Jaesun
Fabulous Ex-Moderator
Who is this? Last time I check it was Black Isle Studios with Fallout. Where are the Developers who are actually trying to push this genre forward? Does this exit yet? Has this changed? Where are they. Tell me.
Yea I went on a quest to rescue him, keep up.Holy fuck, Jaesun is back.
Retro-RPGs like Legend of Grimrock, Age of Decadence, Atom RPG (which you don't mention) or Grimoire are not pushing the genre forward, whether they are good or not.Almost Human pushed the real-time blobber subgenre forward with Legend of Grimrock I (2012) & II (2014), but then they became bored with it and rather than pursue another CRPG subgenre, such as Underworld-likes, effectively disbanded, with part of the team eventually working on a subpar tactics game masquerading as an RPG.
Capcom released an excellent action RPG with Dragon's Dogma (2012/2013), waited four years to port it to PC, and then waited another six years to begin work on a sequel.
Iron Tower Studio pushed the Fallout-like / C&C-focused subgenre forward with Age of Decadence (2015), and its untitled colony ship game will probably be released a mere eight years later.
Ska Studios released 2D action RPG Salt & Sanctuary (2016), then spent six years on their next game only to turn it into an Epic exclusive (for one year, anyway)
Cleve Blakemore (Golden Era Games) astonished the Codex and the world by finally releasing turn-based blobber Grimoire: Heralds of the Winged Exemplar (2017), and his next game is expected to take a mere decade to develop.
Warhorse Studios demonstrated the commercial viability of an Open World RPG in a strictly historical setting with Kingdom Come: Deliverance (2018), and it was promptly sold to a much larger company, with no news of the supposed sequel to this game.
Yeah, I'm still hoping Sven and the team can pull off at least a decent TURN BASED D&D romp, through the D&D setting. I like Swen and his approach to RPG design.Larian, reactivity.
I put over 100 hours into the early access, and that's from when it first released.Yeah, I'm still hoping Sven and the team can pull off at least a decent TURN BASED D&D romp, through the D&D setting. I like Swen and his approach to RPG design.
How are any of these games roguelites? Did you mean to say, metroidvania RPG?- Roguelite Action RPG : Dark Souls / Elden Ring and Salt & Sanctuary which you mention. Even Ghost of aTale, not punishing at all, is clearly Dark Souls inspired.
I mean roguelite as in "Death matters", by lack of a better term. I like "Metroidvania RPG" even more ; it is much closest to what I wanted to say.How are any of these games roguelites? Did you mean to say, metroidvania RPG?- Roguelite Action RPG : Dark Souls / Elden Ring and Salt & Sanctuary which you mention. Even Ghost of aTale, not punishing at all, is clearly Dark Souls inspired.
Who is this? Last time I check it was Black Isle Studios with Fallout. Where are the Developers who are actually trying to push this genre forward? Does this exit yet? Has this changed? Where are they. Tell me.
Subworld is a two-person independent game studio based near Gothenburg, Sweden.
It has been run since its founding day in summer 2015 by Daniel “Squarebit” Stigsjöö. In 2021, Daniel’s fiancée Marika “Marruu” Assgård joined the team.
Numantian Games is an independent video games studio founded in 2013. Although headquartered in Spain, professionals from all over the world form it.
I wouldn't say "Death matters" in any Dark Souls game. Quite to the contrary. The main challenge is getting past the roadblock, but this is merely the matter of "gitting gud" and you can try as many times as you like. In roguelites and roguelikes death often means death and you have to start from the scratch (with some bonuses, in case of roguelites).I mean roguelite as in "Death matters", by lack of a better term. I like "Metroidvania RPG" even more ; it is much closest to what I wanted to say.
Oh I see. You just play EVERYTHING worth playing including Bethesda games. I am calling for a truce Rusty. I will no longer shout from the rooftops about Fallout 76. Good day sir.I put over 100 hours into the early access, and that's from when it first released.Yeah, I'm still hoping Sven and the team can pull off at least a decent TURN BASED D&D romp, through the D&D setting. I like Swen and his approach to RPG design.
No, it's not as excessive as it sounds -- only two playthroughs, and I didn't even do an evil one. It already had an incredible amount of content and was great.
Ima afraid aod and disco just showed us that putting all roleplaying into branching dialogue produces something of a not-game.Developers who are creating something genuinely new, and/or something of genuine quality for others to follow - Styg & VD, for instance - are unfortunately not recognised and their quality does not inspire further creations.
The only recent example that sort of fits both is Disco Elysium