I started playing the second scenario of this game, and was pleasantly surprised that the level design has been improved (more hidden areas, levels more interconnected), the difficulty slightly increased and there are more lairs and events.
Still no party deaths, though. Worst case was when my lvl 1 party stumbled into a lair and had to flee with only one character conscious.
Still no party deaths, though. Worst case was when my lvl 1 party stumbled into a lair and had to flee with only one character conscious.