NJClaw
OoOoOoOoOoh
I don't understand these arguments. I played Baldur's Gate when I was 11 or 12 and I had no problem understanding what was going on. I'm not a genius with a supernatural ability to understand baldur's gate combat... I mean, how do people who find BG and IWD to be incomprehensible clickfests even play TB games? On easy difficulty? Story mode?
With TB you have the time and information to take informed decisions. It's as simple as that. With RTwP you have to guess where the enemy will be when your casting animation ends and to me that's simply not that fun. A TB system allows you to build far more interesting encounters, because you can place monsters and give them abilities counting on the fact that the player will always have all the information he needs to make choices. That's it, at least for me.They're idiots that can't keep track of two things at once. Your 12 year old self had a higher intelligence and constitution modifier than they do now.
The problem is not just "understanding what's going on", the problem is that they have to build encounters understandable in RTwP.