her, I'm told that I've ruined my game and that I should reload.


  • Pay attention to the game you are playing. The guy made you an impossible offer. He doesn't want to make you Horator. The Girl doesn't care that much, for her it's a whole leap up. You should come back now and then and read the feedback. It's not much but it's something.


  • That jerkoff could as well have turned out to be a wife-beating drunk (and judging by his greed and character, that's very likely!). The point is that you were forced into doing that - I didn't like that jerk, and I certainly didn't like the way the quest was forced on you. I would have much rather beat his face in before I made him pronounce me Hortator and kiss my boots. Oh yeah, and in reality that slave girl was most likely underage as well (slaves have a very short life expectancy).

    But the point of this is, why include such a weird quest in the first place? The only reason I see is that some immature misogynist at Bethesda thought it would be funny. Maybe its some attempt to satirize the morally reprehensible things one has to do to gain power in the world, but if it is, it's a complete failure. There are much better ways they could have done that.
 

geminito

Liturgist
Joined
Sep 24, 2003
Messages
144
Section8 said:
Way to generalise, fucker. I don't hear too many kind words said about KOTOR around these parts, and Torment is usually acknowledged for what it is, a story based game that actually uses the strength of a solid narrative to good effect, rather tha being a substandard adventure game with stats, like many story-based RPGs.

Wow, this thread became rational all of a sudden! Yes, KOTOR has gone out of fashion at the codex. Apparently it's a great game, I just didn't get it. I guess it's a role-playing game. I felt more like a pinball trapped in tiny maps bouncing off the walls picking up loot.

Anyway, apparently the "everyone hates Morrowind" prejudice we get when we read the Codex is false. The poll results so far are close to 50/50. Or did I recruit my other fanboiz from da eldar scrolls forems??3 Lollerpops.

I like Fallout and have played it 3 times. Fallout 2 twice. I love the character system, etc. No need to justify it. But when people say Morrowind is NOT an RPG, I'm not gonna spend much time formulating a thoughtful response. I shall blow ass wind back at ya.
 

Jinxed

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Aug 5, 2002
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geminito said:
I like Fallout and have played it 3 times. Fallout 2 twice. I love the character system, etc. No need to justify it. But when people say Morrowind is NOT an RPG, I'm not gonna spend much time formulating a thoughtful response. I shall blow ass wind back at ya.

More like you can't come up with anything remotely plausible and you know that going there will only end up with your sadomized ass being handed back to you.
 

OverrideB1

Scholar
Joined
Oct 15, 2005
Messages
443
Location
The other side of the mirror
Shagnak said:
Much more of this and I feel a diatribe coming on.

That might not be a bad thing.


Listen: I can't speak for everybody else on the Codex but I don't hate Morrowind mmm'kay? But that doesn't mean I think it's the best thing since sliced bread either. The quests are repetatively boring; the combat sucks; magic sucks BIG time; there are no consequences to any of your actions; yadda-yadda-yadda... Graphically it's pretty enough, the design of the game-world is intriguing and it has it's moments of fun. However, it would have sunk into obscurity a year ago if it wasn't for the construction set
 

Twinfalls

Erudite
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Jan 4, 2005
Messages
3,903
geminito said:
But when people say Morrowind is NOT an RPG, I'm <bleh>

Geminito - name ONE person on these boards who has said 'Morrowind is not an RPG'.

Go on then.
 

Revasser

Scholar
Joined
Oct 6, 2005
Messages
154
OverrideB1 said:
Shagnak said:
Much more of this and I feel a diatribe coming on.

That might not be a bad thing.


Listen: I can't speak for everybody else on the Codex but I don't hate Morrowind mmm'kay? But that doesn't mean I think it's the best thing since sliced bread either. The quests are repetatively boring; the combat sucks; magic sucks BIG time; there are no consequences to any of your actions; yadda-yadda-yadda... Graphically it's pretty enough, the design of the game-world is intriguing and it has it's moments of fun. However, it would have sunk into obscurity a year ago if it wasn't for the construction set

Yeah, user made mods make Morrowind playable for extended lengths of time. I poured a lot of time into the game, because I enjoyed the exploration and unusual (for fantasy) setting. It's RP elements were decidedly limited, there were next to no consequences for your actions, hell, you couldn't even realistically choose most of your actions at all where quests were involved. And the dialogue system sucked incredibly and such. Just because I can recognise what was crappy about the game doesn't mean that I didn't and don't enjoy it, though.

I did roleplay my character(s) as well as I could, though I had to set boundaries for myself rather than having possible boundaries spelled out for me like they sometimes are in other games (and like many people around here seem to want). I like having a game show me what the limits imposed on my character achieve and what my choices mean in the game world as much as the next guy, but I don't really have a huge, melodramatic problem with having to do things myself either, though I acknowledge that having to do it that way is not ideal, and is an example of lazy, cheap development.

I don't hate Morrowind. In fact, I really like it, but my liking it and ejoying it doesn't somehow lead to my thinking it is a god among games and completely flawless. If it weren't for user made mods, I wouldn't have liked it nearly as much, of course. I think that's true for a lot of people, and it tells me something about the development quality when content made by the users makes a game enjoyable in ways that the original release couldn't come close to.

Technically, of course, Morrowind was crap. It's one of the most badly programmed games I've ever played. Buggy, crashy and a resource hog even on today's machines, meaning it was barely playable except on the greatest, most powerful PC's of it's day. Again, it took users the lessen the impact of these problems (as much it could be lessened, anyway).

As for Oblivion, I doubt I'll hate it, and I'll probably play and enjoy it for what it is. I complain about it though, because a lot of the stuff that has been left out is stuff that I actually really like. Spears, quarterstaves, werewolves, a religious faction (!!!), crossbows, etc. All things that I like. Hell, I only ended up buying Morrowind after Bloodmoon was released, because it implemented werewolves and that was enough to tip the scales in favour of me giving it a go. Having a bunch of things cut (or 'not included') that are pretty integral to the sort of characters I like to roleplay pisses me off, so I'm going to complain.

Sooo.. yeah. I don't hate Morrowind.

<i>Edited for grammaaaaaaaaaaarrrrrrrr.... Brains!</i>
 

Saint_Proverbius

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geminito said:
Even Fallout wasn't open enough for that. The Fallout Bible cites the dev's disappointment with the "carrot-on-a-stick" effect they injected into the game. If you didn't follow the main quest line (were they any others??), you were left to kills mobs pointlessly. Not much room for teh roal-palying.

Fallout didn't have a quest line. It had gobs of quests scattered all over the world with some of them containing hints of the mutant army rising to power.

Have you even played the game? Didn't think so.

ps. The Fallout Bible was a bunch of scatter brained crap written by someone who was brought in as a junior designer for Fallout 2. There's a reason why every single update to it was filled with corrections from people who played the game. KTHXBYE.

Section8 said:
Wow, I never realised that, since I've never leashed myself to the will of Caius for long enough. That's even worse than the whole "Hey prisoner, we're ordering you to work for the empire's spy network." I'd imagine that the reason Uriel Septim VII gets smashed in Oblivion is because he's being escorted by a bunch of nobodies straight off a boat.

The best part of that set up is that you're not expected to actually do it. So, they free a prisoner and impress him in to service for the Empire but if he doesn't do what they tell him to do.. They don't do shit about it! Huh?
 

franc kaos

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Aug 4, 2005
Messages
298
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On the outside ~ looking in...
I didn't hate MW, but I didn't vote in your poll either. I pretty much moved away from the ES forums due to their stupid polls,and the Bethsoft Bitch Boys (tm), and you could have least put in a couple of shades of grey...

I loved the exploratory nature of the game (which is why I'll be buying Oblivion), and the character creation thing, and the fleshed out world story thru books, and the sunsets, etc.

I disliked the lifeless NPCs (near the beginning, picking flowers for Ajira, and you help the two botanists<?> get back together by killing the kagouti, and they just stay there - that gave me a sinking feeling), every creature attacking you on site - most animals in RL (tm) will avoid combat if you don't interfere with them.

And what I hated:

1) No pacifist way to complete the MQ - one alternative <meaningfull> branch would have been okay.

2) Every faction/guild quest had to be done in order (and trust me, the handwritten quest lines weren't that different to Daggerfalls randomly generated ones).

2a) You couldn't refuse a quest and be offered a different one - so a step back from Daggerfall.

3) Magic, a shield that lasts five seconds?!? Okay, I actually think that MW improved on Daggerfalls magic, but in Daggerfall, the spell gained exponentially in power as your character did. So, at level one a fireball might do 3 damage, but by level 15 that same spell was holocaustal in nature.

4) They got rid of Passwall and climbing (twats).

5) They lost an indefinable sense of fear. If you went into a dungeon in Daggerfall, you made sure you were loaded down with potions and scrolls and biscuits (to lay a trail behind you*) because you knew you were gonna get lost in the labrynthine<sp> tunnels for days on end and meet some big buggers down there.

A better poll would have read
I hated MW
I loved MW
There were some good aspects to MW
MW wasn't an RPG in my eyes
I'm a cunt for making this poll**

* Ok, the biscuit thing was a lie
** No offense intended.
 

Andyman Messiah

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geminito said:
The problem isn't that people at RPG Codex hate Morrowind, they hate everything that isn't Fallout 1 or Fallout 2 (in that order). Oh yeah, and Planescape: Torment. All fairly linear games, especially PS:T.
Fairly linear? I guess. If you're retarded and probably also if you check GameFaqs regularly when you're feeling lost and insecure.

Codexers also like KOTOR, which is an extremely linear adventure game without any room for role-playing your character beyond saying "I am good" or "I am evil" and wielding a red lightsaber or blue lightsaber.
Like is such a strong word... I myself don't like KotOR since the story just fucking sucked and was predictable as hell. The same can be said about the sequel, but at least the writing was better.

The arguments that Morrowind is not an RPG are complete Codex ass-wind. Morrowind is the only game where I actually role-played my characters. It's the only RPG that was open enough for you to be able to use your imagination and play your character according to your own ideas.
That was the argument used when a Morrowind-fanboy tried to teach me why Morrowind is the greatest RPG in the world. To me imagination = larp and thus Morrowind is just one big larp simulator. Ffff...kinhell, if you need to imagine you're roleplaying - you're clearly not getting any. I'd try to get a refund.

Even Fallout wasn't open enough for that. The Fallout Bible cites the dev's disappointment with the "carrot-on-a-stick" effect they injected into the game. If you didn't follow the main quest line (were they any others??), you were left to kills mobs pointlessly. Not much room for teh roal-palying.
Go back, play again and then return here. In my opinion (I'm humble as fuck) Fallout isn't great because it gives you a million of fed-ex quests. It's great because it offers you a chance to play the game how you want to. In Morrowind you're a warrior/magician/thief, no matter what worthless class you pick in the beginning. MW-fanboys tell me that's why Fallout is limiting. Quite frankly, they can go fuck off with the family goat.

Morrowind is an RPG sandbox, and that's why it was great, imho.
Morrowind is lifeless, lacks a personality but does have many talented modders out there in the wide internet world who have made it possible to remove the underwear of the characters. Whoa.
 

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