Sorry, I meant wounded, not exhausted. Though, both should be considered.
Sounds like you have both implemented though. CP handles the exhaustion factor...too many narrow dodges and you are too tired to doge again. And, if you are too wounded, you cannot dodge either due to you are too weak from injuries.
How are you handling leveling up CP and other related skills to keep character progression interesting throughout the game? Just was curious what you decided on this subject.
Sounds like you have both implemented though. CP handles the exhaustion factor...too many narrow dodges and you are too tired to doge again. And, if you are too wounded, you cannot dodge either due to you are too weak from injuries.
How are you handling leveling up CP and other related skills to keep character progression interesting throughout the game? Just was curious what you decided on this subject.