Human Shield
Augur
I've been replaying Fallout2:
Using my modthat spares me from the annoying setting problems, and I've tested merging the PATCH000 data with the mod data and some of the bugs have gone away.
I am playing through the game without taking people's stuff (no taking from occupied houses), I can only trade and take abandoned items. I also refrain from reloading to do better in combat, so I use more ammo and healing supplies; and I don't rest for monthes at a time and actually use hotels.
I also haven't hit raider encounters. My money is pretty important now (even with tagged barter), a job for $100 is important, I also have to buy ammo when I start running low, stimpacks and food are scarce and valueable. I mite have good armor progression with actually using leather armor mk. II, and BOS combat armor (helped with my mod taking out free adv. PA). I have to save up to buy a better weapon, and paying to free Vic is a tough call. Playing through Arcanum and other RPGs like this would make things more interesting.
I've also been playing privateer remake, and like most space sims money is valuable and there is something to save for.
I think the problem is looting. In a game like privateer going against a tough ship means you pay a higher repair bill, in CRPGs using heavy saving and reloading (which privateer doesn't have) or getting lucky lets you equip the best stuff or get rich selling it all. Going through dungeons gives you all the healing potions, weapons, and armor you need.
Spacesims don't have looting and require money to reload ammo, repair armor, and refuel in some cases. RPGs don't come close to this.
I usually end RPGs with tons of unused potions and lots of money (not having bought any ammo, or supplies), and not needing to use any potions.
With lots of money rewards from quests become unimportant, a king offering me 5000 (with dialog about how great of a reward it is) isn't that great when I am carrying around 30k.
How important is reasonable progression and keeping money important? Space sims are based on this.
Using my modthat spares me from the annoying setting problems, and I've tested merging the PATCH000 data with the mod data and some of the bugs have gone away.
I am playing through the game without taking people's stuff (no taking from occupied houses), I can only trade and take abandoned items. I also refrain from reloading to do better in combat, so I use more ammo and healing supplies; and I don't rest for monthes at a time and actually use hotels.
I also haven't hit raider encounters. My money is pretty important now (even with tagged barter), a job for $100 is important, I also have to buy ammo when I start running low, stimpacks and food are scarce and valueable. I mite have good armor progression with actually using leather armor mk. II, and BOS combat armor (helped with my mod taking out free adv. PA). I have to save up to buy a better weapon, and paying to free Vic is a tough call. Playing through Arcanum and other RPGs like this would make things more interesting.
I've also been playing privateer remake, and like most space sims money is valuable and there is something to save for.
I think the problem is looting. In a game like privateer going against a tough ship means you pay a higher repair bill, in CRPGs using heavy saving and reloading (which privateer doesn't have) or getting lucky lets you equip the best stuff or get rich selling it all. Going through dungeons gives you all the healing potions, weapons, and armor you need.
Spacesims don't have looting and require money to reload ammo, repair armor, and refuel in some cases. RPGs don't come close to this.
I usually end RPGs with tons of unused potions and lots of money (not having bought any ammo, or supplies), and not needing to use any potions.
With lots of money rewards from quests become unimportant, a king offering me 5000 (with dialog about how great of a reward it is) isn't that great when I am carrying around 30k.
How important is reasonable progression and keeping money important? Space sims are based on this.