Yet you ignored the video ive just linked here.
Why would I need to ignore a video of a bad female streamer being bad at an easy RPG? It didn't bear mentioning because this exactly is the type of gamer that KotOR's combat is made for. The eternal console player. Saying the combat is "well-designed" because bad players die in it is retarded.
And no, screenshot isnt proof. I can literally make the same Lmao and probably try and make it more genuine by having my FP bar at full.
Lmao, the FP bars would be at full when I had just used Valor and Speed... Fucking what? Stop posting.
i Just think its hard to believe you used no force powers, walk directly to his face, didnt buff nor used any strat and just auto attacked him to death.
God, you're fighting a strawman, read the first post I made:
Calo Nord is designed to be beaten by the end of the second planet which for most players is Tatooine. Forget all that extra shit. All you need is Valor, Knight speed + auto attack for it to be GG. Kill his adds (only 4 of them) then focus on him. In fact if you're a guardian, forget the adds just use basic attack to close the gap with Force Jump and get right in Calo's face. This will cause his A.I. to switch to melee which is the equivalent of signing his own death warrant.
I like KotOR 1, in fact it's one of my favorite games and I just completed my last playthrough two months ago, but it's not a hard game by any stretch of the imagination. Valor + Speed + basic attack will carry you through 99% of the combat, including Malak.
Then you have no point here.
Regardless of it, i did mention specific situation in which the notion of "buff = kill" didnt apply in such a straightforward maner
Another example on top of my head that i can easily think of is the whole fight with the Trandonshans in which they will blast your ass off with grenades, a consider ammount of enemies are in the same Room, you start the fight close to the melee fighter while most enemies are at the sides of the map, throwing grenades and going ranged rather than melee
They can = stun you with concusive grenades, poison you with poison grenades or even knock a character down for a few seconds
This isnt a straightforward encounter, youll want AoE attacks or nullify the most possible effects within the fastest time possible, which means force valor is an insta, as well as shit like Force wave or if playing as dark side, Force storm
Time for healing isnt plenty so its better to use force heal rather than depending on kits, maybe having each Party member focusing on one target at time (specially the ones at larger ranges) while your PC defeats the melee ones that are closer
Same for encounters such as the Terentateks which is about luring and making the enemy unable to attack you
Or darth bandon which is all about preventing stun and having a force user healer to make up for life drain
But this is the case since the start with the droid at the sith base on taris being your presentation for enemies with the ability to petrify or Marl which will follow you all the way throught the arena and melee you to death in a time where med kits arent all that reliable and you have no force powers.
From time to time i recall situations where enemy behavior and formation would demand different strats which made the gameplay flow better.
This is VERY different from lets say, ultima underworld where enemies are scattered around and fights are usually 1v1 or 1v2 at best, with enemies being way too easy and being mostly quite similar in behavior, having patterns that were repetitive and movesets that really didnt require any tool usage.
Only exception in that game was fire elementals and only because they dealt quite a lot of damage and the gimmick at L7
Fallout, particularly is also another example of what i mean, since atleast fo2 is considerably harder than Kotor and still, enemies all rush at you with mostly the same patterns, meaning encounter design was more about layout than "which enemies are positioned at which place"
You will always lure them, always try to lock them on doors and shoot for eyes or head (for knock them unconscious) and very rarely stray from that (a bit more on 2, still not much)