Of course, you can do the
usual fantasy-type things in
this game, cast spells. add new
characters, visit Garth's
Equipment Shoppe, or simply
recopy the character disk, for
kicks!
If I sound flippant, then I
am. I find that once you've
played one of these, you've
played the lot give or take a
few points for
implementation.
From a technical point of view you can freely move through the world and there is no level scaling.
Underrail has levelled NPCs and loot. It's minor, but it's there.
Don't believe me? Try looting electronic containers near the rathound dude in SGS caverns some 10 levels too late.
Try killing the group of 3 thugs near Junkyard's slums earlier and then later.
The loot is also generated from levelled lists. There's no fixed loot, except for very select cases.
It does not scale to your own level though. It is tied to the difficulty of the container/level of the area.
Wow. That Top 101 with down voting actually restores my faith in RPG Codex a bit. I don't want to frequent a forum that considers Twitcher 3 the 15th greatest RPG of all time.
Wow. That Top 101 with down voting actually restores my faith in RPG Codex a bit. I don't want to frequent a forum that considers Twitcher 3 the 15th greatest RPG of all time.
You not only bought them, you helped make them.
Wow. That Top 101 with down voting actually restores my faith in RPG Codex a bit. I don't want to frequent a forum that considers Twitcher 3 the 15th greatest RPG of all time.
It does not scale to your own level though. It is tied to the difficulty of the container/level of the area.
Then the level's difficulty scales with the player. Open the container now, it has bad loot. Leave it and come back later, it has better loot.
I personally downvoted DA:O on the basis that I've never played through any other RPG three times and been unable to remember anything about it. It's not divisive, it's boring.or at least highly divisive gamesWhat a beautiful perfect list of overrated gamesThe Witcher 3, Divinity: Original Sin 2, Pillars of Eternity, ELEX and Dragon Age: Origins.
I personally downvoted DA:O on the basis that I've never played through any other RPG three times and been unable to remember anything about it. It's not divisive, it's boring.
It does not scale to your own level though. It is tied to the difficulty of the container/level of the area.
Then the level's difficulty scales with the player. Open the container now, it has bad loot. Leave it and come back later, it has better loot.
Are you stupid or outright retarded?
What's wrong with blobbers?Blobbers are not CRPGs
It does not scale to your own level though. It is tied to the difficulty of the container/level of the area.
Then the level's difficulty scales with the player. Open the container now, it has bad loot. Leave it and come back later, it has better loot.
Are you stupid or outright retarded?
Listen up dumbfuck, I have more than once forgot to clean out the area west of Blaine. It never mattered what level I was the enemies were always low quality gear and pathetically weak when I went there past level 10. Shock knives prove nothing. Important is the quality of the gear and that is tied to the enemy level which is tied to the area and is fixed. This for example makes cerain quests like the Borrower quest for Camp Hathor is A LOT easier when you do it at level 15-16 instead of 8-10 when it is first accessible after Depot A.
Any electronic lockbox or locker has exactly ONE difficulty that NEVER changes regardless which level you visit the area.
Nothing. Some people just aren't monocled enough for them.What's wrong with blobbers?Blobbers are not CRPGs
What's wrong with blobbers?Blobbers are not CRPGs
Gary Gygax said:As false to the game form as the pre-scripted “story,” is play that has little more in it than seek and destroy missions, vacuous effort where the participants fight and kill some monster so as to gain more power and thus be able to look for yet more potent opponents in a spiral that leads nowhere save eventual boredom. So pure hack and slash play is anathema to me too.
Tactical, and strategic, play is a fine addition to the RPG, and if it is in-character, something I see as desirable, In this category fall such things as exploration, economics, politics, and even intrigue.
Witcher 3 is not even an RPG to begin with.Witcher 3 literally took everything shit about the 5 years before it, and fueled a trend to implement all those shit things into as many RPGs as possible.