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Vapourware RPGs where NPCs do their own thing.

Ysaye

Arbiter
Joined
May 27, 2018
Messages
774
Location
Australia
Like others say, Ultima 7 is a peak in this area. Even at the time, it felt a decline to go then to Baldur's Gate which had night and day cycles but little variation in what npcs were doing.

Trails of the Sky and then Trails of Cold Steel games are often raised as more recent great "world builders" where npcs do their own thing. One of the mechanics used to simplify the game development process though is to "time lock" the player in particular segments of the day or night and season dependent on progression of certain elements the game being progressed, which is not to everyone's taste. The quantity (and quality) of the writing for those npcs and the progression through activity schedules often independent of what the player characters are involved in is however very impressive; farmers farm (in the appropriate season) then eat dinner in the evening, children play till they get bored then flop around or throw tantrums and refuse to go to sleep, shops open and close depending on hours, people leave town for bureaucratic meetings elsewhere etc.

The important thing here is that all of this is carefully scripted (as in writers have considered and determined what is going on) rather than being the derivation of some form of simulated agent-based activity schedule. The reality is that the latter is very hard to make plausible in any level of detail that will sufficiently appeal as being reflective of real life and not just a multiplier of Mr Homoeconomicus. It is far better (at this point in time) to still have writers plan, write and capture those specific notions of what people do mundanely, but this is obviously less efficient from a game development perspective.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,809
STALKER isn't an RPG but A-Life deserves a mention. The AI will fight bandits, mutants and roam the zone.

On that account Doom and Half-Life need a honorary mention too. While you needed to actively get enemies to fight against each other in Doom, already in Half-Life several groups of enemies were set to attack other groups on sight which made the world indeed feel much more alive than in earlier shooters...
 
Self-Ejected

Circuit the Short

Self-Ejected
Joined
Sep 23, 2018
Messages
161
ELEX NPCs are so cool and independent that most of the named exiles in the valley near the berserker city were murdered by wildlife while I was busy doing their quests.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,165
Location
Searching for my kidnapped sister
NPC has their own schedule is a burden on map data and game engine's processing. I dont believe it's possible and revelant until both codings and hardware progress more. Like 8 CPU and game codings that can make use of such power.

I think The procedure is:
loading engine.
loading save game data (or even current save data if moving between maps).
loading map data.
compare save data on NPC known and shown (example quest giver A and B).
**set variables for map data (current time and where would A and B stay at and going to move where). **
modify map data.
Show game.

That variable setting step is like apply a mod on a map~ Each time and every time you move to another map.
 
Last edited:

madrigal

Augur
Joined
Oct 23, 2012
Messages
249
The adventures of Robin Hood from Millennium Interactive, same developers of Pathway to power. It is mixed adventure/rpg (you can't improve your stats).
You can improve your stats by use. Running improves endurance, fighting improves strength and if you spend time at archery range it will improve knock speed. You can also survive after the peasants turn on you for being a villain after killing the sheriff.
 

Master

Arbiter
Joined
Oct 19, 2016
Messages
1,160
In Arcanum a lot of npcs have routines, go to work, go to sleep, take a walk etc. Basic but still. They can also pick up stuff.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,280
The adventures of Robin Hood from Millennium Interactive, same developers of Pathway to power. It is mixed adventure/rpg (you can't improve your stats).
You can improve your stats by use. Running improves endurance, fighting improves strength and if you spend time at archery range it will improve knock speed. You can also survive after the peasants turn on you for being a villain after killing the sheriff.

Interesting, I thought that fighting when tired was death and you could just killing tired guards since your strength is quite low while archery range was just for raising optimism that is a good thing since a pessimist Robin sit for saying something depressing every time.
 

Barbalos

Savant
Joined
Jun 14, 2018
Messages
201
Radiant AI was always garbage. In the end they just do the same old shit over and over again anyway, a simple schedule system is just as good if not better. And the MMO style quests they generated were all worthless time wasting garbage. Ultima VII level was fine. But this is an area that might get better in the future as AI tech improves and gets less costly to make and run in game.
 

Deleted Member 16721

Guest
Daily reminder: We never actually saw Radiant A.I.. Only a very stripped down version.
 

madrigal

Augur
Joined
Oct 23, 2012
Messages
249
Interesting, I thought that fighting when tired was death and you could just killing tired guards since your strength is quite low while archery range was just for raising optimism that is a good thing since a pessimist Robin sit for saying something depressing every time.
Once you get dragon fire you can weaken the guards, use the ring to see their stats and then fight, or just fight for a few seconds then zap them, put on the monk hood and walk away. If you loiter around the campfire at your base, Robin will sit and regain endurance.

Training the archery, I think you have to go through three complete shots to improve. Three rounds of three and your knock speed is super fast.
 

Neanderthal

Arcane
Joined
Jul 7, 2015
Messages
3,626
Location
Granbretan
I've said it before but after seeing U:VII near three decades ago I thought this'd be standard by now, innovation my arse.
 

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