Xanfire said:They are plenty of games that prove you wrong.
That's according to your opinion
Then the concept of RPGs is meaningless, at least to you, aint it?
Oh master, knower of all things, what does Role-playing game mean then? Is it not the ability to role-play in a game?
Really? Wow, that's like totally awesome. Btw, what makes the magician evill, if you don't mind me asking? Let me guess, I must imagine that he's evil, am i rite?
No you are incorrect. If you play the magician in a way where the actions are evil. If you think what the magician does is evil then he is evil, if you think he's good he is good.
Awesome! Now, why do I need to have a game for that again? I can role-play in my house, because it has truly realistic graphics (you should see the shadows! every object casts them!) and awesome sound, and I can role-play anything I want!
If you want to...
Thats because in presenting the flaws in my own argument I show you how anyone's defenition is debatable. I don't deny anyone else's definition, only problem is why should other's deny mine or anyone elses?
What about the rest of the stuff? Level design, creatures behavior, weapon design, setting, advantages/disadvantages of different things, etc? Optional?Xanfire said:They give you the game in first person. The shooting is up to you.
Actually, it's not. Whether Arcanum is a good or bad game, is a matter of opinion. The game's features that prove your wrong aren't.That's according to your opinionThey are plenty of games that prove you wrong.
What's role-playing then? Pretending that you are the character you see on the screen? No. While definitions are subjective, yours is to wide, making every game that's ever been released an RPG. Since it failed to define the genre, it's useless. See my point?Oh master, knower of all things, what does Role-playing game mean then? Is it not the ability to role-play in a game?
It's a ruleset. Do I need to explain further?Let me shock even further, D&D is not even a game. Blows your mind, doesn't it?
http://www.m-w.com/dictionary/game
I think it falls under that category, unless you have something else that defines what it is?
Your response is awfully generic, isn't it? You do realize that I'm asking you what are the evil ways, and how does the game respond to you being like totally evil and shit?Really? Wow, that's like totally awesome. Btw, what makes the magician evill, if you don't mind me asking? Let me guess, I must imagine that he's evil, am i rite?
No you are incorrect. If you play the magician in a way where the actions are evil. If you think what the magician does is evil then he is evil, if you think he's good he is good.
I tried the game. Next.Must be nice being a developer then.
No, because of jackasses like you criticizing their work even before trying it.
Why should they? A lot of design info has been released over the last year. Unless you can't read, it's hard not to form an opinion based on those facts.Twisted is my opinion, and I didn't mean it in a bad way. I was refering to the criticisms which Oblivion was given by people who haven't even tried it.
Did you see the choices, the consequences, different ways to handle quests, NPCs reactions?I borrowed the game from a friend, when he took it back I went and baught it.
Was a great game. Took me an hour to realize that I could fast travel to places. Very first time I got owned by those pack of wolves you meet on your way out from the crash site. Then I proceeded to walk all the way to the first town (Shrowded Hills?).
I found the game pretty decent the characters where pretty cool. But what I liked most was the story. I did not expect such an ending I also liked the magic vs tech theme, was pretty original.
That was sarcasm referring to the fact that NPCs have been reacting to your character's traits for the last 15 years if not more.I don't believe that. That's impossible. No game before has even had NPCs reacting to your race, class, faction, reputation, etc, why should we believe that Oblivion does that?
As far as I understand it's based on fame. If you are a famous thief NPC react differently towards you if were a knight.
merry andrew said:I have no idea what you're talking about.Xanfire said:All RPG games provide the basic elements. However I didn't specify that it had to be good or bad, that is only the player's opinion. One player can find a certain RPG unsettling and stop playing because he doesn't feel that game doesn't provide what he needs to role play, while another player can feel the opposite.
Like if you care too much about life, then you might miss out on all those experiences you could've had attempting to kill everyone that's ever annoyed you? Or if you care too much about RPGs, and have standards, then you'll miss out on all those shitty RPGs you never spent much time with? These are sad thoughtsCaring is fine, but caring too much is bad. This can limit your experiences.
You mean I can't comment on Oblivion until I've spent several hundred dollars to upgrade my system as well as purchase the game? That's fine. Besides, this thread is about your inability to understand what's expected of RPGs around here and why. Everyone here knows what LARPing is. They understand that they can roleplay with a spoon and a condom and a pile of dirt.I'm not telling you to stop bashing Oblivion or any game as a matter of fact. Play it, experience, then come and bash it. Don't bash it because someone else said it's bad.
My comment was in regards to your bit about roleplaying games needing to provide environments and stories, which is exactly what the people here are most critical of. What's the problem?
No. That would make me cry and hurt my superficial self-esteem that can't gracefully process negative feedback.Xanfire said:Would it be fair if I called you ugly and stupid without ever meeting you in person? Or just judge you by what other people say about you?
That's very true. And if your standards are too low, you'll let developers know that you really don't care what they give you because all you're interested in is ignoring what the game gives you. There doesn't even have to be a game, it's just nice when there is one. We don't want to be too ungrateful and actually be picky.Having standards is good, but if they are too high, you actually could miss something you could've enjoyed.
Where are people saying you have to agree with them? Concerning environment quality, which of these would be better as a roleplaying game?:It's fine to criticize and care about the quality of what the developer gives out, however not everyone will agree with you on what is a good or bad environment.
A lot of games have these things, it doesn't mean it will give a positive impact.Xanfire said:Vault Dweller said:What about the rest of the stuff? Level design, creatures behavior, weapon design, setting, advantages/disadvantages of different things, etc? Optional?
That was implied. I meant they give you a complete game that is played through a first person view.
Actually, it's not. Whether Arcanum is a good or bad game, is a matter of opinion. The game's features that prove your wrong aren't.
Huh? How does that prove me wrong?
What's role-playing then? Pretending that you are the character you see on the screen? No. While definitions are subjective, yours is to wide, making every game that's ever been released an RPG. Since it failed to define the genre, it's useless. See my point?
Why am I not allowed to have such a definition? While it is a wide definition, and you are right that a genre needs definition, that does not exclude the fact that you can role-play in any game. Every game that has been released is just a game, genre just points out how that game is generally played.
It's a ruleset. Do I need to explain further?
Nope, I get it. My mistake.
Your response is awfully generic, isn't it? You do realize that I'm asking you what are the evil ways, and how does the game respond to you being like totally evil and shit?
I don't know, I haven't tried a character that is evil according to the game. But the more I help people the friendlier they get towards me. I'd imagine being evil has an opposite effect.
It was generic because it's very hard to define what good and evil is.
I tried the game. Next.
Really?
Why should they? A lot of design info has been released over the last year. Unless you can't read, it's hard not to form an opinion based on those facts.
Yes, but that information had always the chance to change until release. Forming an opinion is ok sharing it is cool too. Forming an opinion on the game as a whole before trying it is uncool because you do not have all the information to make a valid arguement.
Did you see the choices, the consequences, different ways to handle quests, NPCs reactions?
Xanfire said:Would it be fair if I called you ugly and stupid without ever meeting you in person?
AlanC9 said:Xanfire was right that a lot of games, regardless of genre, have some sort of role-playing element. I'm not quite sure what this has to do with anything, though, except as a tacit admission that Oblivion, whatever else it might be, isn't much of an RPG.
As for the "tools" Oblivion provides, Xanfire lists Graphics, Animation (I appreciate the distinction), Sound, and Story. Giving Oblivion high marks in each. Nice to not see the combat system come into it, since you can have a good RPG even with sucky combat.
Even assuming that Oblivion's animations are good (and I've seen some stupid-looking game footage, so this is debatable), the first three just aren't all that important for role-playing. All you need is enough of those to tell the player about the world his character's living in. Once you've communicated that information, further improvements are nice, but don't add to the role-playing.
That leaves Story, which includes a lot of elements, like NPC design and reactions. All Xanfire has to say about this is that Oblivion's great because it's so open-ended. Well, so was Morrowind, and the Morrowind story elements were a failure anyway. Dull NPCs, stupid quest design, choices without consequences, a non-reactive world.... we all know the list. (I'll stick up for the world design itself, and the books of lore)
Whether or not I pick up Oblivion depends on whether these elements have improved over Morrowind. So far, I've heard good things about the main quest, but bad things about NPC design (the Wiki conversations can't help) and sidequests.
Why am I not allowed to have such a definition? While it is a wide definition, and you are right that a genre needs definition, that does not exclude the fact that you can role-play in any game.
ARE YOU SERIOUSRat Keeng said:I also don't like it when people jump to conclusions about upcoming movies like Snakes on a Plane. YOU HAVEN'T SEEN IT YET, HOW CAN YOU JUDGE?!? HOW!!!
Yes, but played "how" is important, no? So, not only must they give you a gun and something to shoot at, but they must also design some mechanics instead of relying on your imagination alone. Same goes for RPGs. Not only we must have weapons, and loot-dropping experience-raising monsters, but some mechanics that turn that shooter with stats into an RPG.Xanfire said:That was implied. I meant they give you a complete game that is played through a first person view.
*sigh* From your first post: " It was as if you were expecting the developers to give the whole package of "RPG". That's absolutely insane to expect from a single developer, and if that were the case no one would ever like a game! It's very simple, they only deliver the GAME, wether you find the ROLE PLAYING or not is comepletely up to you..."Actually, it's not. Whether Arcanum is a good or bad game, is a matter of opinion. The game's features that prove your wrong aren't.
Huh? How does that prove me wrong?
You are allowed to do anything you want, cupcake. I'm just pointing out that some things you say paint you stupid. Thought you might want to know that, what with us being best friends and all.Why am I not allowed to have such a definition?
Well, we are not talking about you role-playing a brave sapper, dealing with mines in Minesweeper, we are talking about the genre here.While it is a wide definition, and you are right that a genre needs definition, that does not exclude the fact that you can role-play in any game.
...
Every game that has been released is just a game, genre just points out how that game is generally played.
Oh, isn't that cute? You have no fucking idea how, if at all, the game handles being evil, but you use it as an example of Oblivion's many and awesome role-playing features (see your earlier posts)I don't know, I haven't tried a character that is evil according to the game. But the more I help people the friendlier they get towards me. I'd imagine being evil has an opposite effect.
Really.Really?
So far I don't see us being wrong, do you?Yes, but that information had always the chance to change until release. Forming an opinion is ok sharing it is cool too. Forming an opinion on the game as a whole before trying it is uncool because you do not have all the information to make a valid arguement.
You are avoiding the question. Anyway, no, not a lot of games have these things, unfortunately, and in Arcanum, those things had a very positive impact.A lot of games have these things, it doesn't mean it will give a positive impact.Did you see the choices, the consequences, different ways to handle quests, NPCs reactions?
The game had something essential: choices and meaningful consequences to those choices, not just 'You can solve this quest in two ways, but the end effect is exactly the same LAWL!' logic most 'RPGs' apply.Xanfire said:Vault Dweller:
Arcanum did not deliver everything. The game was good, but not that good.
This isn't about the ability to play pretend, which anyone can do in anything, this is about a role-playing game, something very different.Xanfire said:How are my opinions any worse than your's? Or are you going to claim it is in fact impossible to role-play anywhere but in RPG games which you think are RPG's. Now that's stupid.
It's so generic it loses all meaning. It means everything is an RPG. So then what's the use of that term? The entire point of a term like RPG is to differ certain games from other games.Xanfire said:Why is my definition too wide and generic? Becuase you think it is. Much like a fortune teller gives a very generic answer to a question and the listener automatically believes it is something that pertains to them soley. That is the flaw in your thinking, RPG needs a generic defenition because it can be very relative. If you think your definition of RPG is the best there is and everyone else is wrong go ahead, but I'll just consider you an idiot. Not everyone knows what RPG means in your terms, in fact I think only a small fraction of the world would understand your definition.
However my definition, being as genric as it is can be understood by more people.
No, it isn't. You're looking at the term role-play in a literal meaning and then assume that that literal meaning must be what the term RPG is based on. Which is, quite simply, wrong and makes the entire qualification lose all meaning.Xanfire said:Talking about a genre? Are completely sure about your defenition of the term?
Would I put Diablo II under RPG or Hack'n'Slash? It's based on a person's experience and opinion on the game. RPG more than other genres is blurry at best for a definite definition, because the ability to role-play can be applied so vastly.
See what every single person who has come into this thread has been trying to tell you? This is all you should need to realize that when you say things like this:Vault Dweller said:Since it failed to define the genre, it's useless. See my point?
that you are being retarded. They aren't called RPGs to describe the "way" you play it, they are called RPGs because they have a certain set of gameplay mechanics. If you expand the semantics to include every game where you "play a role" then the genre title is useless. Do I need to remind you that these titles don't come out of thin air?Every game that has been released is just a game, genre just points out how that game is generally played.
It's intentional.Seriously do you intentionally decide to ignore what I write or are you illiterate?
Let me define some words for you according to what they actually mean, since you seem to have such a poor grasp of the English language:Let me define some words for since you seem to have difficulty in grasping simple sentences and explanations.
Relative: How the certain individual sees or percieves something.
Role Paying: Playing the role of someone or thing according to that someone or thing's beliefs and perceptions.
Apparantly coherent grammar isn't in your repetoire either. Don't worry, if you think hard enough you can Role Play it into existance![/quote]Now lets examine if RPG is a relative term or rather relative meaning would be more correct.
No, that would make you a retard susceptible to deep conversations about anime and possible a fanfiction author.If I play a game, and in that game I decide to role play, wouldn't that make it a role playing game?
Great! What does that have to do with RPGs, which aren't defined as "a game where you can roleplay" but as a game genre with a set of specific mechanics. RPG isn't a literal title. I call my car the Sports Beast, yet its spedometer goes only up to 80, but I still call it a Sports Beast so doesn't that make it a racecar? Maybe if I'm roleplaying.Because I'm playing a game where I have the possibility to role play.
So because you like to make pretend that you are Sonic the Hedgehog, that makes it an RPG? Sorry, no. I'll write this a third time, so that it might get through that skull of yours:That is clearly within the definition of RPG, how you percieve the meaining of it is relative to you. Because another person playing the same game doesn't role play in that certain game, and then goes tells the person that is role playing that this game is not a role playing game. Is that relative enough for you?
You know, I was considering bringing that up, but I was afraid that it would politicize the thread. Though, I suppose that's bound to happen anyways. I expect by page 5 we will be arguing about either the Iraq War, Bush, or Christians.Post-modernism and the subsequent semiotic relativism has really fucked this generation's critical thinking skills.
Xanfire, my dear pal, you have a habit of being vague and generic, pretending that you are making some point. Can you actually specify what exactly ("exactly" might be a new word for you, look it up) Arcanum failed to deliver?Xanfire said:Vault Dweller:
Arcanum did not deliver everything. The game was good, but not that good.
No, because according to your definition, every game is an RPG. Which is stupid.Why is my definition too wide and generic? Becuase you think it is.
I didn't say that. Definitions are subjective, but at least my definition defines the genre, granted as I see it, while yours defines games in general.If you think your definition of RPG is the best there is and everyone else is wrong go ahead, but I'll just consider you an idiot.
Try GAEM next time. You'll be surprised how many people would understand this one.However my definition, being as genric as it is can be understood by more people.
Dungeon CrawlerWould I put Diablo II under RPG or Hack'n'Slash?
Brilliant analogy!Crnobog said:Shaka, when the walls fell.