Twinfalls said:"Auto lockpick". What will be the point of using the minigame? After a little while, it'll just be too easy to switch this 'on'...
A suggestion for MSFD: If it's not already there, put some text onto that fast travel interface, like 'the journey will take X days' (and ideally 'The journey will take X gold' as well).
In the E3 video, it's a teleport interface, with no sense of 'travel' (Todd even says 'so you can get straight to teh fun'.
Not very immersive at all....
Twinfalls said:"Auto lockpick". What will be the point of using the minigame? After a little while, it'll just be too easy to switch this 'on'...
A suggestion for MSFD: If it's not already there, put some text onto that fast travel interface, like 'the journey will take X days' (and ideally 'The journey will take X gold' as well).
In the E3 video, it's a teleport interface, with no sense of 'travel' (Todd even says 'so you can get straight to teh fun'.
Not very immersive at all....
MrSmileyFaceDude said:The lockpick minigame is much easier when your security skill is high.
MrSmileyFaceDude said:The lockpick minigame is much easier when your security skill is high.
So you're saying that if a Bethesda developer doesn't answer a question on RPGCodex it means he doesn't know much about the game?Drakron said:At this point I start to see you really dont know much Oblivion, one of the Codex issues with Oblivion was the mini games being made a part of gameplay and not something we could just turn off and you said nothing about it.
Drakron said:MrSmileyFaceDude said:The lockpick minigame is much easier when your security skill is high.
I disagree, I find it much better when I am not forced to play some mini game to use a skill.
Saint_Proverbius said:I have to agree with HardCode. I'm not a huge fan of forced minigames. Sure, you can make the point that it makes the event interactive, but it also makes the event boring after a while. Do you really want to go through the same minigame every single time you need to get in to a chest or locked door? I don't. I have skillz. I just want the shit inside the room/chest. I'll have my fun with the lewt and a lot more of it than I would playing the same tumbler toss every pick session.
MrSmileyFaceDude said:I'll post a suggestion to indicate how long it'd take to travel to a particular place. It doesn't cost any gold, because it simulates your character walking or riding there. Also, we're not talking about the entire continent, here, like in Daggerfall - I don't think there's a trip that would take more than a couple days' travel, depending if you're on foot or horseback. And it isn't really teleportation, because game time does pass. But knowing ahead of time how long it'll take is a good idea.