Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
Prisoner management? Now, that's a skill you don't see everyday. I like how it sounds. Hey, Armagan, can you tell us a bit about skills and what they are used for?
Vault Dweller said:Prisoner management? Now, that's a skill you don't see everyday. I like how it sounds. Hey, Armagan, can you tell us a bit about skills and what they are used for?
Can you give us an example of a quest involving prisoners other then selling, getting ransoms, and collecting bounties?armagan said:Prisoners may be needed for quests.
Well, we don't care if you criticize other games, we do that all the time Besides, you were wrong there, as way too many games use players' reflexes and coordination, so if you want to do something different, you picked the wrong combat mode :wink:As a side note, the quoted passage from our site was not meant meant to criticise other games.
A worthy goal. What would make it different then, other then the combat? Also, what games with similar combat (first, third person, real time) have you played and what's your opinion on them? I'm just curious about your frame of reference.And I like turn-based RPGs too. It's just I want to make a game that's completely different from anything we have played before.
Yes Pirates is the source of many of the game's features. It was a great game too, simple but addictive and incredibly fun to play.Exitium said:. Pirates! was kind of like that, and I'd be hard pressed to give it any genre definition aside from the fact that it had some form of resource management, action, and role playing.
I'm curious as to what kind of role skills like weapon mastery and tactics play in the game, too. Perhaps new moves?
You may need to capture an enemy hero for interrogation or for trading him for a captured friend.Can you give us an example of a quest involving prisoners other then selling, getting ransoms, and collecting bounties?
Ultima underworld 1 & 2, daggerfall, and more recently morrowind. Ultima underworld games were great. Daggerfall was an interesting idea but it lacked focus. Morrowind is an impressive game and it is much more focused too. Morrowind's action system BTW is practically the same as Ultima underworld's.Also, what games with similar combat (first, third person, real time) have you played and what's your opinion on them?
Calradia is kind of like an east european land. It has lords, dukes, stone castles, etc. But the setting involves Khergits. They are based on Turco-mongol steppe people like Cumans or Kipchaks.What about your setting? Is it based on Turkish culture, folklore? That would be cool, btw
How does that work if combat depends on players reflexes and coordination?armagan said:The moves are fixed. But you can perform them faster with higher weapon mastery skill.
What's leadership then?Tactics determines how many men you take into battle.
Can you elaborate? What did you like in Morrowind, especially comparing to Daggerfall?Morrowind is an impressive game and it is much more focused too.
Why not Turkish? I mean, eastern european-looking fantasy games are everywhere, they look the same, and many people are sick of them. A Turkish theme would be more interesting and definitely original. What about monsters and creatures? Your site mentions hellknights and zombies? Do you have anything from the local folklore?Calradia is kind of like an east european land.
Creature ai will have a harder time blocking your attack. Or your attack will hit him before his hits you.Vault Dweller said:How does that work if combat depends on players reflexes and coordination?armagan said:The moves are fixed. But you can perform them faster with higher weapon mastery skill.
That one determines how many men you can have in your party.What's leadership then?
There are only humans and undead of various kinds. It's kind of a realistic world.What about monsters and creatures? Your site mentions hellknights and zombies? Do you have anything from the local folklore?